Jump to content

Search the Community

Showing results for '진천영등포집성촌경기출장안마【TALK:ZA32】24시간 언제든지 예약 신용/믿음 안전'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. Welcome to Kerbalism Hundreds of Kerbals were killed in the making of this mod. Kerbalism is a mod for Kerbal Space Program that alters the game to add life support, radiation, failures and an entirely new way of doing science. Go beyond the routine of orbital mechanics and experience the full set of engineering challenges that space has to offer. All mechanics can be configured to some degree, or even disabled if you don't like some of them. A big part of the mod is fully data-driven, so that you can create your own customized game play with only a text editor and a minimal amo
  2. This is the KSPI-E support thread where you can ask questions on KSP Interstellar Extended If you want to chat about KSP Interstellar you can do it at our KSP Interstellar Discord Server For talk about new development and features request you have to be in the KSPI-E Development thread For any release related news or issues, please discuss them at KSPIE Release thread KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the
  3. I have no issues with what that drunkard said. People talk krap about me all the time, I really don't care. What got me upset was the fact that my family and relatives shunned me at the drop of a hat for angering that guy. They took the side of a drunkard over me and did not have the courage or did not care enough for me to stand up for me. The marriage ceremony is on the 11th of December, and I have been invited. I will go, of course. It is my sister's marriage, missing it is not an option. But after wishing her a happy future I will walk to the kitchen and do whatever the caterer want m
  4. Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be! And now, let’s talk about everything KSP! Kerbal Space Program Update 1.11 on PC Kerbal Space Program 1.11: Some Reassembly Required is being released this winter (well, winter in some parts of the planet). With it we are not only including a number of quality-of-life features, the Joolian moons visual enhancements, and some new parts - as we talked about in the past issue of KSP Loading - but also some more significant and
  5. There is a difference between a "direct" antenna, and a "relay" antenna. Relay antennas talk to each other. Direct antennas do not. The 88-88 is a direct antenna, and you cannot build a network with it.
  6. Will KSP 3 features alien Kerbals, black holes?
  7. KSP 1.10.x Near Future Propulsion [1.2.2] Last Updated August 2, 2020 This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories: Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel. Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap! Magnetoplasmadynamic Thrusters: with the best TWR of all electri
  8. Forgotten Space Program Latest Post: 2019-07-30 - Alone on Duna -- It's happened again. Those well meaning kerbals ran off and completely forgot about their space program. Maybe there was a global crisis. Maybe they ran out of funds. Maybe the Kraken ate the ship Jeb and the Bs were in. Or maybe it was just snack time and the cheese dip was really, really good. Unfortunately nobody remembers what went wrong because nobody remembers being there. Space? Whazzat? And so years pass. Eventually an eccentric millionaire stumbles on the ruins of the long-forgotten program. Tr
  9. Welcome to our official newsletter, KSP Loading…! If you want to learn about all the current developments of the KSP franchise, then this is the place to be! First of all, we hope all you Kerbonauts are safe and well during this pandemic. These times have been difficult for most and in such times it’s important to hang in there, do our part, and follow hygiene and safety measures to help stop the spread of this virus. Our hearts go out to those who have lost someone or their livelihood during these difficult times. Like everyone else, we have had to adapt to the current circumstances, bu
  10. KSP 1.10.x Community Tech Tree [3.4.2] Last Updated August 1, 2020 The Community Tech Tree is a mod designed to extend the stock technology tree to accommodate many community mods in an inclusive and extensible manner. This takes the form of expansions to the current tech tree. It provides new and extended branches for command pods, thermal management, ion engines, nuclear power and propulsion, and many more useful nodes. You'll need to install ModuleManager version 2.7.1 or higher, if you don't already have it, in order to extend the
  11. then this is really broken, im in 1.9.1 and it doesnt show beyond home or kopernicus. i got ckan from exactly the link you sent me and its the .exe. i dont know how it wont show up @Caerfinon do you have discord or something where we can talk easier
  12. I don't know... maybe??? I haven't wanted to really say anything, or commit to it yet... but the last few months I've been rolling this same question around in my head a lot I have an idea... maybe... for a slightly shorter Emiko 1.5... if you will I don't know any more than you all do about KSP2... but we all know one thing from the videos that have been released... everything looks different. OK, so reality must have taken a radical turn sideways... But why??? And how??? What is going on here??? If Emiko 2 is going to be written in KSP2... how did everything change so dr
  13. Your understanding of physics is at high school level at best, but you seem to be under an impression that it gives you ability to listen to some pop-sci talk and understand the subject. Case in point: First of all, check your units. Nm/s is Watts - units of power. Units of momentum are same as these of impulse - Ns. It's an integral of force over time. More crucially, we aren't discussing high school kinematics. Therefore, relevant definition of momentum is spatial component of stress-energy tensor projected into a reference frame. You are using your high school definitions
  14. Hello everyone! Today i'm going to be talking about this new Mission Report. It's my first one and I hope i'm doing this correctly. I'm not very good at KSP but I can still write about my missions. Most of the names in my Mission Report are either made by me or somewhat made of actual Spacecraft names. I also have school and work to worry about so posting times will vary depending on my KSP play time. I will however be talking about some of my other KSP adventures. Sadly, I can't provide pictures of these adventures as they are in the past. But I can still tell those stories. So, enjoy reading
  15. Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch
  16. FAR mod does not patch control surfaces of those modded shuttle parts. Talk to the part pack authors, and maybe FAR thread.
  17. Well, as @Snark already wrote, the short answer is that if you want to do that in one hop, then you want modded antennas. Even the fully upgraded (stock) tracking station cannot talk to itself over that distance. To have a satellite that could talk to (a copy of) itself at that distance it would need 14 RA-100 antennas on it. A satellite that could talk to a single RA-100 or Communotron 88-88 over that distance would need a strength of 4748G or 172 RA-100 antennas. (Can be done, but I question if it should be done.)
  18. Today was an auspiscious day. My cousin sister got engaged to a guy, the guy belongs to a rich family and I was invited. So, a huge feast happens on engagement day usually and since I love eating (not binge eating, just trying different foods) I had fasted for a day before the engagement. So here I was, at the hotel where the engagement ceremony was being organized. The groom's family had spared no expenses. I congratulated the bride and the groom and their families and socialized a bit. The food was served buffet style, and I headed to the Buffet spot after a while. However I bumped i
  19. Rules: 1. You have to use a planets name from the Kerbal Universe to make a sentence. 2. You cannot repeat the same sentence but, you can repeat the same planet. 3. As usual stay within the forum rules 4. I post per user So I'll start: This is the most easiest forum game. EVE-n a baby kerbal could play it!
  20. According to wiki, the world's supply of uranium is ~5 mln t, including 0.7% (i.e. ~35 000 t) of 235. It's not just "few", it's "nothing" if talk about millenia. Even if increase it with oceanic uranium. So, spending uranium now literally means to leave the future humanity without both fission and fusion. The fission is just a short-term temporarily available technology given to us by Mother Nature to implement the fusion. So, advantages of the fission above the fusion don't play any role, like advantages of oil and gas. Even if they are easier to use, their supply is very lim
  21. That’s fair and (seriously) good on you for doing the research and deciding it’s not for you. If more folks did that, gaming forums would be a nicer place to be. And, as I said, my ED combat experience is way out of date so probably doesn’t match up that well to the latest videos. Just as an aside - and I respect your opinion on the game so I’m not trying to talk you out of it - I think Lee Hutchinson over at Ars Technica has it about right. ED really nails the sense of flying your futuristic sci-fi personal starship and the sheer sense of scale involved in flying around the galaxy.
  22. It's finally time to bring our Orblab 1 astronauts home! I've been excited to get moving on space station contracts, so we talk through that, and start looking into the future of space stations in LEO. Then, we take a design/research interlude, where I walk through the next steps in our tech tree. Finally, a daring rescue of a wildly spinning Moonhopper!
  23. This challenge was continued with permission from the previous thread manager @sdj64 LINK to the old Jool-5 thread There are over forty-five pages of entries and discussion, so look and see what made it and what didn't LINK to the older Jool-5 thread. There are hundreds of pages of entries and discussion, so look at it to see what worked and what didn't! CHALLENGE RULES Given the scale of this challenge, everyone who completes the mission successfully gets a spot in the hall of fame. 1. No cheating, including the stock debug menu cheats, HyperEdit, or file edi
  24. Update: LGG's beta fix working perfectly. I'll talk about this too there on OPEN COCKPIT's thread, they were having an issue there and this appears to be related to it.
×
×
  • Create New...