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  1. I just watched the archived clip of Harvestr's talk this morning - those were a highlight for me. The large science lab module and the ability to transfer experiments and "do Science!â„¢" on them in situ will finally give a real reason for space stations. And Minmus biomes sound like fun too. Given that we won't be able to spam the transmitter to get as much out of each locale, having more biomes that are reasonably accessible from within the Kerbin system itself will be handy.
  2. horndgmium

    Psa

    So I'm currently sitting in class right now behind a girl wearing a a blue/white wig and tiger ears, so I am unable to concentrate. Nor do I care, because I am a senior taking freshman biology, because I transferred in sophomore year and my university demanded that I take it (it doesn't really help that I came here immediately after my graduate-level advanced biochemistry course). That being said, I obviously have been nosing around the Kerbal forum shamelessly, and an unfortunate behavior seems to dominate the interpersonal interaction between you, my fellow Kerballers. This behavior in question: the tendency to propose/address scientific phenomena with scientific certainty, in turn causing others to debunk said phenomena in a totalitarian manner.Because of this, I'd like to extend to you all, my favorite community, a public service announcement (I have recently broken up with Imgur because of the hypocrisy and self-righteousness that I hope to never see in my new lover, the KSP forum). Many of you suggest or bring up excellent ideas and speculation about complex topics, with minimal research. I understand this, and do this sometimes myself, as it is an effective way to initiate conversation about something you either wish to know more about, or see implemented into the game (or has been already). While initiating conversation with a lack of knowledge due to incomplete research is a minor fiend, this leads to another problem: for others to debunk these ideas in full, while also either with a limited knowledge of the matter, or limited research on the matter. The fact that you simply have heard about a phenomenon does not mean that it is always the case. Galaxies and start systems form in BILLIONS of ways, maybe trillions. Please don't null someone's idea right from the start because YOU don't know about something, or whether or not it is feasible in the whole Universe (key concept: the Universe is large as balls). Contrary, simply because you have NOT heard of one phenomenon, does not mean it is wrong or impossible either. That's like saying CO2, for example, is NEVER a reactive gas, because it's predominantly inert. Under the right conditions, anything in our universe may be possible WHETHER OR NOT YOU HAVE HEARD OF IT OR THE CURRENT RESEARCH THINKS/KNOWS IT IS POSSIBLE (or not). Please offer reasonable discussion instead, about why you THINK the idea/phenomenon is improbable, since you are likely not an expert on the topic (if you are... prove it?). Be a little less ambivalent. Like any development in science, and has been the case thousands of times in the past, many previously "impossible" ideas have proved to be, in fact, the way things are. Some of these things include: the earth being round, the ability for humans to move faster than 50 mph without exploding, and evolution). Be a little bit more amiable in your discussions, because by shutting down someone else's idea, you are hindering the forward-moving nature of scientific discovery, as well as even the development of the game itself. If TL;DR, don't be a know it all douche. You'll never see me personally respond to any topic about space with absolute certainty, just hopeful speculation, but if you want to talk proteins and biochemistry, get at me. Horndog, out.
  3. Did they talk anymore about how thrust could be changed, or was is just the brief snippet from Yarg? My thinking is that this will be far more useful for SRBs than for liquid engines. No more worrying about blowing past terminal velocity. If we can tweak max thrust in flight I can see it being useful for liquid engines too, though. You could use it for offsetting a mass imbalance, or for making landing a bit easier (no more fiddling around with the throttle at 5% trying to come in for a soft landing).
  4. That's me in the bottom right stall in the second image! That's really flattering, thanks! Remember, any convention has got to have speakers! Have someone represent Kurt or Scott doing a talk!
  5. [offtopic]Talk about some necro-posting[/offtopic] I love building stations, just for the challenge of it. I usually start with a 'command module' that I place into the desired orbit (usually 300x300). After that I'll send up a tug, followed by every piece that I've pre-planned on my doodles at work. I keep lights and solar panels to a minimum to help mitigate lag.
  6. This is a topic I started on the Vsauce forums. I felt the need to share it with you guys, because it's something dear to me. I've heard much talk, some from non-gamers, some from adults or seniors who can't fathom why us younger generation is so into video gaming, so I want to say here, surrounded by fellow Kerbonauts, my beliefs. Video games are a magical invention. We have become like like artists, like gods, in creating worlds for our amusement. Playing video games is like reading a book. You immerse yourself in this fictional place that is as every bit as real as you devote yourself to believing its real. For those who say that video games are pointless and don't accomplish anything... well, I have some news for them. Never in the real world could I have toppled a pacific island dictatorship (Just Cause 2), rescued my friends from insane pirates (Far Cry 3), brought the gift of clean water to an atomic wasteland (Fallout 3), mine for diamonds deep underground (Minecraft), built rockets and fly them to other worlds (Kerbal Space Program), and so much more. Video games unleash a completely new side of people. Instead of being the school know-it-all, I'm a wild west outlaw (Red Dead Redemption), street gang kingpin (Saints Row series), brain surgeon! (Surgeon Simulator 2013) and a PhD certified freedom fighter (Half-Life series)! The only one who can know all of this, however, is just myself, who these non-believers can never understand. Video games are an escape, a blank canvas, a shooting range, stress ball, pretty much the ultimate tool of creation and destruction. We become gods while sitting in our little swivel chairs, sipping on Mountain Dew. Whew. Any thoughts on this? Who's with me?
  7. I have three probes in perfect geosynchronous orbits 120 degrees apart from each other, (I used save file editing to make them perfect) when I look at the map all of the probes signals connect for ~five seconds then they all the loose signal, and when I launch a probe it looses connection and I can't control it. All the satellites have enough power and range for the signal to be sent, but they don't "talk" to each other, it's like RC2 hates me? Mod list: - B9 Aerospace - BioMass - DeadlyReentry - DYJmisc - gatling gun - EditorExtensions - EnhancedNavBall - ExsurgentEngineer - FerramAerospaceResearch - Firespitter - just the .dll - FSflightPath - HexCans - HullCameraVDS - KerbalAttachmentSystem - ProceduralFairings - Kethane - KinTechAnimation - kommit nucleonics - MagicSmokeIndustries - Infernal Robotics - masTerTourch - Dust Experiment - MechJeb2 - ModularFeulTanks - ModuleManager1.5.dll - NavyFish - Docking Port Allignment - NovaPunch2 - PartHighlighter - PersistantTrails - Procedural Wings - RCSBuildAid - RemoteTech2 - ResGen.dll - RLA PowerGeneration - Romfarer Lazor System - Squad - Duh - ThunderAerospace - TAC Life Support - TTNeverUnload - UniverseReplacer - WarpPlugin Please help
  8. ^^Glad to hear that. Here's a quite thrilling part of the movie in Jay Leno's talk show that you won't see anywhere else. http://www.youtube.com/watch?v=9drjrjm8NNE
  9. Squad how many times have we told you not to talk about release dates! Each time you mention it its delayed a bit more!!! On a more serious not... WOOP!!!
  10. Don't worry about the general anaesthesia, before you are given the gas mixture, you're being injected with a sedative to calm you down, and it's easy to forget everything that has happened in that period because the brain might skip the permanent memory storing procedure. I doubt you'll receive general anaesthesia. It's just a knee surgery, probably laparoscopic method because it's so common these days. Relax and enjoy the view. Ask the surgeon to talk you through it, you might learn some anatomy...
  11. We see the clock we are used to. Makes it much easier to work with. No need to invent a new time system just for a game. In the same way as we say 106 days in a kerbin year, we use earth days, or years, to talk about the rotation of other planets in our own universe. It's the only number most people can understand
  12. Don't be silly, it's the Plasma Ordinance Thermal Extra-Neutralization Turret! Perfect for all your homicidal needs. Comes in blue and silver (and pink polkadot... but we don't talk about that model) EDIT: And I'm an idiot, started out looking for a POTATO acronym and while re-reading your post did a 'POTent' acronym... Doh! How about Portable Olfactory Testing Alternate with Tertiary Oscillations? Erm... Previous Oklahoma Trees All Terribly Ovulate? Phased Output Transdimensional Amplification Transmitter Odometer? OK.... I'm out. POTATO is hard! Yay indeed! You deserve it Czokletmuss.
  13. The meniscus? There is always some risk in surgery, but a meniscus surgery is pritty standard stuf, so generally safe. Knees are pritty simple, not much there that they could screw up. Unles you live in some backwater country where the docter is just some dude with a knife, you won't have to worry about losing your leg If you get local anesthetic, you can even see what they are doing. Some docters will even talk to you while they work, very interesting. Also pritty surreal, since you can SEE they are cutting in your leg, but as far as you can feel, it's made of plastic
  14. YX33A

    Psa

    There is of course one scientific tidbit that bugs me, or rather how often people say it's impossible, and that's Warp Drives. More Specifically the Alcubierre Drive. I could go nuts and spew my thoughts on the matter all over this thread, but that would be awkward and would likely get people in trouble for replying Tl;Dr. Simply put, it's possible, we just need to generate this "exotic matter" that has negative mass(or something), which isn't even impossible according to at least two scientists. One of them is a bit of a nutball, honestly. His name is Michio Kaku and he believes in STRING THEORY! Well, okay, that's not that bad, actually, it's weird but I don't get it. According to the Youtube Comment Section however, he is INSANE! But that's the Youtube Comment Section, so it's not fair to them to pay attention to pretty much anything said there or take it at face value. Also there this guy called NASA seems to believe in this stuff. Wait. No, sorry, a Group called NASA. They're doing research on this stuff. Maybe you've heard of them? And yes, Clarke's first law is very important here. I mean, just 'cause one guy says that E=MC2 doesn't mean he knows EVERYTHING! Plus he didn't believe Quantum Physics was going to go anywhere(called it names to boot), and here we are talking about the Alcubierre Drive which needs Quantum Physics to talk about. Also Quantum Physics is a big deal these days. Go figure. I could post links to dozens of things to help my case, but basically, all people need to see me post is this youtube video: http://youtu.be/ctjbE_zcurg. Anyway, I'll give back the soapbox, guys. Cheers.
  15. They might not respect the idea that information can be 'owned', much like the native americans didn't recognise land ownership. Hell I don't even respect the idea that information can be owned. If we make an offer like "you give us that fancy tachyon generator and we'll give you a record of everyone's phone calls." They might be offended and not accept the deal because we didn't offer them something substantial. On the other hand, they might accept information for information, like giving us the plans for that tachyon generator in exchange for our records. Actually upon reflection, we might have to give them billions of hours of telephone records just for them to figure out how to talk to us.
  16. Since you talk about sat you must be using RT2. You need the dev version of MJ to fix that bug. Or disable delay in RT2 config.
  17. I talk about the one after today ... which isn´t out yet. They already discovered balancing issues with the damage numbers from todays upodate and are planning another one which, as initially believed, would require another wipe (but now doesn´t)
  18. I'm sure this has been asked before but the size of this thread.... I'm having trouble with landings. Normally without FAR I can land on a dime just using the landing marker from the MJ landing AP. But with FAR, I absolutlely suck at hitting a target. Is there any way for MJ to talk to FAR to at least ball park a landing trajectory? Barring that, have you considered adding a Estimated landing marker function? Barring that, any tips or tricks to landing with FAR in an atmosphere because I'm seriously not getting it. Any help at all would be greatly appreciated.
  19. Having trouble with landings. Normally without FAR I can land on a dime just using the landing marker from the landing AP. But with FAR, I absolutlely suck at hitting a target. Is there any way for MJ to talk to FAR to at least ball park a landing trajectory? Barring that, any tips or tricks to landing with FAR? (wrong thread for that I know)
  20. Alright, need to talk serious here. Working on this alone is getting harder and harder as I go on. This may be because this is too ambitious, or there is too much workload on me. I've been doing most of the program, while Norway174 has been helping in small bits when he can, as he is incredibly busy (You know, job stuff). Now, the only way for this project to continue is in my 2-tier plan: 1. Complete User Feedback, Designs and Suggestions - You heard us right. We want you to post right below this anything you want this program to be. It can be anything from small suggestions to completely detailed designs. All that matters is we don't want to make it our way, we want to make it your way. 2. HELP wanted - This one might be a little bit more needy, but important nonetheless. If you can print "Hello World" in a .NET programming language, you can help. No matter how much or how little work you provide, we will recognize you for your efforts. PM me if you want to help out. There may be a third tier, but only if it is plausible.
  21. I think it is just the worry that Squad could turn into some awfull Employee-Abusing Development Company what drives these Threads. Without any Background-Knowledge, you cant even predict in which direction Squad is "developing"... but you know what? I am fairly happy that Squad does not talk about Employee-Matters. Imagine your boss would shout it from the rooftops what you did wrong and why they fired you. That does not mean that Nexis did anything wrong but it is a thing to discuss that falls clearly under the Privacy of Nexis and Squad even. My 5cents to this are: -Nexis, thank you what you have done for us by contributing to this Project -Squad, please keep in mind that huge fluctuation of employees brings a bad taste to your name.
  22. Granted, unfortunately all they really want to talk about is Jersey Shore and the Kardashians. The ability to take other peoples super powers.
  23. I hate dreams where your running from somebody or something, you feel like a drunk, keep falling over and stuff, then you try to close a door, your to weak to close it, they come rushing in, then you wake up. And then there are the dreams about snakes......there will be snakes everywhere you look. other dreams are just too naughty/weird/gross to talk about
  24. Seems like there's two questions here: 1. How do I read part info 2. How do I read from the cfg itself, rather than what's loaded into the game. Every recognized line in a part.cfg file is loaded into the part object or its various modules or PartInfo object or whatever. The above code examples talk about how to get that. But if you actually want to read the cfg file you need to first find the confignode that is that part (i.e. find all PART confignodes, then find one with the value name where name == the part's id). Then you can getvalue for whatever property you want, and/or getnode if you want a subnode (like MODULE or INTERNAL or whatever).
  25. Visitors to Julius Entering the Mun's SOI- I prepare for the burn Burning; It was a small burn due to the high periapsis Finished Travelling to the edge of the SOI of the Mun to meet Julius station A small correction burn; changed the ETA of docking to one orbit Whizzing round the Mun (Hooray for 500th screenshot!) The solitude of High orbits is unreal Raydon: Spotted the station! Mersy: Confirmed Raydon: Damn the Mun is far away Guston: Instruments OK, begin docking This docking had no RCS bar the stations and that was in effect, useless due to its size. It was the first time I'd ever needed to do or done anything like this but it demonstrates the craft's ease of use Nelrim: Hello there newcomers! Mersy: Hi there Nelrim, how are you Nelrim: Good but bloody bored- even the routinely-trained docking procedures are more interesting Mersy: Well we've got no RCS so this will be lively Nelrim: Best of luck chaps Mersy: Coming in now Nelrim: Right-o After some maneuvering, I the crew positioned it close enough for magnetism to take over Nelrim: Well done! Equalizing pressures, come on in when its ready! Unfolding the solar panels *** Milmon: Ok, when you're ready, come to us Raydon: Affirmative Guston: You're good to go Raydon Mersy: Opening the hatch interior Raydon: I'm out Guston: Right Mersy: Knock on their window, that'll be a good greeting Raydon: (Laughs) Affirmative, watch this Milmon: Crikey! Laughter Raydon: (Laughing) Still got your socks? Milmon: You guys... Raydon: Whats it like up here? Milmon: At the moment, routine. Since the comms module that we'll use to talk to the guys on the ground hasn't been launched yet, we're just staying alive Raydon: How long will it be till the next module of any kind comes? Milmon: I'm afraid I don't know Raydon: Shame... coming to the hatch now Milmon: Nelrim is at the hatch controls, standby Raydon: I'm on the ladder, prepare for my arrival, over Nelrim: Opening hatch now Raydon: (Stumbles through hatch) Closing hatch Nelrim: Yeah Click Raydon: Right, I'm getting this off for a bit, don't mind if I look around? Nelrim: Not at all Milmon: Nelrim, Guston is coming across now Nelrim: OK, I'll guide him in Nelrim: You there Guston? Guston: Aye, coming past now Nelrim: Grab the ladder and open the hatch manually, its locked Guston: Why so? Nelrim: Procedure Guston: ... Nelrim: You got the ladder Guston: Yea, unlocking the hatch now Nelrim: Glad you made- Raydon: Guston! You got here! Guston: Of course Nelrim: So... you ready to stay up here? Guston: Hope so Milmon: I'm coming to you now Nelrim: OK Guston: Have you got beds? Nelrim: Well, they are beds but more like strapped-down sleeping bags Guston: Small price to pay for the mission Milmon: (Opening the indoor hatch) Quite Raydon: Milmon! My dear fellow (Shakes hand) A pleasure to meet you Milmon: Likewise- I presume you've met Nelrim Raydon: Indeed (Shakes hands with Nelrim) What a view you've got Milmon: Magnificent isn't it Guston: I've got the camera from our ship, we will use that here if its ok Nelrim: Certainly, taking pictures for science is why we're here as well as research Mersy: I'll come over in an hour when I'm done with the MunShuttle- I've heard of your pictures and science at home, would be quite interested to see what you've got instore Nelrim: Well, I'd be much obliged! Milmon: One more thing chaps- we have decided to create a mission log, a book of some description, on the station's computer and written in the book- we'd be privileged if you could start it for future crews. We are the first and so we want to set almost a tradition for those that visit. Guston: Who came up with this?! Nelrim: (Raises his hand) I- Guston: My, its a good idea! I'll start it Milmon: I'll get it in a min, in the mean time, would you like to familiarize yourselves? Raydon: A tour? Milmon: Only the best (Laughter) Next, we shall land things! Stay tuned!
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