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hippomormor

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Everything posted by hippomormor

  1. Fixed it for me to by removing Tweakable EverythingContinued on 1.3.1!
  2. Can't believe this is back Just searched it on CKAN believing it wouldn't show up! AGE is just so much overkill, never wanted to use it.. Thanks mate!
  3. I looked in to the issue - i posted a possible fix here: https://github.com/Starwaster/ProceduralParts/issues/12 I'm not sure if this has any other negative effects since I'm not intimate with the ProceduralParts source-code, but it seems to be working fine with both RealFuels and stock.
  4. I'm having the same issue. My (large) Procedural RF SRB's can't have a burn time of 150s any more. I can set it in VAB but it gets reduced at launch. This worked in PP 1.2.9 on KSP 1.2.2 but after i updated to PP 1.2.11 (also KSP 1.2.2) it stopped working. It's VERY close resembling the non-RF SRB issue on GitHub so I'm reluctant to create a separate issue on this behalf. Should i? Note: I'm not using RealismOverhaul, just RF and PP
  5. Wow, Nice job man! Thx for the FAR effort! Much appreciated! Going to test it out ASAP
  6. Thanks mate That was incredibly stupid of me to miss that.... Here ya' go https://www.dropbox.com/s/isfo2hx6uzyhvzd/KSP.log?dl=0
  7. Forgive me for my ignorance, but how do I get the log when it doesn't crash?
  8. Will do - sorry for repost in KSPWheel thread. Didn't realise it was the same author..
  9. Is FAR support on the roadmap? Currently FAR is not working when I use ALG parts. It seems to simply not function at all. Btw nice work continuing ALG !! <3
  10. Sure thing! I'll post it when I have looked in to it. I havn't tried yet, but I would guess a MM-patch with NEEDS[RealFuels&!RealismOverhaul] would do the trick?
  11. Is it on purpose there's no support for RealFuels fuels? Seems strange if it's made for RO EDIT: OK my bad.. It's because it's bundled with the RO-configs. Maybe you should add a RealFuels non-RO config? Otherwise I'm going to make one today
  12. Just updated to 1.1.3. How much would i get stabbed for mentioning the TweakScale bug? Still getting lift when going under 100% scale.. I know.. It must be extremely annoying! Sorry! :/ It worked so nicely in 1.1.2 after you fixed it! And again thanks for being awesome with the aeronautics!
  13. @hippomormor: I think what's happening is that it has an intake module defined, but it doesn't actually have a transform for its forward direction. If that's the case, I need to add a workaround for utterly broken modules like that. If that's not the case, then I don't know what's going on.
  14. I don't know if this is relevant in this thread (i also wrote in the KAX-thread): FAR_0_15_4 breaks the Kerbal Aircraft Expansion Tail Rotor. It shows a black screen when launching a craft. Great mod and great work giving people a reason to build airplanes in KSP! Best regards
  15. Is it just poor google-skills or can it really be true that no one ever made an add-on with animals like the first being in space; Laika?! It would be an awesome early game science booster! Best regards
  16. I can't make the KSCSwitcher working - I can see the icon in the top right corner in the Tracking Station, but i can't see any icons on earth, so i can't switch the KSC. Any ideas?
  17. You could make a very simple program which displays all cfg files in /GameData/ and then you can distinguish between config cfg's and part cfg's. Then select your parts. A script then reads the word preceding the words: name = (which contains the part name) and appends it in a cfg file with some standard size values.. You could maybe add an option to choose between small, medium or big part. Unfortunately i don't have the time to make it
  18. Link is pointing to a dead 1.7.2 download link Just a heads up Until it's fixed: http://blizzy.de/toolbar/Toolbar-1.7.3.zip
  19. Figured it out. The mass wasn't calculated correctly. Thx.
  20. Sorry. I will do that. It's not crashing. Just black when i'm at the launchpad. I can navigate menu's etc. The problem doesn't occur when i mount the chute without editing it in the Action Group menu. I'll look in to some logs.. But again. there's no crash-log..?
  21. When i use the new shutes (version 1.0+) in career-mode, my game shows a black screen at the launchpad. In skirmish-mode however, it works fine? I have tons of mods, but it's weird that it works in skirmish.. Thanks in advance!
  22. That's correct! I use both DR and have a lot of stretchy tanks. The experimental works awesome though.. Except for the "killing my crew" part Wouldn't this be fixable in collaboration with DR's maintainer? Thanks for a great mod! This mod is VITAL!
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