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  1. I don't know who you show KSP too.I can't talk for girls either as Tiberion already said but i see my sister play KSP from time to time. She is not the best at it but she is very interested in the game. She thinks Kerbals are cute and doesn't like to loose them in Accidents. Never has she asked why all Kerbals look male nor if female Kerbals will come to the game someday. She plays KSP for its concept and gameplay not for the Characters.
  2. I have a really nice rover designed, but I really need to decouple the wheels from the flight controls. I don't just want to move the flight controls to other keys, I want the wheel controls to not be flight controls. One issue I am having is that during construction, the parts are forced rto fit together in a manner that my rover's frontside is at a 45 degree angle to flight geometry. When you move the wheels for the first time they seem ok, but after running for a while, the wheels start to become directionally unstable and jitter left to right while turning. Usually it is just one wheel at a time, but it cannot decide which way to turn. After running for a while all of the wheels start to jitter in the turns. So you can try to turn right, and sometimes you go right, and sometimes you go left. This rover is very stable, but with unstable turning action in light gravity, it will still go sailing. If I could actually define left and right for each wheel, and bind those directions to keys, separate from attitude control, I would probably cure the jitter. I think the jitter is from the off-axis assembly that I am forced to use. I see stabilizer fins jitter in the same manner during flight, depending on where they are connected, and what flight control is trying to do. When flight movements don't cleanly translate to an obvious physical motion, the shifting between the two possible motion directions appears to be how the program deals with the ambiguity. I'll continue to try other construction methods to see if I can align the axis, but I shouldn't have to if I could define the motion of the wheels myself. Thanks for the clue on the docking mode. It didn't help me solve my steering jitter problem, but it pointed me in the right direction to understand what others are talking about when they talk about docking mode. But to be clear, I don't care what keys do what. But it would be nice if I could leave sas on and use it with the attitude controls to help the rover be stable during high-speed risky driving, while independently with different controls drive the wheels. People are talking about doing that, so I know it is being done... Ok, so I looked in the settings again, this time after exiting the game, and I can see the places to configure the controls. I looked in settings once before, but I guess it was during the game and it didn't show this page. It also has axis bindings, so if I can figure out how to use that, I can probably fix my turn jitter problem... Excellent!
  3. Vignette: Photo Op Date: Year 1, Day 47 The black groundcar drove through the open gates to the KSC, with green and white police cars in front and behind as escort. Inside the black car, President Yddennek Kerman read over his speech notes one more time, then sighed and looked out to his destination. The lawn in front of the Astronaut Complex was now covered in seats, all facing a platform and podium festooned with bunting in the colors of the Pan-Kerbin flag: green, cyan, and white. Aside from a skeleton crew and security guards, almost the entire staff of the Kerbal Space Center was seated for this occasion. As the car pulled up, Yddennek saw the eleven seats on the platform. The center one was empty - his, of course, while the five on stage left were occupied by members of his cabinet: Ministers from Science and Technology, Finance, Education, Defense, and State. On stage right, two seats were occupied by Professor Werhner Von Kerman and Flight Director Gene Kerman: the PKSA's driving force, he thought. The remaining were occupied by three Kerbals in orange flight suits. "You'd think they could have dressed up for this," he muttered. His secretary, seated across from him, looked up from his agenda-book. "I wouldn't worry about that, sir. I think it shows a bit of humility. It should look good with the right spin." Yddennek smiled, hardly reassured. "Have you met this 'Jebidiah Kerman' Hilfred?" "Yes, sir." "What's your opinion of him?" "Honestly, sir?" Hilfred shrugged. "I think he's a bit of a flake, sir." "That's what I'm afraid of," Yddennek said, and sighed again. "Our first Kerbal in orbit, and he's liable to treat this occasion like a frat party." Further conversation was pre-empted as the car stopped and the driver got out to open the door for Yddennek. He stepped out, straightening his suit as best he could. Somewhere, he could hear a band playing the Pan-Kerbin anthem. For a moment, Yddennek was blinded by the flashbulbs of the typical photographer ambush. Time to get this over with, he thought, and he walked onto the platform and over to the podium. The speech and award ceremony went, thankfully, without incident. Yddennek presented each with the Medal of Kourage and a few words commemorating their accomplishments. Bill had accepted his with just a muted "Thank you," goggling slightly at the planetary leader as though he had just been praised by the school principal. Bob was a little more solemn, but Yddennek noticed how weak his handshake was. Stunned by the attention, or something else? The report Yddennek had received did say Bob had recovered from his high-G ordeal, but still... Jeb had grinned as he accepted his award, but didn't say anything more than "Thank you, Mr. President." Yddennek let out a - he hoped - covert sigh of relief as the pilot went back and sat down. After the ceremony, snacks and drinks were served in the Astronaut Center lobby and lounge. Yddennek was introduced to the new kerbonauts, recently hired and going through their first weeks of training. Aldemy, a flight engineer involved with designing the proposed Mun lander, Obwig, a geologist whose goal was to study the Mun, and Kenwise and Milwig, both pilots with dreams of space. Yddennek made sure to say some words of encouragement to each, relaxing some as they talked. So far, this event wasn't the embarrassment he thought it would be-- Someone cleared his throat. "Excuse me, Mr. President?" Yddennek turned to the source of the voice, to see Jebidiah Kerman standing before him. Not smiling. In fact, Jebidiah looked a little subdued. "Yes, Jebidiah?" Yddennek said warily. "I, uh..." Jeb took a breath. "I wanted to thank you. Not just for this-" One four-fingered hand touched the Medal pinned to his flight suit. "- but for, well, everything." "You mean the Space Program?" "Yeah." Jeb looked away for a second. "Before all this, I'd... well, I was something of a drifter. I flew planes, did some stunts, but I didn't know what to do with my life. "But then you came on TV and told the world how we should go to the planets and the stars, and... in that moment, I knew what I wanted to do. Now, here I am; I've seen our planet from orbit, and I know this is where I belong. In this job, in this program. I'm part of something important now." Jeb smiled. "And you made all of this possible. So... thank you. Thank you for changing my life." He held out a hand. Yddennek took it, suddenly finding it hard to breathe. "That's... that's very touching, Jebidiah." It truly was. Yddennek was stunned at this pilot's attitude - so different from what the reports said he was. Perhaps all the brazen attitude was an act, covering up something vulnerable and uncertain. "I'm glad this program has had such a positive effect for you. I hope it will be positive for all of us. For our civilization." "Yeah, me too. And, please, call me Jeb." "Alright... Jeb." Yddennek smiled. Jeb grinned. "You're an alright guy. Hey, I got an idea! Bob! Bill! Gene! Werhner! Let's get a group picture here!" "I, ah--" Yddennek blinked at the sudden about-face. "Perhaps we can--" But it was too late. Three photographers had heard the word "picture" and were now converging on the group, cameras out like weapons. Gene looked at Jeb, reading Yddennek's worried expression. "Jeb, maybe we should let the President be on his way..." "That's all right, Gene," Yddennek heard himself say. "One picture can't hurt." Much. "Sure! Get in close everybody!" Jeb got beside the President and faced the camera. Yddennek felt Jeb slap his shoulder as the kerbonaut said, "Okay everybody, say 'snacks'!" Flash! The picture made the front page on papers all around Kerbin. Gene and Werhner were on one side, Bill and Bob on the other. And in the center, Jeb, with his trademark grin, and Yddennek, trying to grin and regain his balance at the same time. Yddennek didn't talk much about that incident, nor did he say anything about what Jeb had told him earlier. But he did get a copy of the photograph framed, and it hangs above his desk in his home study to this day.
  4. Boarding require that the target is either defenseless or its crew surrender to avoid being blown up, note that anything unmanned can try to ram you unless disabled. Boarding has the effect that you can gather information and that its less brutal than blowing up the target. And yes we talk far future here, near future and it would be smarter just to damage an enemy space station if you did not want to kill the crew. Grabbing an dead satellite is something different, in the borderland between salvage and piracy. Think most keep well track of their dead recon satellites.
  5. FROM KERBIN TO THE MUN Part II: The Ostrich Has Landed Sort of a Space Odyssey 1. “So...? Vhat do you think?†Wernher Von Kerman looked at the two kerbonauts expectantly. The Ham and Cheese III towered above them, piercing the roof of the Vehicle Assembly Building. Technicians were busily applying duct tape and Bondo to the ungainly contraption. “It's really...†began Bill. “...Big.†finish Bob. “Ja!†beamed Von Kerman. “Ve had to cut a hole in the roof just to make it fit.†Bob and Bill looked at each other. Meh, he'll figure it out for himself when it was time to move the craft to the launch pad. “So um,†said Bill, “What happened to the Ham and Cheese II?†“Ugh,†said Von Kerman, “Don't ask. Now, since Jebediah Kerman is the most experienced kerbonaut, he vill be mission commander.†“Great...†said Bill and Bob together, rolling their eyes. “Ja!†Von Kerman continued happily, “It vill be, how do you say it, one big happy family up there, ja? Now zee next step in the process is to fill the tanks with highly explosive rocket fuel. Ah, here comes Gimblet Kerman with the fuel truck now!†“Eh, gotta go!†said Bill, “Left a pie in the oven!†“Er, um...†Bob said, uncomfortably shifting from foot to foot as he watched Gimblet fumble with the fuel hose, “...see you later, Doctor!†2. “What do you mean I'm not covered for space travel?!? I'm a kerbonaut!!!†Bill Kerman was on the phone with his life insurance agent. “Oh boy guys, this is going to be great!†Jebediah Kerman's eyes were popping with excitement, an idiotic grin plastered all over his clueless green face. “I'm bringing Scrabble, I'm bringing Twister, we can play charades...†Bob Kerman had a space-age ball point pen in hand, and was filling out his Last Will and Testament. “Darn KSC pen doesn't even write right-side up! This thing is useless!†“30 seconds to blast off. Secure all loose items.†Bill and Bob put away their phones and pens and tightened the buckles in their harnesses. “Now remember what they said in the pre-flight briefing Jeb...†“I know, I know...†Jebediah looked momentarily crestfallen. “'Don't touch anything'...†He brightened up, the customary idiotic grin returning to his sunny green face. “Hey, I snuck my banjo onboard!†“3... 2... 1... Ignition†“NOOOOOOOO!†Yelled Bob and Bill simultaneously as the great engines roared to life, crushing them back in their seat cushions, and Jeb began plucking out a very battered rendition of 'She'll be Coming Round the Mountain'. 3. *several hours later. The Mun looms large in the capsule windows* “I wish all three of us could go down there... maybe if one of you sat in the other's lap...?†Bob and Bill rolled their eyes. “Now Jeb, we've been over this several times already.†“I know, I know. There's only room for two in the munar lander, and someone has to stay to pilot the command module. Too bad. It's going to be really pretty down there... Which one of you is coming with me?†“You know, we hadn't thought about this issue..†Bill said. “Yeah,†said Bob, as they watched a quarter tumbled in midair, “flipping a coin in zero-G is kind of problematic...†A few minutes later, Bob (having lost the coin toss) and Jeb were safely ensconced in the Ostrich, the munar landing module. Bills voice crackled over the radio, “Good luck fellows.†“We don't need luck,†Jeb responded. “I'm piloting this thing!†“Hey Jeb,†Bob said, “didn't you have to bail out of the Ham and Cheese II yesterday?†“Yeah,†Jeb said. [more-or-less an actual Neil Armstrong quote] “Radar altimeter on-line,†Bob reported, “1000 meters and dropping... Jeb, are you paying attention?†“Look at me! I'm flying upside-down!!†“500 meters. 30 seconds of fuel remaining...†“100 meters. Rate of descent 25 meters per second. 10 seconds fuel remaining...†“I can make it do a loop-de-loop!†“20 meters... and engine flame-out. Brace for impact...†“Wheeee!†The spacecraft made contact with the munar surface. The Ostrich bounced twice, threatened to tip over, didn't, bounced a third time, and finally came to a rest on the vast munar plane. The landing gear, which had performed admirably so far, gave a sigh and sheered off, leaving the Ostrich balanced precariously on it's engine exhaust nozzle. “The Ostrich has landed.†Jeb said, his head swelling visibly with pride. “Let's go for a walk!†“Um Jeb,†Bob said as Jeb started unlocking the landing module door, “Shouldn't we pressurize our space suits first?†“Right, good idea!†Jeb never stops grinning, does he? The two kerbonauts clambered carefully out of their space ship. “Jeb, shouldn't you say something historic?†asked Bob. “Holy #@$% #@$% !!†said Jeb, “We're walking on the #@$% Mun!!!†They planted a flag, and gathered up a few mun rocks. “It's beautiful... magnificent desolation...†Bob said. “Kind of boring,†Jeb said, “Where are all the trees? Let's get back in the Ostrich and blast off back home.†“Uh Jeb...†Bob said, but Jeb wasn't listening. “All systems go or whatever... 3-2-1-BLAST-OFF!! … why isn't anything happening?†“Um Jeb,†Bob sighed, “You ran us out of fuel when we landed.†“Oh...†said Jeb, slightly crestfallen. “I say we split up,†Bob said. “I'll stay with the lander, you go look for help.†“I'm in command here, and you'll do what I say, darnit! ...I say we split up. You stay here with the lander, I'll go look for help.†“Whatever you say, Boss...†4. “I'm about to initiate my trans-munar burn.†Bill crackled over the radio. “Hang tight down there Bob, I'm sure Von Kerman will send a rescue pronto.†“Rodger that,†Bob said. “Mun Base Ostrich out.†5. Jeb was tired. He had been walking a long, long time. He couldn't even see the Ostrich anymore. Good old Bob. He's really good at Scrabble. He knows such big words. The jerry can was heavy in Jeb's hand. He switched hands, smiled and kept on walking. “There's got to be a gas station around here somewhere...†6. 'So long, suckers,†Bill Kerman thought to himself. He was on a free return trajectory. All he had to do was one short retrograde burn, survive re-entry, and he was all set. 'As soon as I get down,' he thought, 'I'm retiring. Get me a good ghostwriter and hit the talk-show circuit.' Methodical engineer that he was, Bill went through the pre-retroburn checklist out loud: “RCS- set. Navigation Computer- set. Throttle to 100%. Parachutes... parachutes... #@$% ?! Damn you Wernher Von Kerman, you forgot the parachutes!!†Bill did a quick course correction and plugged the numbers into the navigation computer. The good news was that he wasn't going to burn to death while he plunged through Kerbin's atmosphere. The bad news... “Look at that apoapsis... sheesh, they didn't even teach us numbers that big at the Kerbal Mail-Order Institute of Technology. And what's my orbital period? ...wow... it's going to be a long, lonely flight. At least I'll have some piece and quiet for a change.†Twenty minutes later, Bill was already missing Jeb and his Scrabble set. But not the banjo. Stage Separation Confirmed End Part Two
  6. how do you "use" part clipping? I hear people talk about it all the time, but I'm not exactly familiar with the mechanic.
  7. On a serious note this is a serious theory on Kerbals. Might not be safe for work, but this is written scientifically, be an adult about it. If you can't handle serious talk about sex, skip this post Kerbals are a trigendered mammaloid species native to the planet Kerbin, otherwise known as Kepler 23478945025 C. The Kerbal has a cylindrical head, wide mouth, and buldging eyes. It's tiny body is almost teardrop shaped, with short legs and huge feet, as well as long arms. It has four fingers on each hand. The Kerbal's lower torso is filled by a large lung, with the digestive tubes coming from the bottom and leading to the mouth. Contrary to popular belief, The Kerbal is not a plant, it's green skin is not for photosynthesis and no plant has ever been known to walk. The green skin is camouflage to protect it from the beasts of Kerbin, large predators such as the snowmonster, forest bug, and large shiny patches of kerbal-eating grass. Kerbal genders are Male, Female, and Uomale. The male has a penis that injects sperm into the uomale. The female has a vagina that receives fertilized eggs from the Uomale. The uomale has a cloaca which both recieves sperm and injects fertilized eggs into the female. The fertilized eggs, when in the Fallopian tubes of the female, is exposed to the female's sperm, completing the fertilization process. The Femertilized egg then travels to the womb, mounts itself, and has a fairly normal mammal-like pregnancy for up to a month. After a month, the embryos rapidly grow for another 4 months. At that point, the female bloats up to over 10 times her original size. The male and uomale must take care of, feed, groom, and clean the female, or she will die of loneliness, starvation, or infection. After 5 months, a litter of 8-18 Kerblings. They will become sexually mature in 10 years, and live up to 1,000 years. Males shall be addressed as "He, Him, or His". Females shall be addressed as "She, Her, or Hers", and Uomales shall be addressed as "Te, Yim, or Zers" Kerbals are a sentient, sapient species, and they are in the space age. They have landed themselves on their moons, Mun (otherwise known as Kepler 23478945025 C.1) and Minmus (Kepler 23478945025 C.2), and sent probes to every planet and moon they have discovered, although only two have yet reached their destination: Eve (Kepler 23478945025 , and Duna (Kepler 23478945025 D). They have yet to discover three gas planets (Kepler 23478945025 G, H, and I), and one dwarf planet (Eeloo or Kepler 23478945025 J) is not where they think it is. Kerbals seem to love each other, and divorces rarely happen. Marriages usually happen between Male, Female, and Uomale, although Homo and bisexual relationships do exist, and are not discouraged.
  8. If Kerbin blocks all your satellites, then yes you will lose signal. A conversation between satellites requires that both parties talk to each other.
  9. Granted, you have been entered into the Hungry Games. It's like the Hunger Games, but McDonald's always wins by making everyone too fat to compete. AND THEN SLENDERMAN. I wish whales could talk in all languages... and knew how to use harpoons >:3
  10. Hats of and big thanks to the KSP team from me too. There are so many trivial games out there, its so refreshing to find one where you dont succeed at everything at the first try. How many rockets already exploded, or failed some other way, parts forgotten, Kerbals stranded somewhere...but its just that that keeps me coming back. ´cause I WANT that rocket in Orbit and I WANT to rescue my Jeb from Mun and I WANT to get a satellite in orbit around someplace else...and the sweet satisfaction when the stable orbit is finaly established or the capsul with the lost son has safely landed back on Kerbin. Or, just the calming silence when floating peacefully in space high over Kerbin, the feeling of tranquilitiy is soothing. And they go further, being active in this forum and communicating with the community is an awesome bonus, some good games failed to be great because the devs did not talk to and listen to their community. So keep at it KSP team, I enjoyed every minute playing so far and I´m sure there are many more to come, thanks to you. Old Pete, signing off.
  11. Version 0.1b is up! This should be the final form of the module, next should be Allowing more than one parachute per part/module! Changelog: November 16th 2013 v0.1b -Fixed the issue where deploying the parachute below the full deployment height would play the second animations faster -Added sounds on both predeployment and deployment -Added a deployment timer that will show a countdown on the flight screen -Added a clause that the ship must go downards to deploy and that will show status on the flight screen -Fixed a few remaining deployment bugs -Changed the behaviour of the part GUI to only show when the action is available **Note about the FASA MM file: The animations for both Gemini parachutes don't work. I'll talk to frizzank to try and see what's up.
  12. I remember hearing talk that the baseline Saturn V-Apollo system lacked the Delta-V to enter Lunar Polar orbit. This gets me wondering, why does it require more Delta-V to enter Lunar polar orbits and by how much compared to a lunar equatorial orbit? I good question for KSP is could this difference be determined in in KSP with the Mun?
  13. Patience. I once launched a 6,500 part ship. From surface to orbit, it took me over two hours of real time. Progress so far: Found a design flaw while in orbit. I don't like junk in orbit, so I pointed retrograde and burned up my fuel. Talk about a one in a million encounter! My eyebrows hit record altitude when I panned around to see where I'd hit. Completely unplanned. Didn't strike a building, fell just short. But it surprised me nontheless. Retooling the lander module and relaunching now. Nah. Wouldn't be sporting. Though I am watching the mod with interest. Someday, who knows?
  14. Ok well there was talk about post Apollo 20+ missions being polar, up to 45 day mission using a Block III service module with up to 14 days on the surface. In KSP it took me about 3-4% more Delta V to do a Polar orbit over an equatorial orbit and all it required was a mid-course correction. I can understand that a window of return only comes every 14 days from polar orbit, but does it cost more Delta V to do?
  15. Welcome to the interwebs, put on your seatbelt and tinfoil hat. On a good note: the blinking issues I had been talking about earlier seem to have been resolved with this latest release. Good work! Please don't get too discouraged. Our passion for this game and this mod drives us a little bonkers sometimes, but nearly everyone has good intentions at heart. So don't take bug reports and gripes as attacks, most really arn't meant to be. As for Manley, he's a big time celeb now (lol), why would he talk to you? Try not to sweat it, you're doing a good job at resurrection of RemoteTech. You should be proud. Now where's my aero probe ? LOL j/k Best regards.
  16. The preliminary report for the HEAT-2 And a couple of update pictures. Btw, we have finally expanded our shop, we have gotten hold of more space since we where running out fast, so if you have a couple of spare dollars, to help with the rent - feel free to use our Donate page. Wired blog about our new facilities The 1600 is coming along... If anyone is in Oregon, Hillsboro. Stop by and hear Cameron Smith talk about the spacesuit he is building for us. http://www.omsi.edu/sciencepubhillsboro/111813 You can read an article here: http://www.explorersweb.com/polar/news.php?url=emigrating-beyond-earth-cameron-is-suiti_138187866
  17. Wow! So much talk about a dart board! Don't worry guys I havn't even decided where to put it yet. Just slapped it somewhere because it cheered me up. I don't think that kerbals are all just stupid! But I like to think of them as sometimes not thinking very far ahead. Also theres a difference between an interplanetary spaceship-constructing engineer and a bored astronaut on a 5 year journey to eeloo. I love the humor in this game, the way it incorporates trivial little problems into something so highly controlled and accurate as space travel. Think of the various pasties in the command pods, "P.S I ate all the snacks" or "stop using bits of metal as fuses, we have spares!" The game is kind of a mixture of cartoon and reality, I just have to try and find the right balance. Given the cartoonish aspect, I can accept it if a leak in an inflatable hab module can actually be sealed up with duct tape, which in reality is nonsense because the walls are made of dozens of layers of different materals and bladders and putting a patch on the top most layer would help as little as putting your finger in a hole in your spacesuit. So yea, anyway, I hear your concerns and will try to find a way that we all can live with.
  18. By now, I'm sure all of you have heard about the KMP mod, Kerbal Multi Player. I was wondering if anyone was interested in starting a Kerbal Space War and possibly doing a Youtube series on it. Let me know if you may be interested or just want to talk about it a little bit. I can host but no guarantee the internet will be of the highest quality. There would be mild role-play as well. Also, the game would be Vanilla.
  19. Sure thing! PM me about this so we can talk about it without anyone getting upset. Also, I too have ships daemon
  20. And that it's EXACTLY the first page that's about licenses, no more, no less. Unless this talk qualifiies to be about licenses. Anyway, great looking heat shield!
  21. Wow! Talk about being ahead of an issue. If they do run out of UF6 or DUF6 space, the boys on Duna can sit tight for a bit.
  22. With stock KSP, you have remote control of any probe no matter what provided it has power. Remote Tech is a realism and immersion enhancing mod. It removes the ability for the player to control vehicles unless the player has that vehicle connected to a relay network. Essentially, the mod is pretending that instead of some godlike being from beyond controlling kerbals and space probes, you're really a kerbal sitting behind a control desk somewhere. So if you can't get a signal to a far away probe, obviously you can't tell it what to do. Thus, establishing connections is they very core of what Remote Tech is about. Without a relay network, you can't so much as talk to the satellite on the other side of kerbin.
  23. I agree with this; from what I've seen, while it is possible to talk about a shorter distance, that smaller distance does not matter and has no effect (but correct me please).
  24. So as the title says, hello everybody! This game is really interesting, and so fun to play I thought I may as just have a little talk with those who are interested in space and science in general. Greetings from France!
  25. I can't say I really care. The way I figure it, I already had a google+ account anyway, same way as I have a gmail account by virtue of having a youtube account (well, now it's a google account like everyone elses, but it started off as a youtube account). The biggest difference to me is that I have no charecter limit, and I can change how visible a comment is. I'm not really sure why this bothers people so much. You already had a google+ account. I suppose their is some objection to the ever increasing integration of each google service into all the others as a general point of principle, though it makes perfect sense to them no matter how much people don't like it. The goal for them is to pace it slowly enough that people will go along with it. Remember how google makes it's money. There is no magical money fairy for companies that provide a bunch of useful services for free. They make their money from advertising, and their business strategy is nothing short of genius. The search engine collects information about the people who use it, which allows it to serve more relevant ads, which makes it more popular which means even more data collection. Google uses that information to target ads as well, and the resulting effectiveness makes them popular, which makes them wealthy. Youtube was acquired because they saw the potential of controlling one of the top 10 most popular sites on the entire internet and serving ads off it, a business plan which now earns them hilariously large piles of money every year. Now look at how Facebook makes it's money, and understand why they want Google+ to succeed. Facebook doesn't serve ads. They make most of their money selling user information (and uploaded pictures) to advertising agencies. Google+ has the same potential, so Google would naturally want to dominate in the social media market for that reason. The information can only make their own advertising business more lucrative, and a lot of that information would also be prime for them to sell to other agencies for TV and radio advertising as well. Aside from that, the more information they can control, the harder it is for anyone to compete with them. Facebook seems to be a tough nut to crack. Being the most popular is generally self sustaining. People use you because that's where everyone else is, so google needs to use any edge they have to try and take that position, and their edge is convenience. The more popular services they can tie to your google account, and the more those services can talk to each other, the more appealing one large google internet utopia is going to become. So yeah, that's (my) take on the why. It's another push to try and get people to use google+, so that they can make even more money. I'm sure they have more plans as well, it's not a company famous for rolling over and accepting second place. And, as it stands, other video hosting sites really aren't a viable alternative for the same reason google is having so much trouble dethroning facebook. It's the most popular site, with the most users and content. If you are looking to find a video, it's generally the best place to look, and if you are looking to reach the largest audience, it's the best place to host. And they have the most freedom to offer features free (and pay their popular video makers) because their ad structure is the most profitable. It's really hard to compete with a site owned by one of the largest ad servers on the web when that site is in a market that makes money on advertising. At the end of the day, I would probably enjoy youtube more if they weren't trying to capitalize on social media potential, and instead had the site designed strictly as a video hosting site. I think that depends though on how you use the site. I rarely comment and the like, so I'm not using it the way the site is designed to be used, and I don't really care.
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