Jump to content

Search the Community

Showing results for tags '1.0.5'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





  1. TL;DR: How can i get 1.0.5? EDIT: You can select prerelease and previous versions from the betas tab of the game's Steam properties. 1.0.5 should be available along with 1.1.3. Hello First of all I just wanna say this: I absolutely love this game, it's my favorite, it's like minecraft but in space. Most of all I love building planes, but there's this problem: since the wheel rework on 1.1 the wheels have become extra-bouncy and landing is very hard. I have to cancel my vertical velocity to like 0.5 m/s and even then sometimes I just bounce off the runway. It is very
  2. Greetings! It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it f
  3. Greetings! This is basically my initial first post to the K.S.P Community, however I have been playing since 2014. (0.90). I currently am running version 1.0.5 of the game due to the greater capacity of mods available at this iteration. Anyhow, I have a thing for aesthetically pleasing yet functional spacecraft capable of tremendous feats! Presently I have been working on a SSTO that can travel from Kerbin to a Station/Cruiser, refuel and undock, then head off to another planet. You might be intrigued by cruiser in the line above, I am still working out kinks in
  4. Greetings! After inspiration from the movie Independence Day: Resurgence I decided to build myself a Intergalactic Cruiser. Now, the reason this craft is utilizing 10m parts is basically because of the following reasons I came up with for myself: 1. Alien fighter jets seem to swat out regular fighter jets instantaneously, thus they must be protected inside the ship. 2. Larger size means larger engines and a lot more fuel, thus allowing this bad boy to essentially fly outside of kerbal galaxy 3. It's designed to replenish it's humongous fuel supply through ore mining/co
  5. Greetings! I have been playing K.S.P since 0.90 as of 2014. Throughout this period I have learned a lot ( from the rage had trying to make my first rocket get into space). Spaceplanes were by far the most difficult of my adventures but I believe I have mastered their creation by now. Rocketry is fairly easy to me and anything can be superlifted into orbit with a few giant thrusters and petal staging. If you notice my crafts they are all designed to be aesthetically pleasing to my O.C.D as well as functional/efficient. Anyhow, this is my repository for anything and
  6. So, I want one craft to go to Eve on a flyby, but dropping a science atmosphere probe to land there, then I want the main craft to go on a Jool flyby that hits the upper atmosphere and drops a second probe there, but I only have batteries and solar panels. How many solar panels do I need to transmit all data?
  7. IMPORTANT: FLOWERCHILD DOES NOT SUPPORT THIS if you ask FlowerChild for support I may have to continue development of my extremely long range ICBM's and test them on you DIRECTIONS FOR INSTALL I am saying to do this: Get a copy of KSP 1.0.5, and set it up as if you were going to play KSP 1.0.5. Do not use the 1.0.4 files. You should start with a clean install of KSP 1.0.5. Use CKAN to install ModuleManager, it should grab the right version. Download BTSM. Open the zip in your file explorer. Delete the ModuleManager DLL from the GameData folder in the BTSM zip.
  8. Title says most of my request, so yeah...also if it helps I'm going to most likely give a full rundown of the mods I run...incase some are incompatible with said Mods, you the community suggest. Also welcome to any mods that add parts that fit in with the list below Mods I use: KER (Kerbal Engineer Redux) KAC (Kerbal Alarm Clock) KAX (Kerbal Aircraft Expansion) SpaceY and SpaceY Expanded Procedural Wings Texture Replacer (Anyone mind telling me how to get custom spacesuits that I can create to install onto my game?) Transfer Window Planner Ra
  9. I've been trying to design a SSTO space plane to ferry crew and fuel to the small station I recently put in orbit around Kerbin. I can do it with rockets, but it just seems much more viable to me to use a reusable SSTO. I've read most of the good guides out there and I watched all the up-to-date youtube videos on the topic (More or less up to date, most of them were in version 1.0.4). Following all of the tips and instructions given to me I made a basic space plane with ~9km of DV. However, no matter what I try this thing won't get into orbit. My TWR is good, I accelerate fine, but when m
  10. Hi anybody, So, my KSP is acting freaky, flashing trippy colors, and loading to the wrong screen. Acting freaky: It's taking forever to load, but I do have a lot of mods installed. Flashing trippy colors: take a gander here https://drive.google.com/folderview?id=0B-QIUTsNSBTQemN0UFIwZGozX3c&usp=sharing Loading to the wrong screen: Instead of loading with an isometric view of the KSC, it loads to a view from the surface. I've had this problem before, but when I try to move the camera around, it fixes it. It stopped doing that recently. I am pretty sure that I have a
  11. Hi guys I really enjoy the new update of Ksp, but i want to keep playing on 1.0.5 until all the mods i use are updated. Unfortunatly i have no idea how to downgrade KSP from 1.1 to 1.0.5. If this even possible? Thx for your help
  12. Hey all, I decided to go back to the previous version using the option under the beta selection menu in steam. Steam installed 64 bit version of 1.1 along side the 32 bit version of 1.0.5 and this seems to be causing some issues. There are 1.1 parts showing up in the VAB/SPH when i had selected and loaded 1.0.5. Also, wheels do not respond to right clicking in the VAB/SPH and they don't respond to WASD when on the runway/launchpad. Is there an easy fix like deleting the 64bit files and folders? Is there a way to only download the 1.0.5 (32 bit) version without 1.1 (64 bit) piggybacki
  13. See title. I think it's the part loading that consumes time, but hey there are always one or more rooms or tricks to speed up!
  14. In a stock and a modded game My custom flag that's a 256x160 10.3 KB .png file is not loading into the game I have restarted at least 8 times and checked thats its in /gamedata/squad/Flags at least 5 times what have I done wrong
  15. So I made a Raptor replica, I hope you guys like it. All the info is in the craft description. THIS CRAFT REQUIRES NO MODS. Make sure to give me some requests. I'll take the most requested or most liked one. http://www.mediafire.com/download/ap9y4o7kggq4cnr/Lockheed+Martin+F-22+Raptor.craft Has airbrakes! Happy holidays by the way.
  16. OK, so, I've always wanted a Tumbler in KSP but either I couldn't download them (Nexters Lab) or they were outdated (heretic391). So I downloded heretic391's with a few mods, fixed it up, and now it works. I changed the wheels so they worked, too. The picture below shows the underside of MY updated tumbler, and the picture under that shows the top. Download and Enjoy! By The way, this flies, so... Just be careful, OK? Download- http://kerbalx.com/Concodroid/Batman-Tumbler This is stock, even though KX says otherwise.D
  17. I'm having an incredibly frustrating issue in the VAB. For whatever reason, the science lab is somehow attached to the N and S parts of the station, which themselves are somehow not attached to the central hub. I've tried changing the root to a dozen different configurations, but nothing has worked. I also tried changing the root and deleting the science lab, but then the central hub's attachment nodes disappear. The central hub was the first part that I placed, and I built outwards, so I'm not sure how this could've happened.
  18. Hi! With the pre-release on the horizon, one of the things I am looking forward to the most is that we can finally stop crystal-ball-gazing about the performance and get cold, hard numbers. I'm really looking forward to comparing it myself, but to do so, I need "representative" crafts. My question is, can someone share some crafts that I can use for benchmarking? Requirements: - Completely stock - 2 crafts with 300 parts, 1 craft with 600 parts - Should not break apart on physics loading - Do not have to actually go to space, I will use hyperedit. - One of the 300 p
  19. Currently under Development. Avionix's Planet Pack is a proposed mod that will add two or three star systems. Work in progress. I will continually update this page about what is proposed. This mod can be used with Avionix's Visual Pack. This is what we have so far: Version 1.0: Blue Star - Lumiere Hot Planet - Eden Venus like planet - Arion Rocky planet with no atmosphere - Vakishka, Moon - Artemis Gas giant - Idepus, Moon - Sar, Moon - Jana, Habitable moon, Ice moon - Powhatan, Cracked moon - Galba Ice planet - Irby Red dwarf - Pohlia Scorch
  20. Hi all, i'm currently having trouble running my ksp game, and i can't find any information on the internet.. my ksp game, updated to 1.0.5, freezes when performing orbital manouvers. Not every time, but most of them: if i'm entering time warp game blocks with the "cannot warp faster than x" message, so it maybe has something todo with entering time warp If i'm exiting SOI, entering SOI game blocks right before it. The game completely freezes, I can't do anything, but the task manager shows that cpu is being used as normal. ksp.log seems to be clean, no traces of errors
  21. Welcome to Avionix's Ship Exchange! Feel free to share your ships on this page!
  22. Here is the forum thread to my super awesome 1.0+ Visual Enhancement Mod. Guaranteed best pack in the world or your money back. >_Avionix
  23. When I play career mode, it always seems like I'm not getting everything I can out of progression contracts. I'm talking about the contracts from Kerbin World-Firsts Record-Keeping Society that only get offered once. Usually they have the most payout for their difficulty. I tend to get past around the "Fly ny Mun" point before it just skips to something far beyond my grasp at that point, like "Explore Ike." What is the best way to make sure that I get these contracts in order, without missing them?
  • Create New...