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  1. Right now I am traveling about 2,200 m/s and I have nearly a full tank of fuel. Hopefully It is enough to eventually get back to Kerbin. Ok here we are going past the sun. I missed it by about 5 degrees. Which is about 1,178,062,500 meters. Now that may be alot, but I still passed it. EDIT: Ends up I have failed to get back to Kerbin. Third times the charm?
  2. Hmm. This is an interesting one. The max single stage dV using stock RCS is 2,986 m/s, which means that a multi-stage system is a necessity. However, all RCS thrusters which are still connected to the craft will fire, which means we can theoretically offload empty RCS tanks without losing any thrust at all (only put thrusters on the top stage). However, RCS blocks have a thrust/weight ratio of 20, vs. the stock engine\'s TWR of 100, and the thrust forward thrust of a single RCS block seems to be 0.98, maximum, which means to equal the thrust of a standard engine, we need 204 thrusters. (26 rin
  3. Indeed. IIRC, the VASIMR ion engine which provides 5N of thrust requires something like 200kW to function. To give an idea, each solar array wing on the ISS weighs 1,088 kg and provides approximately 31kW of power. To get 200kW, you\'d need 7 of these arrays -- weighing 7.616 metric tons. The engine itself weighs 300kg, bringing the full mass of the system to approximately 7.9 metric tons. To put this in KSP terms, an ion engine/solar array combined system would weigh 7.9 units, and provide 0.005 units of thrust. Fuel consumption (based on the VASMIR specific impulse of 5,000 sec) would be 0.0
  4. Gah! I actually got to the island, but during landing the plane bounced off the terrain and some parts of the aircraft exploded. > (You have to right-click and select Show Picture to view these in full size.) At least I know it can reach the island while flying at 200 metres.
  5. I\'m certain that I beat the challenge, but in a realistic way. It wasn\'t until halfway through that I saw 'descend slower than 200 m/s', which is impossible with stock pieces. So thanks to his 'super-specific' parameters on the challenge, here it is. -Used Stock parts -Acheived almost perfect orbit with a velocity of 195 m/s (which was at about 88,700,000 meters) -Came back home, safely, and only a walks worth away from the KSC Rocket that took me there Launch Getting to the orbit altitude (just about 88,700,00 meters): I did a few transfer orbits to conserve energy Kearth is puny from here
  6. Wait, get into a circular orbit around kearth, at 200 m/s? That\'s past wayy geosynchronous orbit you know.
  7. Hello! I best introduce myself. What else are second posts for? A little information on me, I suppose, then. I\'m SirDooble, or Dooble, or Doobs, even, whichever\'s best for you. I\'m currently 16 years old, male and I live in the South-Western English countryside. I\'m studying full time at College, learning Biology, Chemistry, Law and Classic Civilisation. I wouldn\'t say I have a big interest in rocket science, but I don\'t mind a spot of interesting physics here and there. I enjoy many different types of computer and consolegames, in all sorts of genres, including sandbox, Strategy, shoot\
  8. So, I\'ve been working furiously on my Kitan Series of Rockets. There\'s the Kitan 3, which is a simple crew ferry, there\'s the Kitan 1, which is a simple midsize cargo ferry, and then there\'s the Kitan 2, the heavy lifter. For the first 200,000 m of altitude, everything works perfectly. However, once I fire up the second stage, no matter what I do, the nose invariably creeps up. I\'ve tried everything. IT just doesn\'t go down. I\'m well out of the atmosphere, so it can\'t be that CoG/CoP stuff- what is going on?
  9. Steady 100m/s all the way got me 27,900m... Not the best method, then. Half throttle all the way, 32,300m - with a decoupler for the capsule, forgot it the first time and wanted to get my Kerbonauts back! Half power to 10,000, then full throttle, got me 33,200 - best so far!
  10. Okay, I give up on stock boosters to orbit. The number I would need to make it there just kills my computer. My landing method though takes ideas from Cannon Fodder\'s makeshift orbital speed control. Basically, I\'ve got the pod atop a booster, with 3 boosters around it on radial decouplers. The center booster fires first to slow the whole thing down and help get things lined up. I keep the rear end towards my velocity vector on the ball, and once I\'m about 200 meters over water, I hit the three outer boosters, keeping them attached just long enough to bring me to a stop, detatching them onc
  11. Well, me and Harv worked out the size of the sun and kerbin\'s semimajor axis. The sun is 0.01x the mass of earth\'s sun, with a radius of 200,000 km Kerbin orbits at a distance of 5 million km away, with an orbital period of roughly one month. The Mun orbits kerbin over a period of 48 hours, at a distance of 13,000 km.
  12. Yeah, the new atmospheric model in the September release changes this challenge quite substantially. Using that method int he old version only got you to 700 ish m/s at 21,000m and 41,200 m max altitude.
  13. Second attempt; 89 919m I have lift of at default thrust value, and when I reached 200 m/s, I started full burn witch lasted till 1050 m/s and some 25 000m height...
  14. Here is mine attempt; 68 823 on single tank. I used one LFT and one LFE, and one decupler to remove 'sticky' take off effect. I have take off with 40% of power, and when I reached 100m/s, I reduce power a bit, then I reduce it for each 30 m/s I gained till I reached 200 m/s. Then I went full power till I reached some 900 m/s. Then I left it to slow down slowly till top height.
  15. Doc, I will point out that EOR may have certain cost advantages, too, if the price-per-mass of the smaller boosters is enough lower to compensate for the cost of flying multiple launches and flying assembly missions, particularly as economies of scale kick in on the production side. (Part of the reason the Saturn V was so expensive was that there was so little demand to spread out its development cost over, while smaller boosters can be sold to many more customers and thus spread their sunk costs out a great deal more, after all.) Add in the cruel nature of the rocket equation, and there does
  16. I agree, although man-rating the RS-68 is far from a trivial operation. There were (last time I checked) 200 changes that need to be made in order to leave the RS-68 suitable for man-rating. More than that, whilst the thrust of the RS-68 is better, its specific impulse is 10% lower than that of the SSME, and this is really the critical number. So in some respects the SSME is really the better engine. Incidentally, can anyone explain to me the difference between the SLS and the Areas V? As far as I can see the difference is entirely political . . .
  17. Uhh, well, example: Liquid engine! Lets say, thrust from 200 to 800, and fuel consumption to one! save it, using notepad, start game - SEE THE GAME TELL ME THRUST IS 800, yet no apparent changes to anything.
  18. Seeing as we've got a new version I'd like to say congratulations and round one to Foamyeaque. I'd been able to take a second or two off my best time, but anything I tried to build that would have gone faster got destroyed by the end of burn acceleration spike after 24-25 seconds. (any tips anyone might have on how to tame that when using 200+ SRBs at once will be gratefully received)
  19. Yeah, redid my math and you're right. So assuming 3770 km and 200 m/s, it would take about 5 hours.
  20. Disclaimer: This is not an actual mod. Just a concept for the future of KSP. I still hold an immense love for the idea of a KSP lunar race, so I made this when I had nothing better to do: The Mun! Discovered 14 years ago in the year 1997, The Mun has fascinated all of Kerbalkind since it's silvery glowing mass was first sighted in the crude beginnings of astronomical observation and visual improvement medicine. It is roughly 200 km in radius, orbiting at a distance of 48000 12000* km, and only showing one face to Kerbin at all times. Gravity is consistent at 0.125x Kerbin's gravity. Mass rou
  21. I believe that 'Unobtainum AbsolutebloodybullsitideTM' is the future of Kerbal Rockets! questions how much fuel does it store Liquid Fuel Stores 400 solid stores 100 so we talking like 250? also what fuel Consumption would it have. Liquid Fuel =8 solid 4 = so would gel be 6? thrust? Liquid Fuel 200 Solid 130 are we talking 150 or 180? Finally how much will the Bloody thing weigh? Liquid 2.5 (full) + 2 (engine solid 1.8 gel? im crunching numbers now to try and find the pefect balance
  22. [tt]What is this stupid thing?[/tt] Got some pesky friends on the other side of the world who just won't stop sending you [glow=red,2,200]trial software[/glow]? Not capable of building/using fancy coupling devices? Terrible at just about everything? Well if you said yes to ALL of those (Please understand that I'm joking here, I had to clear that up)... then the Big Bada Boom MK1 is the acciden- I mean thing for you! This rocket uses JUST ONE DECOUPLER. For power; the best liquid engine out there, a command pod (the explosive obviously) with a parachute for reasons you will find out later. Oh y
  23. Remember, NASA considers an eccentricity of five miles in a 200-mile orbit (0.005, I think?) to be 'circular.' Maintaining an orbit to within 60 meters is as unrealistic as Frank Borman having wanted NASA to make sure that Apollo 8 maintained a trajectory within 3 feet per second of a true free-return trajectory before Lunar Orbit Insertion, just in case the SPS engine crapped out on a mission with no backup. There's a point where you've gotta stop trying to polish the cannonball and say, 'Eh, close enough.'
  24. How is requesting that multiple different proposals of widely-varying design be developed NOT competitive?! The Air Force was, quite literally, putting Martin and Convair head-to-head not only during the preliminary proposal process but all the way to full-scale deployment. Convair, having much more experience under their belt with extensive postwar studies into ICBM concepts (see MX-774), was much quicker to the punch and had Atlas ready within MONTHS of the R-7's first test; and on those grounds, they 'won' unchallenged business from the Air Force (eager to avoid a 'missile gap') for nearly
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