Search the Community
Showing results for tags '.mu '.
I made a model in Autodesk 3ds Max 2018 (student version) and exported it as .dae. I imported it in Unity (2017.1.1f1), made the necessary adjustments and wrote the .mu file. This file is only 89 bytes big (which it definitely shouldn't be), and it does not load my model in KSP (the log says the file, config and texture all load). Is this a common problem, or can you tell me what I'm doing wrong?