Search the Community
Showing results for tags '-force-opengl'.
So, after some time i decided to pick up an old 1.7.0 install and decided to install some mods: - Airplane Plus (With Firespitter included) - KAS - Hyperedit - Near Future (Solar and Launch Vehicles) - Outer Planets Mod (With Kopernicus as it´s dependency) - RLA Reborn - Probes Before Crew (With Community Tech Tree as it´s dependency) - Hide Empty Tech Tree Nodes (Recommended for PBC) - Science Relay - Station Parts Extension Redux - Through the Eyes of a Kerbal - Kerbal Alarm Clock - Vessel Mover Some other mods: - B9
Announcing KSPRamSaver++. A forum poster here already did something similar to force OpenGL using an executable file. The problem is, their mod doesn't really go far enough. It stops you from adding extra command-line parameters such as -popupwindow. This mod has no such limitations. So without further ado: THE SAUCE THE LICENSE (That's MIT by the way) THE BINARY THE INSTRUCTIONS (and another copy of the license, just in case) This will only work for the Windows x64 version of KSP. I tested a 32-bit version and then adjusted it to fire the x64 executable. I do not have Win64 KSP, so in its cur