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  1. pfft you're one to talk! Use a visual pack! DO IT DO IT DO IT DO IT DO IT DO IT DO IT
  2. This is the KSPI-E support thread where you can ask questions on KSP Interstellar Extended If you want to chat about KSP Interstellar you can do it at our KSP Interstellar Discord Server For talk about new development and features request you have to be in the KSPI-E Development thread For any release related news or issues, please discuss them at KSPIE Release thread KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the
  3. KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. KSP Interstellar Extended aims to continue in @Fractal_UK original KSP Interstellar vision in providing a realistic road to the stars. Players will first gain access to contemporary technologies that have not been widely applied to real space programs such as nuclear reactors, electrical generators and thermal rockets. By continuing down the CTT tech tree and
  4. Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch
  5. So with all this ISRU stuff I think we should talk a little bit about resources. Also I know this is stepping into spoiler territory and you guys could do a whole Dev diary on this but I'm just wanting some vague answers. How "specific" will resources be. For instance will it be uranium-235, or just uranium, and will it be deuterium and Helium 3 or fusion fuel? Also is electricity still measured in electric charge or is it measured in something more realistic like megajoules? And one more thing how will energy/resource transfer work between buildings will they just auto-connect or
  6. Hey there! Grant here, franchise producer for KSP. I wanted to chime in with a quick update on the ESA content for console. Right now, we are tackling the last few feature additions and are looking towards a release this fall. And while I am here, I figured I would talk just a bit about our approach to updates for KSP Enhanced Edition. When we released Enhanced Edition in 2018, our goal was to bring the KSP experience players loved on PC to consoles. After release, our initial focus was on addressing and resolving console specific issues. Then we turned our attention to bringing
  7. So I want to present a scenario of how I think it would go in this situation. It may be a oversimplification, but hear me out. You open KSP 2, and head into a game with multiplayer functionality. You are at KSC, and you look at your map and see where everyone is in the game and what they are doing in their seperate timelines. You see someone who helped you out before, and you talk to him and he explains he needs help building a orbital shipyard. He has already put some of it in orbit around Kerbin, only requiring one more launch to make it operational. You say, "I can do it, give me permi
  8. KSP 1.11.x Near Future Propulsion [1.3.1] Last Updated December 26, 2020 This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories: Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel. Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap! Magnetoplasmadynamic Thrusters: with the best TWR of all elec
  9. You should talk to these guys. https://digthisvegas.com/
  10. Sure if you're up to adding contracts that's definitely welcome by any means - I don't have time/energy to continue work on it myself for the foreseeable future, though I will provide support where needed of course. The best way to contribute is by using GitHub and creating your own forked branch - then making pull requests whenever content is completed. I recommend using the desktop app to make it easy for yourself. I'd prefer if you contact me through messaging to talk through the details if you're going through with it.
  11. I did not have a good relationship with my father, I was able to talk to him again a month and a half before his death from cancer, and recently on his computer I discovered that he had played KSP at first (1.2), I have a lot of regret for not being there at that time.

  12. NOTICE: This theory of Kerbal Space Program is based off of the names, Linx’s Beyond Home mod, and Matt Lowne's Kerbal Space Program movies. When people think of game lore they think of like Minecraft or Fallout. However people don't think KSP has Lore. Well. I proudly announce that I'm going to make some serious lore about it. However most of it depends on Linx’s Beyond Home mod and Matt Lowne's Kerbal Space Program movies. And I do hope this amazes you. When I talk about the past of Kerbalkind I am talking about a few billion years. Like 3 billion years ago i
  13. My forum and wider internet search-fu is failing me today, and I'm hoping some of the brighter and more educated minds inhabiting this forum can help me with this query: It's easy to envision a rigid-body tetrahedron suspended in free space rotating around its own center of mass. Without resorting to any math it's easily conceivable that there are an infinite continuity of possible roll/yaw/pitch rates possible, up to the limits of the material shear strength anyway. However, this does not mean that the vertices of such a rotating tetrahedron are *individually* follo
  14. Only talk in binary. Oops I broke a rule. 01010111 01100101 01101100 01101100 00101110 00100000 01010111
  15. Yeah I do like TR head changes. I feel like there was a mod out there that just does that. I might of been using TR if it was not for the suit problems. I feel like that feature should be removed from mod, so that the game can use its own stock suits from DLCs. I believe stock game allows suit replacements with out a 3rd party mod. When I get more venturous, I might talk to Shaw about it, but since I don't use mod at all, I am not driven too.
  16. What's the point of this? Mod creators give their stuff away for free, and if you want to support them, the ones who accept donations usually have links to their Cashapp or Patreon. You're creating a solution without a problem that 100% won't be endorsed by Squad and the mod team. Financial education? Young people can go to Khan Academy for that or just, you know, take a class at school. No one's coming here to learn how to manage investments and file taxes, were coming here to talk about KSP.
  17. TBD, probably, yes. Correct The number #1 rule about cardboardman is that we don't talk about cardboardman
  18. KSP 1.11.x Kerbal Atomics [1.2.0] Last Updated December 23, 2020 This part pack is designed to provide some new nuclear thermal rockets for your spaceship-building pleasure. There are eight new engines, one in the 3.75m size class, four in the 2.5m size class, two in the 1.25m size class and one in the 0.625m size class. They are fuelled with LiquidHydrogen, and in some cases can use Oxidizer to boost their thrust at the cost of specific impulse. Liquid Hydrogen is less dense than liquid fuel, so for the same Delta-V, you will need more tank volume.
  19. Hi, my name is Shana Markham and I’m the lead designer on KSP2. I’m the “why” and “how” to Creative Director Nate Simpson’s “what.” I work with him to ensure what we’re building meets our vision for the game, and that it results in the most enjoyable and worthy successor we can build. I’m more of a scripting-and-spreadsheets sort of designer, so you’re going to get some “interesting” art here. Sequels are a balancing act. If we only added more content, that would be better done as DLC. If we revise gameplay wholesale, then we run the risk of not making a sequel anymore. How do we make sure w
  20. Have you ever pulled on a door that was meant to be pushed? It’s a frustrating mistake that often leaves you blaming yourself, ultimately bringing your intelligence into question! HOWEVER, the fault is not yours! It lies in a failure in the door’s design to communicate the action you should take. Hi, my name is Levin [ luh–vin ] Sadsad. I’m the Lead UX/UI Designer here at Intercept Games. Welcome to my Ted Kerbal Talk! “What even is UX/UI?” one might ask. Well, it stands for User Experience and User Interface. Where Game Design provides KSP2’s vision, the UX Team delivers the look & fee
  21. Hi! My name’s Nate Simpson, and I’m the creative director for KSP2. Welcome to the first official KSP2 blog post. In the coming months, the Star Theory team will be checking in here periodically to give you glimpses of what we’re making and how we’re making it. Now that the trailer’s out, I can finally tell the story of how we went from “it should probably have some rockets in it” to “whoa, this is making me cry” in less than two months! The story begins with Tom Bass, the head of Private Division marketing, and Ara Josefsson, the KSP marketing lead, who put together a trailer animatic and f
  22. Hi, friends! I’m Nate Robinson, senior producer on the KSP2 team, and I watched a lot of Apollo 13 as a kid – to the point that I practically wore out our family’s VHS copy. Naturally, I always imagined myself in the role of astronauts Jim Lovell, Fred Haise, and Jack Swigert. Every 90s kid wanted to go to Space Camp, become an astronaut, and fly on the Space Shuttle, and I was no different. But a funny thing happened a couple of decades later when I watched the film again as an adult: I didn’t find myself associating with the astronauts. I, of course, had long ago moved on from any dreams
  23. CMB isn't coming from any particular source. It's not like a boundary or a medium we're seeing. It's literally leftover heat from the universe itself. Which, yeah, you can think of as every particle in existence having contributed to it, so it has a certain kind of foggy quality to it, but it also comes from the time that the universe was a lot denser, so right now it passes through without much scattering. In terms of whether we see all of the universe this way? Well... Everything we can observe, including CMB, appears to have come from what's as close to a single point in space as physi
  24. I run into this a lot when teaching on-line courses. Right now, I teach a spread of everything from undergraduate (survey world civilization and historical methods courses) to graduate (U.S. foreign policy, U.S. policy, historical methods, and a few "special interest" graduate seminars ) courses. And there are times where I get the full rage of a student who calls me on the phone to tell me of their problems with the BlackBoard software, Internet service provider issues, not understanding how to use their email client on sending attachments, hardware issues - and because I am reachable - I hea
  25. More on this... Cost Breakdown Two-launch campaign A (single_reuse) Two-launch campaign B (expendable) Costs One F9 booster F9 booster recovery hardware Two F9 upper stages Prop for two launches Two launch operations Booster recovery operation Booster refurb operation Two F9 boosters Two F9 upper stages Prop for two launches Two launch operations
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