Jump to content

Search the Community

Showing results for '창원출장샵[Talk:ZA31]지금 조치를 취하십시오달노래방'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. What is the KSP effect we talk about, how stages kind of compresses during launch or re-ignite? Or telescoping where the bottom stage pass trough upper stage blowing both part up.
  2. Just a little poll, i wanna see where people come from. Please don't talk about how one country is better than another, we're all equally awesome here. Sorry i couldn't include some of the smaller countries, the poll options only allow for 10 choices. If you are from a country not on this poll, don't be afraid to post where you're from.
  3. You can only make newsreaders talk at your direction when they're angrily yelling. a cure for artists block
  4. Square-Cube Rule: As size increases, force capable of being exerted by the object increases squared, weight increases cubed. Good luck supporting your own weight. The ability to control which direction newsreaders are looking when they talk. to whoever gets the reference.
  5. I'm think we are need to talk with CSS creator. The CSS mod is great but it has 2 general bugs : the cargo bay closed in VAB And SPH and the aerodynamic bugs (he should fix it because in atmosphere the shuttle is unstable . I'm think the making of shuttle is really hard work
  6. Ok, i will try to be more specific this time. Lets discuss. - Experiments taking time to complete If we talk about 10 seconds I dont see the problem, but what different it makes if is 10 seconds or just instant? If is 1 day or 1 year in one place or orbit, then you will press start experiment follow of timewarp key and stop the timewarp in the right moment. This will become in a common mechanic for everything that you do.. Press start, timewarp, stop. If you have the same commands over and over to do one task then you can simplify that task avoiding the common procedure in each action. I know that wait a specific time brings some realism to the gameplay, but when you have to do it in a mechanical way over and over it becomes tedious, so that is a sign that can be avoided. Rocket fabrication taking time same here. Economics? Any economic mechanics that uses time it will break any balance with timewarp. Missions: If you need to wait time to complete some procedures then you will realize that the best way to deal with that is parallel procedures and missions. So your brain needs to focus in different missions-procedures at the same time. Of course this adds realism but also becomes very annoying. I personally like focus at one mission at the time. We are not NASA, a group of hundreds of people which each one focus in their own tasks. If these it would be a multiplayer coperative game without timewarp mechanic, then all of this would make more sense.
  7. Now that there's talk about balancing, a rebalance of the Orbital Bertha would be in order. It has a high amount of thrust, very high Isp and weighs only slightly more than a poodle. It doesn't have any gimballing, but that doesn't really matter in space anyway. I think that its thrust should be reduced to about half of what it is now. EDIT: Oh, and that pod looks great so far.
  8. It is possible to talk to a C DLL from a C# DLL. The modder who did KerbComAvionics did just that (there's a C DLL "lpsolve.dll" included in the package). You can look at the source for that mod to see what you have to do in the C# DLL to load it. http://forum.kerbalspaceprogram.com/threads/29387-0-21-x-KerbCom-Avionics-0-3-0-6-Alpha-%2829-August%29-now-with-video%21?highlight=kerbcomavionics You would have to cross compile the C DLL to support multiple platforms (mac / Linux / windows).
  9. If you need big tanks to go with your RCS thrusters, you're most likely actually using them wrong. And if you're referring to the arcjet, it's neither an ion engine, nor shaped like a "You know what," unless you mean it in the vaguest meaning possible, in which case you've been playing with Cigars ever since you pressed 'play' and should really have a talk with a bearded man named 'Sigmund.'
  10. Well, here's the problem as I see it. Each of those wings from the OP has a lift rating of 38.18. Unless he's using clipping, That's 38.18 x 6 = 230ish. Now, if you're attempting this stock, to get the same lift, you'd need 230 wing connectors. ummmm no. Now, I've got an eternal flying going stock with 71 parts but not without SAS running. So, you want a leader board, talk to the OP about what it takes to do this. --Edit-- Oh, I was so gullible to believe this. I feel like a noob. See my next post.
  11. Fractal, to break away from the bug talk for a moment: Have to given any thought to a steam-based RCS system? Bring along a tank of water and heat a small amount to high temperature and let it escape from an RCS nozzle like a propellant. Could use thermal power from a generator to do so. Normal RCS blocks use a monopropellant like hydrogen peroxide passing through a catalyst mesh to produce steam and oxygen via chemical decomposition, but this could be a neat tie-in with your reactor system and refill-able anywhere water can be found. (or anywhere you could get hydrogen and oxygen to combine)
  12. I'm sure it'd be possible to write up papers so that only property/equipment is insured, with the pilot signing whatever needs to be signed to wave it. There is simply no way to impose regulations preventing this by law in United States. Of course, if SpaceX flat out refuses to launch a manned mission without certification, that's their right. Can we maybe talk to the Russians about launching with their rocket? A launch from Baikonur can put the bus on the rendezvous orbit with ISS. I don't think they'd let it get anywhere close to docking, but it'd be fun just to fly-by and flash the lights at them. I'd also honk the horn. They wouldn't be able to hear it, but I'd do it anyways.
  13. I found this picture while looking up "short bus" on Urban Dictionary... Maybe you guys could talk to the owner?
  14. That looks really neat! Love the orange talk battery on top. Could you list which mods and part packs you used?
  15. You'll have to use the Infernal Robotics plugin to make this work. Go talk to Sirkut.
  16. My long history of schooling: (note that the following is my history. I'm not necessarily proud or ashamed of it, but it's what happened [or as best as I can remember]) I started out (as far as I can remember, it's hard to be sure when your best source is your six year old self) going to a private school that used a weird system called the Montessori method. Essentially, kids were allowed to sort of pick learning activities and learn at their own pace. It was structured completely differently than any sort of school I've ever seen before or since. (this was approximately kindergarten thru first grade, although it's a bit fuzzy, both because of my lack of memory of it and because of the weirdness of the system) Next up, I started going to good 'ole fashioned American public school (in second grade, I think). I remember being light-years ahead of most of my classmates in a lot of subjects, and slightly behind in others. I also remember this being the most miserable time for me emotionally (largely due to a lot of other factors in my life at the time.) After that I went to a Christian private school. Naturally, we were all taught the Bible and that evolution was a big fat lie, but mostly we learned about how to do math, write proper sentences, histories of people in far away places (which bored us), the history of how our nation became [sarcasm] the greatest in the WORLD!! [/sarcasm] (which we enjoyed), and how cells work and plant reproduce and the like. In other words, we learned what other kids were learning, plus the Bible, minus evolution (well, we were taught about evolution, mostly how big of a lie it was). Of note here is that while we always heard about how "schools around the county had such terrible bullying problems", we didn't have any. Like, none. Pretty much all the time, we just got along. There were, I think, two reasons for this, one being that there were so very few of us to begin with (I think there were about five people in my grade, although we shared a classroom with two other grades), and the other was that that meant that the staff were able to much more effectively deal with problems that arose. Oh, and we got spankings, I mean actual physical spankings that hurt, when we did something bad enough (they had to have forms signed by the parents to do this. In my family, the rule was that if you got one at school, you were going to get another one at home. So, yeah...) I went here from about the second half of second grade thru fourth grade. Then, I was home-schooled for fifth and sixth grade. Not much to report here, except that I was really lonely. Also, I did a lot of goofing off and got all those weird looks at the supermarket that everybody talks about. After that I went to a different Christian school. This one was a lot like the other one except for a few differences. It was slightly bigger. It had closer ties to it's associated church, but wasn't any more or less religiously focused. It was structured more like a traditional school, whereas the other one had a "learning center" structure. I attended seventh thru twelfth grade here and learned [opinion]that you don't have to completely give up on religion to be a scientist[/opinion] This is my true story. My personal opinions are labeled as such, the opinions of those who have taught me are labeled as such, and I hope you have found it informative and interesting, and most of all, I dare you to find someone with a more complicated educational background than me. (most people I talk to have done one or two of the schooling types I mention here, but not all of them) Have a nice day/night! [p.s. This is kind of something that I have been wanting to get off my chest for a while, so... yeah.]
  17. Presumably the oxidation of the dirt in the dirty snowball as it burns up. (go to 2 hours and 6 mins to 2 hrs 12 mins) to hear the SDO guys talk about oxygen.
  18. No it isn't. In fact, as a moderator who has also been diagnosed with ADHD in the past, trying to use such things as an excuse to justify bad behavior will get you an even harsher lecture than usual. At most that type of disability gives you a slightly different perspective of the world and requires lifestyle changes to manage it, it does not prevent you from living an otherwise ordinary life and having otherwise ordinary interactions with the world. With practice you can use it as a tool to create some unique out of the box thinking, but it should not ever be allowed to define you as a person. However there are some advantages to home schooling, as well as a major disadvantage in that you miss out on social skills that are difficult to learn later in life. The thread has discussion value because of that, and if people stay civilized about the topic at hand and refrain from drifting to politics or discrimination we can indeed talk about it.
  19. Anybody knows how to establish comms between mothership and single kerbonauts on EVA or walking on a planet? The moment they leave the command module, they can't talk.
  20. You are applying equations from Special Relativity to an accelerated frame of reference. That's a big no-no. If you turn around in transit, you have to use GR equations, or you have to treat everything from an external inertial frame. In either case, you'll end up showing that your FTL ship could not deliver information about consequences of event before it happens. You really do need at least two FTL ships on different trajectories communicating in transit. Like I said, I can prepare some diagrams if you think this will help. I just don't want to waste time on that if nobody is going to care. As for imaginary time, etc. Yes, at face value, using SR equations, you end up with ship heading in an imaginary direction, which should be a warning sign. Fortunately, warp drive resolves this issue. The ship itself is actually at rest with respect to the space in the bubble, so there are no issues with time doing anything weird. However, the really cool thing about the warp drive is that so long as there are no other sources of significant curvature*, we can forget all that. From perspective of exterior observer, the ship behave as an object traveling faster than light. The only difference is that time aboard the ship isn't governed by SR time dilation equations. In other words, all of the concepts about two FTL ships above can be applied to a pair of ships under Alcubierre warp metric. When we talk about the way the FTL ship under warp drive perceives the rest of the world, on the other hand, warp bubble cannot be ignored. Crew aboard such a ship cannot see a portion of the universe immediately behind the ship, and they cannot send messages to anyone directly ahead of the ship. Since two FTL ships required to set up time travel have to be moving in roughly opposite directions, they actually cannot communicate with each other as required to set up time travel. So Alcubierre Drive preserves global causal structure of asymptotically flat space-time, which is a really neat feature. * In this case, "significant curvature" means in comparison to warp bubble's own curvature. So if you are flying a warp ship through an event horizon of a "small" black hole, you'd have to do some very hairy math to figure out what's going to happen. However, even with a black hole, if it's big enough to have gentle enough curvature at the event horizon, you can basically predict how the ship will behave just by assuming it can go FTL.
  21. The following is going to be a Wall-o-Text, it reflects thoughts that I have had floating in my head for some time. It is personal and close to the heart. Now that I am moving into adulthood, I have spent some time thinking about what effects video games have had on my life. The more I think about it, the more I realize that video games, even noneducational ones have taught me things. I would like to talk about just two games for now, they are not an exhaustive list mind you, just the ones I feel like sharing. If there is any other demand for more, I would gladly share them. These two games are Runescape and Call of Duty. Runescape: Probably the one game that has taught me the most about real life. How so? Mainly in two ways. It's economic system and it's skills system. When I first started playing at the age of 13 I had no grasp of the concept of opportunity cost To make money I would mine iron ores and try to sell them because I really enjoyed mining. Then, later on I started making my own iron knives and selling them as well to make money. After a certain time, I met a player by the name of KComet who would buy coal from me. He taught me that my time in game is worth as much money as I can make in game. If i could gain experience by buying materials, as long as it is less than what I make in an hour, I would be gaining skills faster. How do i apply this today? If doing something myself will cost me more in time than just working equal amount of hours to pay for someone else to do it, excluding extraneous circumstances, I don't do it and pay for someone else to do it. The second thing I learned, and I think this is the more important one, is that learning a skill has diminishing returns. In Runescape, getting to level 50 in any skill requires 100k experience points. To get to 99, the maximum, requires about 13.5 Million experience points. That is, it takes 135 times more experience to max a skill than to just have basic competence in it. Experience points in Runescape translate to time almost proportionally. Therefore, maxing a skill takes a WHOLE lot more time than being competent in it. This is the case in real life. It is much easier to be a competent employee than it is to be the best employee. It is much easier to be a competent father than the best father. It is much easier to be a competent student than it is to be the best Student. Now this might sound very disheartening, but it isn't. In fact, In Runescape, a player with 60-70 in any skill could be said to be a good player, those correlate to 270k to 730k of experience which is not unattainable. Me being a bit of a perfectionist, RS taught me that it is okay to not be the best at everything; it is actually remarkably easy to be competent at most things, and worth it to be good at a few things. If one wants to be the best, you have to dedicate ALL of your energy to accomplishing it, anything else is wasted effort. The second game I learned from is Call of Duty. Whereas RS taught me that it is very difficult to be good at everything, but easy to be relatively good at something, CoD taught me that one's abilities determine both one's speed with which one learns skills and that our skills are more or less capped by our natural abilities. I am by no means a good FPS player, therefore when all of my friends were playing CoD and were good at it I was lagging behind. Yet, I realized that there was a niche that my group didn't have covered. Since all of my friends were run-and-gun types they wanted to have all of the good killstreaks, no one wanted to be support. Therefore, I made a class that had an M16, with Hardline-Pro, a stinger missle, 3 Stun Grenades, extreme conditioning. My killstreaks were UAV, Counter-UAV, and Drop Package. Why did I do this? All I would day all game long would be drop easy UAVs, be the first one to shoot down opposing UAVs or Killstreaks, cover my teamates with Stun grenades, and run for any objectives. That is, while I was not particularly skilled I did use what little skill I had and I made a niche for myself. I was usually a favorite on my friends' teams because I did all the little things. How have I applied these in real life today? Well, as a 21 year old in the workplace, I am not particularly skilled compared to others. I do however have a skill that is slightly higher than others, that is computer skills. Therefore, I use my computer knowledge to leverage my relatively poor skills in other areas, while simultaneously trying to train them to a level of competence. Along the way, I have noticed there is a niche in my company for someone who is skilled in computers but also skilled in the day to day operations of company. I act as a sort of interface for two people in my company, our IT guy and our Office Services guy because I have skills in both areas. While I recognize that this level of generality isn't optimal in the long run, in the short run I have been able to find a niche that allows me to hold a job and learn skills important for the workplace in the future. TL;DR Video games can teach a lot more than just what is on the surface. If one tries to really dig deep and see things, one can learn anything from anything in life.
  22. The clear lack of any background research into the field before trying to tell people about something is terrible. Here's a group of people who are trying to convince people that video games are bad or that video games should be carefully monitored by or played with parents, yet they fail to understand that a fairly large percentage of games are actually educational in some way, even if they were never designed to be. Take Minecraft, mentioned on the show. If you want to start complaining about video games and haven't heard of one of the biggest small-developer games ever made, then you should probably stop telling people what to do and look up some popular games before making what you intend to be an informational talk.
  23. Well, the navs can be built on the cheap. Electronics wouldn't have to live long, and I doubt it requires better radiation protection than the pilot. So you could probably just use a laptop with a GPS receiver. Just needs to be one of these unlocked receivers that can operate at 200km+ of altitude and 8km/s. Software is easy enough to write. Ditto communications. The only parts that I can't think of how to do cheap are power production and propulsion. For the later, maybe talk to Virgin? See if they'd be willing to part with one of their hybrids from SST. It has sufficient kick, and it'd be a hell of a way to test it, as well as great promotion. For power, it'd have to be solar panels. Regular solar panels are cheap enough, but something tells me these won't cut it.
×
×
  • Create New...