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Showing results for tags '-force-opengl'.
So, after some time i decided to pick up an old 1.7.0 install and decided to install some mods: - Airplane Plus (With Firespitter included) - KAS - Hyperedit - Near Future (Solar and Launch Vehicles) - Outer Planets Mod (With Kopernicus as it´s dependency) - RLA Reborn - Probes Before Crew (With Community Tech Tree as it´s dependency) - Hide Empty Tech Tree Nodes (Recommended for PBC) - Science Relay - Station Parts Extension Redux - Through the Eyes of a Kerbal - Kerbal Alarm Clock - Vessel Mover Some other mods: - B9 Part Switch (2 versions, for Near Future Solar Vehicles and Station Parts Extension Redux ) - Near Future Props But since then, i've been experiencing lots of crashes, probaly the results of RAM usage spikes during gameplay. I went into this forum and saw the suggestion to use the -force-opengl command. But everytime i use this command (and the -force-glcore one) the game immediately crashes when i start it. Any solutions? My PC specs: System - Windows 10-64Bit Ram - 4GB CPU - Intel Core i3 CPU 540 @ 3.07GHz Crash Logs: https://drive.google.com/drive/u/0/folders/1PJUryIyh7K5JUAPtst3OqqeLyLWYOd_v https://drive.google.com/drive/u/0/folders/12IqaetrsWTDsh3CP_2utNO1bwqWx-ZBl https://drive.google.com/drive/u/0/folders/18Snvq1k9OHWRw4vxSfG1j6sIIDDwgCDE
Announcing KSPRamSaver++. A forum poster here already did something similar to force OpenGL using an executable file. The problem is, their mod doesn't really go far enough. It stops you from adding extra command-line parameters such as -popupwindow. This mod has no such limitations. So without further ado: THE SAUCE THE LICENSE (That's MIT by the way) THE BINARY THE INSTRUCTIONS (and another copy of the license, just in case) This will only work for the Windows x64 version of KSP. I tested a 32-bit version and then adjusted it to fire the x64 executable. I do not have Win64 KSP, so in its current shape it is UNTESTED. No warranty implied in whole or in part. If it blows up, kills your kittens or utterly destroys your entire way of life, I am not responsible. Have fun. UPDATE Spotted a bug. Command-line parameters should have a space between them, herpaderp. More than one parameter would have broken. Even if I'm making a jokemod here, I at least want to make a jokemod that works properly.