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  1. A good way to get money is doing what I do. The stuff people buy in stores for computers is tripled in price. If you can get a 800$ loan from anyone you know and throw a computer together that is decent and sell it for around 200 less than the store one with the same specs and kijiji it you can make around 600$ a computer. If you can't get a loan you can always get a paper route for a few months.
  2. No problem, By the way, 200 POSTS Any more requests?
  3. I'd say a 200 Km orbit around Kerbin will be the best place for the station. As ships refueling there will be able to take advantage of the Oberth Effect and thus use less fuel when going to interplanetary space. If you put it at Minmus then well, here's a list of problems: 1) No Oberth effect (or at least the bad side of it) 2) If you exploration ships can get to Minmus, then they might as well continue to another planet 3) Minmus is in an inclined orbit
  4. I've created a little AutoHotKey script that does the following: Launches KSP with -popupwindow. Moves the resulting KSP window to the top-left of the desktop And minimizes KSP when it's inactive. It also includes a HotKey for ultra-fine mouse movements - very handy when editing ships in the VAB and SPH. If anyone wants to use this, but doesn't want to install AutoHotKey, I'll put a stand-alone executable version on my site (siggy). ;; Ezriilc's KSP AutoHotKey script. ;; To engage fine mouse movements, press the Mouse4/Thumb1/Back button while holding CTRL; release CTRL to disengage. ;; WARNING! This temporarily changes your Windows mouse settings. ;; If for some reason it crashes, you may need to set it back in the Control Panel. #SingleInstance force #Persistent SendMode InputThenPlay #UseHook KSP_path := "C:\MyDocs\Games\Kerbal Space Program\ksp-win-0-21-1" win_title := "Kerbal Space Program ahk_class UnityWndClass" IfWinNotExist, %win_title% { Run, "%KSP_path%\KSP.exe" -popupwindow, "%KSP_path%" } WinWait, %win_title%,, 30 DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, RatSpeedOrig, UInt, 0) ;; Set RatSpeedOrig to existing mouse speed from Windows (0x70 gets, 0x71 sets). RatSpeedRetard = 1 IfWinActive, %win_title% { WinMove, %win_title%,, 0, 0 SetTimer KSP_active, -1 }else{ SetTimer KSP_inactive, -1 } SetTimer StartAnnounce, -1 Return ;;;;;;;;;;;;;;;;;;; End of auto-execute ;;;;;;;;;;;;;;;;;;; KSP_active: WinWait, %win_title%,, 30 WinRestore, %win_title% WinMove, %win_title%,, 0, 0 WinWaitNotActive, %win_title% Goto KSP_inactive Return KSP_inactive: IfWinNotExist, %win_title% ExitApp WinWait, %win_title%,, 30 WinMinimize, %win_title% WinWaitActive, %win_title% Goto KSP_active Return StartAnnounce: note_start = 37 ;; Min: 37 note_stop = 5000 ;; Max: 32767 (don't) note_step = 200 note_length = 3 note_span := note_stop - note_start if(note_span < 0){ note_span -= note_span * 2 } note_count := note_span / note_step GoSub UpSound GoSub DownSound ; GoSub UpSound TrayTip Ezriilc's Smart Rat's got it goin' on!, CTRL + Back Thumb = Fine mouse control. `n Back Thumb only = Shift., 15 Return UpSound: note_curr := note_start Loop % note_count{ SoundBeep note_curr, note_length note_curr += note_step } Return DownSound: note_curr := note_stop Loop % note_count{ SoundBeep note_curr, note_length note_curr -= note_step } Return TicSound: SoundBeep 840, 5 Sleep 100 SoundBeep 840, 5 Return #If WinActive(win_title) ~*XButton1:: ;; Back thumb button. GetKeyState, CTRL_state, Control, P if(CTRL_state = "D"){ DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, Ptr, RatSpeedRetard, UInt, 0) GoSub UpSound SetTimer UpSound, -1 SetTimer TicSound, 2000 KeyWait Control DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, Ptr, RatSpeedOrig, UInt, 0) SetTimer TicSound, Off GoSub DownSound SetTimer DownSound, -1 }else{ DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, Ptr, RatSpeedOrig, UInt, 0) Send {Shift Down} SetTimer UpSound, -1 SetTimer TicSound, 2000 KeyWait XButton1 Send {Shift Up} SetTimer TicSound, Off SetTimer DownSound, -1 } Return #If WinActive("ahk_class Notepad++") ~^s:: Reload Return
  5. Here is a link to my previous ships... http://forum.kerbalspaceprogram.com/showthread.php/44002-Trek-inspired-NK-01-Escort-Frigate http://forum.kerbalspaceprogram.com/showthread.php/43141-Trek-Inspired-Saucer-Frigate My newest stuff is the same theme as my prior 2 ships.... As I have stated prior... I am not an expert on ship building or Kerbal Space in general... Things will NOT be perfect... That said I do try my best to make things functional and look nice, so if you have any issues or comments please let me know. The Station is a dry dock.... designed as a small station capable of assembling and repairing the new science class ships, Imagination needed... The station will need to be placed into orbit using your preferred method, I described one way on my previous ships page. You will also need to hack gravity (alt+f12 to bring up menu) as it will fall apart on the runway... could have been avoided if I wanted to add another 100 struts to it... decided hacking gravity was much easier on me and having less parts easier on the computers. It is Sturdy in space though. -around 550 parts -Has 6 standard docking ports and 2 Sr Docking ports. -Has plenty of room on station for Kerbals. Action Groups 1 extends communication 2 toggles solar panels Next ship is a small science vessel. Could probably be flown into orbit the normal way with lots of rockets... but I role play so I put into same orbit as station to simulate being assembled there. -Around 200 parts -Has plenty of science equipment for science stuff -Nacelles can detach and act as emergency Escape Vessels (parachute landing) Just be sure to detach the 2 nuclear engines from nacelle before parachute deploys, or you will drop like a rock. I also recommend using the Mod: http://kerbalspaceprogram.com/mk3-cockpit-internals/ To make for a better view. If not your Kerbals will be staring at the wall in the unfinished stock cockpit. Not sure of action groups at the moment though I did set them up. Its been over a week since I made the ship, so I will update page in a bit when I look. Will probably update and add more info to page later, but for now here are the links... When on FileSmelt page Right click and hit "save as" on link. Should already be in .craft format. DryDock http://filesmelt.com/dl/Dry_Dock.craft Science Vessel http://filesmelt.com/dl/Novoyager.craft
  6. I just started using Ioncross and by my calculations, you should be good for 10 hours without the scrubber. So if you can make sure you don't skip out of the atmosphere, you don't need to switch it on. If I didn't miscalculate, you need 166,66 of power to use the scrubber to clean out the 30 maximum CO2 of the pod. The pod has 150 power, and a mini battery ring on top gives another 200, so you can go more than 30 hours with that. Which should be enough for a large orbit after aerobraking. I also find I don't really need SAS for the reentry. Before the atmosphere gets thick, the SAS doesn't fight much, so it should use almost no power. Once reentry really gets going, the pod orients itsself on it's own (at least with FAR). I usually only use shield, pod, docking port and three sidemounted parachutes, and never ran out of power so far.
  7. 200 zettagrams is a lot of oxygen, from what I can tell it's almost 15% the total mass of Titan. You've just changed the gravitational binding energy of Titan, you're going to need more. But as you said, Titan isn't 3.8 % pure methane so the conversation is silly.
  8. Well you need to edit and arrange this pixel perfect in PS ;P And I guess cropping is involved too. Just said it's faster and easier, not fast and easy ;P But faster and easier than trying to puzzle together 200 png's in random order.
  9. correct, so if you want a ton of fuel in space, it doesn't matter whether you ship a ton of lf+ox @ density=0.005 = 200 units, or a ton of kethane @density=0.002 = 500 units, either way, you're dragging a ton of mass into space, with the associated thrust and fuel costs. so like I said, the fact that kethane has a lower density doesn't help you get it to orbit.
  10. Whoa, chill. He might be new, but that's not a problem. Some people make the most famous mods on their first posts. Assuming he is new, playing the game in .13 was VERY different to the game now, so If you've only played it for a few months then you wont know what it was like. BUUUT, 'Tripzter' we now have over 200 parts to work with. 2 years ago we had 20. Thats 10 times more, not to mention docking, numerous graphics touchups, PLANETS, rover wheels, planes, a new space centre, would you like me to go on? And you hated on Unity man. How could you!
  11. hi all awesome amount of detail from the devs here is my log in excel if anyone is interested it was for a trip up to 10km and back with data points at every second used graphatron 2000 man i love this game and community i have learned so much since being here http://s000.tinyupload.com/?file_id=...82313977226072 the weird thing is in my data i level off at -200 at a high of 9500m any explanations could it be a day night thing
  12. Are you on crack? We have nearly 200 parts and MILLIONS of square kilometers of sandbox space. I would like to see you make a stable craft that didn't explode use at least one of each part. Also based on your join date you haven't been here long. You probably came in .19 with the wave of people complaining about the dev style they wanted.
  13. MRab2: This will be fun. You want to send 1000 tons to another star? You cant send even 1000 tons to the moon XD And why you need to send all your stuff in one trip? This is beamed sail, what is mean that one time that you have all set up. You can use it to send anything you want how many times you want, and you can scale up the laser power wherever you want. And 1000 tons??? If you would build a interstellar ship, you need to use the best materials that you can find, becoz each kg count by a lot. Graphene and carbon nanotubes are very close to reach big scale production. We are using that in tennis racquets right now. Graphene is 200 times more lighter than steel to the same strength, but lets say that we use low quality graphene, only 30 times more light. The first step is not send the titanic to there.. of course you will start with a small probe like everybody else. Or your first mission to jool was 500 tons? For example if you see the weight estimation for the venture star (avatar) is 350 tons. And is a cargo ship! And the power of 1TW that i mention was to get 1g, you dont need 1G! you can do it with 0,3g and it will be also great. Like I said, the first step can be send a mirror that can be use it like telescope, telecomunication and like focus lens, it needs to be in the focus point from kerbol and the star that you want to visit. So you can use the kerbol sun like a giant telescope using the gravity like lens. Then you can learn all you need to know about this star system. You will can see even if the planets had trees or not . Second step, you build your power colector with roils of graphene. Why? you need to send people? And you are concern about servicing in KSP?? when some post back you was talking about FTL? hahaha In that distance the power that you get by m2 is 20000w, here in earth is 1300w.. so there is a little of difference. Also you will need a radiator of the same material with a rankine cycle to improve efficiency. Then you mount the laser in the same spot and you pointed to the mirror in the focus spot, this mirror needs to be on an asteroid, so you can burn a little of mass of the asteroid to compesate the laser thrust. The sail can be made with 2 stage to brake, or 3 stage to come back. Why you dont read the wikipedia about alcubierre drive, that is the basic step to start talking about that.. How I said... read... and then read more. To bend space, you need energy, the rules of the thermo dinamics are the strongest rules from all.. They always are right.
  14. Da mein Rechner wieder funktionstüchtig ist und Duna-Missionen wohl im Trend liegen, habe ich meine eigene angefangen Da ganze firmiert als "Path to Duna". Als erstes habe ich heute Abend mit einem Liquid Lifter den Kernbaustein in einen 200-km-Orbit gebracht: Dann kommt noch der Lander und noch ein Treibstoffmodul.
  15. You have to be careful when you fire at a distance cause the physics can just fart and the projectile goes through the target doing no damage. As far as building large ships its a matter of knowing what they are going to be used for. I may even go as far as to assign tonnage for ship classes and see if Macey likes the idea. That way he can say ok your corp can have this much tonnage worth of ships so this many light fighters, that many corvettes, this many cruisers, etc... because on my save i have 26 capitol ships in orbit with 50 fighter craft and more support craft than i know what to do with. I will not want to deal with much crap and i doubt Macey would too. So I'm gona make a list starting with fighters and bombers. Light fighters < 8.1t Medium fighters 8.1 - 13t Heavy fighters 13.1 - 27t bombers 27.1 - 35t Attacker 35.1 - 40t Corvette 40.1 - 50t Frigate 50.1 - 65t Destroyer 65.1 - 80t Cruiser 80.1 - 100t Battle Cruiser 100.1t - 150t Battleship 150.1 - 200t Dreadnaught 200.1 < Carriers Light < 50.1t Medium 50.1 - 100t Heavy 100.1 - 150t Super Heavy 150.1 < Hows that look. That's just a rough estimation. I revised this approach so that people can classify the ship as whatever they want. Ultra Light= 0-30 Light= 30-75 Medium= 75-150 Capitol Ship= 150-250 Super Heavy Capitol Ship= 250+
  16. Sumghai, Greetings! I recently deployed a space station, constructed out of Karmony parts from this pack, into Kerbin orbit at around 200km. It was only a core with docking ports for other modules. Next, I docked a second part of the intended space station with the core (this part had solar panels, batteries, and fuel generators). My intention is to use this station as a refueling port. Finally, I attempted to launch a module with a probe sized docking port so probes can dock to take on fuel as well. This is where my problem started. Whenever the ship got to within about 200 meters of the space station, all of the battery components of the space station exploded off of it and the station itself went flying off into space at high velocity. There are no engines or any other components I can think of on the station that would cause this. I did some research however and noticed the following entries in my ksp.log file: Additionally, I did some research and it seems like in the original FusTek pack, the creator made the second post in this thread that might be relevant: http://forum.kerbalspaceprogram.com/showthread.php/24826-FusTek-Parts-20-Munox-Karmony-Modules-Station-Parts-Docking-Nodes-19-X/page15 I am not entirely sure it is causing the issue with my space station exploding, however, it seems like it still might be a bug in a variable somewhere. Do you think it might be causing the space station explosion or some other issue? Edit: I went into the .CFG of one of the parts and changed breakintTorque to breakingTorque and the log looks like this now: Again, not saying its causing my space station explosion problem, but it does seem as though the variable is typoed in all of the .CFG files. Unless I'm wrong, I have exactly zero experience modding.
  17. Most of my launches are either under 100 parts (for light launches inside the Kerbin/Mun/Minmus system) or around 200 parts for interplanetary launches (and those tend to need multiple launches per mission) and other heavy stuff like space stations. Mass into LKO up to about 100 tons, wet weight on launch ranging up to about 800 tons.
  18. I used to vastly over engineer too. It seems like the way to go at first. Just add more fuel and engines. Took a while to figure out less is more. I just made one for Sputnik II and it cost 7k and I actually had a circular orbit of just over 120k so I could time warp the 4hours at 100x. This was with a single RT-10 solid rocket booster first stage, then a fl-200 with a rockomax 48-7s orbital stage then the probe on top. I deorbited and landed with orbital stage attached. My workhorse rocket that I use for the comsat missions is only 10k with payload and 5600dV Vac It has a RT-10 solid rocket booster first stage with 3 delta deluxe winglets, fl-400 with a Lv-909 second stage, with the sat having an oscar-b and lv-1 for orbital adjustments. I cover it with a procedual fairing so it looks really nice too. I dont use FAR so that actually hurts its performance a bit but I like the look.
  19. What has me the most interested is what's being done with ENB and ENBoost for Skyrim. Basically it turns off the graphics features (you can use them, this is just designed as a boost only set) and offloads the memory handling to a helper DLL. My Skyrim would get up around 1.5GB RAM and start getting antsy, and this is on a Win7 64bit 8GB machine. With this little boost trick, I am at about 45% RAM than before and the enb DLL seems to hold everything else. This is with the latest 0.200 enb for Skyrim and ENBoost off the Nexus. If this could some how be done for KSP, I would imagine there could be significant improvement for some people. Anyway, good luck, I'll be following it. Cheers! Capt'n Skunky KSP Community Manager
  20. Greetings! I'm not completely sure this is an issue with Mechjeb but I figured I'd start here and move forward. I recently deployed a space station into Kerbin orbit at around 200km. It was only a core with docking ports for other modules. Next, I docked a second part of the intended space station with the core (this part had solar panels, batteries, and fuel generators). My intention is to use this station as a refueling port. Finally, I attempted to launch a module with a probe sized docking port so probes can dock to take on fuel as well. This is where my problem started. Whenever the ship got to within about 200 meters of the space station, all of the battery components of the space station exploded off of it and the station itself went flying off into space at high velocity. There are no engines or any other components I can think of on the station that would cause this. The reason I'm starting here is because Mechjeb autopilot was active at the time for an approach to the station. I have used Mechjeb before (for the other parts of the station) with no problem, but, again I figured I'd start here to see if anyone has seen this before. Thanks!
  21. You get an 8500t rocket in 450 parts? That many usually only yields me around 2000t (and only around a 300t payload). I'd be curious to see how you keep that together. If I'm doing a simple mission (round trip to a planet) my ships usually come in around 60-150 part range, don't remember the mass. But I also have a thing for launching tankers (even though to this day I have never refueled out of one of them, I like single-launch missions) and other heavy payloads. These commonly weigh in the 200-400t range, so the total launch masses are typically 1500-3000t and 300-700 parts. They also usually require around 30 design iterations to make stable enough to reliably get to orbit.
  22. Why do all the physics calculations? What you know: - Which ship is where - Which ship has its scanner enabled (at the time of registration to the background mapper and without a turn off event it stays on) - The orbit of the ship (including its surface height over time! so the balance concern of Majiir is not valid in my opinion) - The sphere of influence with its rotational speed All you need to do is plot a line over the surface: calculate the oscillating function based on orbit and rotation speed so that you can simply draw this function on a fixed sphere (move the rotational part to the ship trajectory). It doesn't need to be perfect, and a few in-game days in a few seconds timewarp will allow most bodies to be scanned this way (as long as you don't screw up and choose an equatorial orbit or a nice perfect 4x 90 degree pattern etc). The fun part (for me) is creating the probes, sending them to everywhere, let them do their thing in the background and when I get there with my mining base the planet has been mapped and I can start mining. It will actually be beneficial to have multiple probes as they all work together. What I don't like is the tedious wait because it needs to map it in "semi real time". The above method is a very simple and "correct enough" method and completely in line with all other "correct enough" physics in this game. And a counter argument why I do want to be able to make use of the 10000x timewarp for this: when I travel to other planets I also use timewarp. It's part of the game. Nobody forces me to travel to Jool at max 50x timewarp, so I have to go do other stuff and leave the game running over night(s). Worst gameplay experience ever... I'd rather grind 200 bunny kills for 1xp because that means I'm actually playing. And perhaps they let me have a big BBQ of them
  23. Just dropping by to say something, I have managed to get a 200+ ton craft to be an infiglider, though it took around 320 control surfaces, both of you are in the clear in that regard for it so I don't see the issue, if you decide to hold tight to what you know to be true then if anyone were to be an idiot then you don't need to bash them, if they don't know what they are talking about then everyone with common sense will know that they are spitting out bs, Just don't worry about it and focus on making more massive and amazing ssto's. All of them are quite amazing and way out of the realm of possibility of what I have the attention span to make, so hats off to you all xD
  24. What is your problem now? First you accuse me of being the best example of infinite glide whit an SSTO off 110 tons and around 15-20 control surfaces witch is about a 1/10 what a 2 ton infinite glider would need to work. Then you build your own 200+ tons SSTO's and for some reason haven't noticed that they CANT infinite glide. Force the control surfaces apply is just to little. And any one playing KSP for a long time would know that pitch, yaw and roll in the left bottom corner do not correspond with the animation of the surfaces and one would also know that the old asas tends to overcompensate all the time causing wobble. And if we are going to compare tonnage my record is around 242 tons before girders where reduced in weight. I think my Jumbo had a peak tonnage for 230+ at some point. Any way thats not important. Most important thing is what it can do. But if you want my respect for your ssto's dont call me a lier by telling others what my crafts are with out actually knowing. I dont go around calling people here liers. My craft are free for download so I dont realy need to prove anything. If some one doubts my craft they can find out for them selfs. That easy.
  25. I know a lot of you veterans probably do this regularly, but I'm so hyped I just had to announce this. My first successful mission to Jool (or any planet aside for Kerbin for that matter). It's unmanned, but I'm still proud. I equipped it with tons of sensors, I plan on flying into Jool's atmo to get some data out of it. Please no spoilers (assuming anyone reads this thread) I want to figure it out myself. I've actually done my best to avoid looking up too many things about the planets on the wiki or on Let's Play videos. 01) Orbit achieved. http://i.imgur.com/hqWjCpt.png 02) The sphere of influence is huge way out here, I can't even see the planet I'm so far out: http://i.imgur.com/ck91Mci.png 03) Planet spotted! http://i.imgur.com/bMVHdVk.png 04) I may be coming in a little eccentricly... it's hard to tell. Accelerometer is giving me 0.6 Gs. http://i.imgur.com/lRZyNn4.jpg 05) I've started the measurements, but the gravity sensors are too far from the planet to give me anything. Thanks to the thermostat I've leared space is cold out here... (duly noted). http://i.imgur.com/JHQbe7A.jpg 06) We have a Laythe encounter! I have no idea what I'm doing and yet everything is turning out better than I'd hoped. http://i.imgur.com/tp4yxOX.png 07) The surface appears to have oceans. http://i.imgur.com/ukZse3L.jpg 08) Laythe orbit achieved. I'm tempted to dive in close to see if it has an atmosphere. http://i.imgur.com/mO3Ji6D.png 09) Gravity successfully measured! Still not in the atmo, but I can see it is there. http://i.imgur.com/p4ACjWt.jpg 10) I struck atmosphere at around 50 kilometers. It was too thin for the barometer to register, but I definitely saw the top meter drop by a bit (the game also threw me into physical time acceleration). http://i.imgur.com/hUjqG6X.jpg ( Part Two ) 11) Leaving Laythe. http://i.imgur.com/gb6tkgO.png http://i.imgur.com/9fnuF6C.png http://i.imgur.com/QWOPNQt.png 12) Approaching Jool, even this far out I start to detect it's gravioli signature. http://i.imgur.com/9kxdXTm.jpg http://i.imgur.com/mG1M1jn.jpg 13) Bringing her in slowly... (maybe too slowly). http://i.imgur.com/b81uwSx.jpg http://i.imgur.com/DM0RcgH.jpg http://i.imgur.com/umYFWM2.jpg 14) I hit Joolian atmosphere around 135 Km. http://i.imgur.com/yJCn1bT.jpg http://i.imgur.com/RxhsP3N.jpg 15) Here I'm freaking out. http://i.imgur.com/l5cko9Z.jpg 16) I panic and start burning into the atmo, hoping that it will keep my speed up and prevent me from sinking too deep. http://i.imgur.com/tesVcKQ.jpg 17) I find an interesting measurement bug with the thermometer, it gives me -430 during re-entry, compared to the negative 200 I had while drifting in space. http://i.imgur.com/EzTcVpK.jpg 18) Things are going well so I decide to finally bring her in (passing the point of no return). http://i.imgur.com/EW84qnq.png http://i.imgur.com/ENae7GO.png 19) I detach the final stage and start using RCS to kill my velocity. http://i.imgur.com/DlBbDzl.png 20) The temperature starts to increase again. http://i.imgur.com/LClGygZ.jpg 21) I start really killing my velocity, re-entry effects are gone, temperature and pressure continue to increase. At 36K it hits 100 degrees and 40% kerbin pressure. http://i.imgur.com/ik8spz7.png http://i.imgur.com/omsOvih.png 22) These are the highest points I could screengrab before the capsule explodes. In actuality I think it hit 1000 degrees and 15x normal kerbin pressure. http://i.imgur.com/WyTsPQH.png http://i.imgur.com/CMRNoiP.png 23) The capsule is destroyed 250 meters bellow the "surface" it was travelling only 26 m/s or so. http://i.imgur.com/ov97X2Q.png
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