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  1. KSP 1.11.x Near Future Propulsion [1.3.1] Last Updated December 26, 2020 This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories: Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel. Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap! Magnetoplasmadynamic Thrusters: with the best TWR of all elec
  2. KSP 1.10.x Mark IV Spaceplane Fuselage [3.1.2] Last Updated August 3rd, 2020 This part pack adds a new lifting-body fuselage system for aircraft heavily inspired by an iconic 60s sci-fi design. It's designed to fit 2.5m parts in a cargo bay easily, and 3.75m parts snugly. The parts are done in a stockalike style and I've attempted to be as close to Porkjet's Mk2 and Mk3 parts as I can. Highlights include: A full fuselage system in the Mark IV standard, from cockpits to cargo bays All the parts are fully configured
  3. Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Tundra Exploration pics: Tundra Technologies pics: Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch
  4. Welcome to the Eeloo Discussion thread. Wanna talk about Eeloo. You can do it here. This thread is dedicated anti Eeloo and talking about other planets (unless it includes Eeloo) are not allowed. So let’s talk about Eeloo!
  5. yeah let's talk about something not sci-fi/fantasy/smth. let's talk about CHEESE!
  6. It's awesome! I'm so glad we're getting more info on the game. I'd be happy to have "podcast" type episode where you talk about the game too
  7. KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. KSP Interstellar Extended aims to continue in @Fractal_UK original KSP Interstellar vision in providing a realistic road to the stars. Players will first gain access to contemporary technologies that have not been widely applied to real space programs such as nuclear reactors, electrical generators and thermal rockets. By continuing down the CTT tech tree and
  8. Yeah, it's kind of a mess the way the sausage gets made. The Shuttle years were at first really cool, then it became more and more obvious nothing super interesting was gonna get paid for. I don't think national security plays much of a role (unless you take a few steps back and think in terms of money to keep defense contractors viable). Some pols like to talk that way, but the reality is that some programs get supported by Congress, then they will survive. Constellation was reasonably serious (I know a couple people who worked on it back in the day), but they had some ser
  9. Like I said, I don't see P2P as being a thing. I was merely explaining the math they must have done. 100 people aboard was the number they talk about for Mars. Also, obviously capital costs matter, so you'd have to look at the total number of flights, the actual cost of the vehicle, and factor that in. Shotwell said that it would be less than business class price wise, more than economy, so work backwards from there. I too will believe it when I see it. (and not before)
  10. Yeah, the devs are really lazy. We haven't even gotten a hint of any kind of DLC, and the game's been out for -1 years! Talk about giving up early.
  11. An update, yesterday I announced my Agena Document. I have been collecting lots and LOTS of data. I am 4 word document pages into writing the article and I still haven't gotten to AGENA A yet. This is going to be a long process so please don't get your hopes up that I will be pumping article out daily starting today or tomorrow for that matter. I might be able to get the first chapter out by Monday. But no promises. I love how FOIA documents don't have to be of good quality to be held in secret..... Just reading some of these gives me a headache due to the repeated memogr
  12. This is the KSPI-E support thread where you can ask questions on KSP Interstellar Extended If you want to chat about KSP Interstellar you can do it at our KSP Interstellar Discord Server For talk about new development and features request you have to be in the KSPI-E Development thread For any release related news or issues, please discuss them at KSPIE Release thread KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the
  13. I did not have a good relationship with my father, I was able to talk to him again a month and a half before his death from cancer, and recently on his computer I discovered that he had played KSP at first (1.2), I have a lot of regret for not being there at that time.

  14. Sorry, it is a bit late to move to Alabama. Dragon can be parked at the ISS for a month (presumably Starliner can do the same). A lot depends on just how long this "long duration" has to be. The powerpoint slides I googled implied that Block 2 would have "evolved boosters". My guess is that they would be liquid, but who knows. Pretty typical of the whole project to talk of "evolving" a 50-year old design after using it more or less unchanged. To do this, you'd presumably need F-1 engines (which were printed and test-fired for SLS evaluation already), as the STS boosters a
  15. Only talk in binary. Oops I broke a rule. 01010111 01100101 01101100 01101100 00101110 00100000 01010111
  16. Are we certain of that? I hear all the 'Mars' talk as hyperbole that excites a very unknowledgeable audience... Whereas making a huge, reusable space ship that is LEO to Mars capable and can do everything from cargo to passengers instantly creates a market for itself. As an aside - electric cars were a doofus-mobile 20 years ago, and now they're ubiquitous (and stylish)
  17. a^2+b^2=b^2+a^2 69 is good and bad 1969 Apollo 11 is good I'm not touching the other meaning, let's not talk about it
  18. Hey there! Grant here, franchise producer for KSP. I wanted to chime in with a quick update on the ESA content for console. Right now, we are tackling the last few feature additions and are looking towards a release this fall. And while I am here, I figured I would talk just a bit about our approach to updates for KSP Enhanced Edition. When we released Enhanced Edition in 2018, our goal was to bring the KSP experience players loved on PC to consoles. After release, our initial focus was on addressing and resolving console specific issues. Then we turned our attention to bringing
  19. Welcome to Kerbalism Hundreds of Kerbals were killed in the making of this mod. Kerbalism is a mod for Kerbal Space Program that alters the game to add life support, radiation, failures and an entirely new way of doing science. Go beyond the routine of orbital mechanics and experience the full set of engineering challenges that space has to offer. All mechanics can be configured to some degree, or even disabled if you don't like some of them. A big part of the mod is fully data-driven, so that you can create your own customized game play with only a text editor and a minimal amo
  20. So let's talk about Neutron. Here's that comparison I know you all want.... They put the fairing diameter at 4.5 meters and their images show the fairing as being slightly smaller than the body of the rocket, but the rocket skin is probably a touch thicker than the fairing anyway so I'll just say 4.5 meters all the way down. It definitely looks like they are going with stainless steel construction aping Starship, which is fascinating. By pixel count, I'm getting the following height measurements: Stage 1 (total): 28.2 m Stage 1 (tankage): 25 m Interstage:
  21. I responded to you, it states in the OP that KSP-IE is not compatible with FFT and System heat is a dependency but let's not annoy other users here and keep our talk here on-topic ------------------------------------------------------------------------------------------- are there any plans for an Spacedust integration in the future?
  22. U dont care abotu qwiety[ r[QWS LEINW /eoroe is ? TYPING Q;i EROR 404 REPEATING>>> I agree with you! Thats why I am am going to talk about KSP and post all the link to that MEGATHREAD. and also post new topic about them.
  23. How long is ISS even going to stay in operation? There's talk of shutting it down. Presumably there would be some kind of replacement, but maybe the question that needs to be addressed is "why?" -- why a space station? We now have a fair amount of data and experience with living in microgravity. Do we need more? What else does the ISS really do? It's never been clear to me what people up there do other than "live in space".
  24. They sort of have to. Just as SpaceX needs SS. Rocket dev, even at SpaceX speed is not fast. ITS talk was late 2016. If they manage orbit this year, it will have taken 5 years from starting to "bend metal" (or wrap fiber ). Not counting Raptor dev time. BO has been working towards NG for, well, forever. That said, to the extent launch revenue matters (or did X years ago when SpaceX started working on BFR), the possible entry of BO in the indeterminate future matters to them. NG is more capable than F9, so any planning ahead needs to start early. RL is in the same boat. Electron
  25. Hi, my name is Shana Markham and I’m the lead designer on KSP2. I’m the “why” and “how” to Creative Director Nate Simpson’s “what.” I work with him to ensure what we’re building meets our vision for the game, and that it results in the most enjoyable and worthy successor we can build. I’m more of a scripting-and-spreadsheets sort of designer, so you’re going to get some “interesting” art here. Sequels are a balancing act. If we only added more content, that would be better done as DLC. If we revise gameplay wholesale, then we run the risk of not making a sequel anymore. How do we make sure w
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