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  1. There was talk back in 2014 that NASA will use J-2X on the EUS before they settled on using quad RL10s in 2016. Would be nice to have that kind of flexibility with an x1/x2 engine mount for the current EUS model using the reDirect J-2X. thanks!
  2. Welcome to Kerbalism Hundreds of Kerbals were killed in the making of this mod. Kerbalism is a mod for Kerbal Space Program that alters the game to add life support, radiation, failures and an entirely new way of doing science. Go beyond the routine of orbital mechanics and experience the full set of engineering challenges that space has to offer. All mechanics can be configured to some degree, or even disabled if you don't like some of them. A big part of the mod is fully data-driven, so that you can create your own customized game play with only a text editor and a minimal amo
  3. The current vaccination roll-out is and was probably always going to be difficult. Its clear the demand was always going to outstrip supply, and even getting simple health care done in the US is already very annoying and time consuming. I'm not sure how the 7k is being managed or if its any better than your county approach, but I do know that 7k might sound like a lot, but Los Angeles county (which Dodger Stadium is serving) is home to 10 million people. Its known at the current rate 65+ over will be full vaccinated by June. So its well agreed upon that the pace has to pick up, even in s
  4. Nice! Thanks for the laugh! This post here made my day. Also.....wasn’t able to talk to Rebekah today. Only passed her in the hall from gym to lunch. Will have to try again tomorrow. Cheers! -Lewie
  5. Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch
  6. KSP 1.11.x Near Future Propulsion [1.3.1] Last Updated December 26, 2020 This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories: Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel. Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap! Magnetoplasmadynamic Thrusters: with the best TWR of all elec
  7. I had to jump to the United Aircraft corporation' UA-120x family of SRMs before diving into Titan III Hope you enjoy..... And sorry about the rabbit hole at the top. If you don't understand how designations work, you are going to flail around when trying to research these subjects in obscure documents... With all the changes to now Raytheon Technologies, through out the production I thought it was important to talk about how the SRMs for Titan III were designated. Spoilered for those not wanting to read a wall of text And a Link to the previous article:
  8. Audacity Memoirs of a Kerbonaut by Martina D Kerman Contents: Chapter 0 - Maps and stuff Chapter 1 - First Contact (scroll down!) Chapter 2 - Perseverance Chapter 3 - Darude Chapter 4 - Aftermath Chapter 5 - Gategrash Chapter 6 - Overture Chapter 7 - Progress Chapter 8 - Expectations... Chapter 9 - ...and reality Chapter 10 - Ablaze with stars, part 1 Chapter 11 - Ablaze with stars, part 2 Chapter 12 - Ablaze with stars, part 3 Chapter 13 - Love, and loss Chapter 1 – First Contact It was the m
  9. In this dev diary post they did talk about how they were making explosions better (as well as other VFX), but nothing about terrain deformation or anything like that. I agree though, deformable terrain would be pretty cool, even if it wasn't persistent. If it was persistent though, the system could lend itself to other applications such as more immersive mining or surface levelling for base/colony building.
  10. I'd like terraforming as well, though, based on previous talks of what it would require it just doesn't seem to be in the cards due to computational limits I'm seeing a lot of talk over megastructures in this thread (has there even been a mega structure thread here?) and if they are possible to implement in a reasonable manner it would be cool to see them in the game as a more final phase. I doubt it will happen, there's a lot on the devs plate already but if this game is going to evolve over then next 10 years beyond release I think it would be cool if it could head in that direction.
  11. (I'm not the original author, but here's something I've found and edited to fix spelling and grammar) Overheard whilst in the company of Klingon Software Engineers Defensive programming? Never! Klingon programs are always on the offense. Yes, offensive programming is what we do best. Specifications are for the weak and timid! This machine is gagh! I need dual Pentium processors if I am to do battle with this code! You cannot really appreciate Dilbert unless you've read it in the original Klingon. Indentation?! I will show y
  12. This is the KSPI-E support thread where you can ask questions on KSP Interstellar Extended If you want to chat about KSP Interstellar you can do it at our KSP Interstellar Discord Server For talk about new development and features request you have to be in the KSPI-E Development thread For any release related news or issues, please discuss them at KSPIE Release thread KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the
  13. This challenge was continued with permission from the previous thread manager @sdj64 LINK to the old Jool-5 thread There are over forty-five pages of entries and discussion, so look and see what made it and what didn't LINK to the older Jool-5 thread. There are hundreds of pages of entries and discussion, so look at it to see what worked and what didn't! CHALLENGE RULES Given the scale of this challenge, everyone who completes the mission successfully gets a spot in the hall of fame. 1. No cheating, including the stock debug menu cheats, HyperEdit, kraken driv
  14. No. I talk again: @NutellaSandwich, come!
  15. I'm glad to see you got your kerbals back home, but from what I just read really quickly (heading to lunch at work in a second), you had some serious design issues that were even more pressing than your rendezvous issues. You don't necessarily have to take my advice, but I would seriously suggest you look into basic rocket construction tips. elsewise I hope you've learned at least not to put kerbals in tubes then timewarp or try grabbing onto backwards batteries xD None of those things work let alone lead to something good. If you need any more help let me know. I'd be willing to talk you thro
  16. Will KSP 3 features alien Kerbals, black holes?
  17. KSP 1.10.x Mark IV Spaceplane Fuselage [3.1.2] Last Updated August 3rd, 2020 This part pack adds a new lifting-body fuselage system for aircraft heavily inspired by an iconic 60s sci-fi design. It's designed to fit 2.5m parts in a cargo bay easily, and 3.75m parts snugly. The parts are done in a stockalike style and I've attempted to be as close to Porkjet's Mk2 and Mk3 parts as I can. Highlights include: A full fuselage system in the Mark IV standard, from cockpits to cargo bays All the parts are fully configured
  18. On KSD 1228.0, the crew of the two-year Duna exploration mission Dunaverse was sent into orbit, officially beginning the first interplanetary habitation experiment of Kerbalkind. The mission was ultimately deemed a success, but it was not without incident. Upon their return, the crew of the Dunaverse was debriefed and their personal logs for the mission were reviewed. In light of the events that transpired during the mission, particular attention was paid to the logs of Raner Kerman, an engineer who had been a late addition to the crew. What follows are her relevant mission logs, the stran
  19. Thanks Blowfish, I sort of knew I had forgotten something but couldn't figure out what it was. I only edited that section 7 days in a row! doh! However I do have a problem and I feel I know why I "forgot" that segment. Every document I have on Titan I and the launch failures talk about how the failure was due to impact or what is loosely described as the Coanda effect without calling it such. In every case the document talks about the main bell igniting at separation "fire in the hole" style. And 2 of my documents actually say "fire in the hole." This still leads me to
  20. Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be! And now, let’s talk about everything KSP! Kerbal Space Program Update 1.11 on PC Kerbal Space Program 1.11: Some Reassembly Required is being released this winter (well, winter in some parts of the planet). With it we are not only including a number of quality-of-life features, the Joolian moons visual enhancements, and some new parts - as we talked about in the past issue of KSP Loading - but also some more significant and
  21. RVE-Extended - official KSP forums post I would love to here feedback about this mod, I wanted to share this with you guys because I feel like there aren't really any RSS visual mods that include a lot of or any detail beyond earth, I won't make this to long and let you guys talk amongst yourselves. Links: download link: https://github.com/kerbinsphere/RVE-Extended download link to RVE64k: https://github.com/Pingopete/RVE-64k forums page for RVE64k: Details: - Added aurorae to the following: Venus, Mars, Jupiter, Saturn, Neptune, Io - Gave E
  22. The other user theorised that it could be serviced by landing on it with planes and I showed him that we built working flying carriers 90 years ago, I'm not in any way trying to say that you could use WW1 planes to service a flying colony on Venus, but sure enough if that's what we could do almost a century ago, we can surely do it better now (if it wasn't for its impracticality we would have also 747 acting as flying carriers and I've seen plenty of footage of c130 planes landing or taking off with ridiculous restraints and that without even beginning to talk about mid-air cargo transfer tech
  23. KSP 1.11.x Community Tech Tree [3.4.3] Last Updated December 23, 2020 The Community Tech Tree is a mod designed to extend the stock technology tree to accommodate many community mods in an inclusive and extensible manner. This takes the form of expansions to the current tech tree. It provides new and extended branches for command pods, thermal management, ion engines, nuclear power and propulsion, and many more useful nodes. You'll need to install ModuleManager version 2.7.1 or higher, if you don't already have it, in order to extend
  24. PatchManager is a simple mod which will allow mod and patch authors to package various optional patches with their mods, or as stand-alone patch sets. By creating a simple config file for each patch, PatchManager makes it possible to install and remove patches from inside the game. Gone are the days where you would have to copy patches into the game. An additional benefit is that all active patches are stored in a single location, making it easy to save, package up and redistribute to your friends. This mod will do nothing by itself. It requires a mod to include patches in a
  25. Forgotten Space Program Latest Post: 2020-12-03 - 28 Days Earlier / Ghosts and Stuff -- It's happened again. Those well meaning kerbals ran off and completely forgot about their space program. Maybe there was a global crisis. Maybe they ran out of funds. Maybe the Kraken ate the ship Jeb and the Bs were in. Or maybe it was just snack time and the cheese dip was really, really good. Unfortunately nobody remembers what went wrong because nobody remembers being there. Space? Whazzat? And so years pass. Eventually an eccentric millionaire stumbles on the ruins of the long-
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