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Found 6 results

  1. Better Early Tree Download: Github - SpaceDock This mod tries to bring the concept of an uncrewed start, but it also tries to maintain the stock-like vibe of the tree. At the very begining, the nodes arrange parts in function of what the player will want to do next, to make a seamless, funny and grindless transition from Early game, to mid game. This tech tree is also designed to be used alongside both DLCs, and ReStock+... It may used without those, however, it may lead to some "gaps" in parts niches. As I wanted the tree to be the most similar to stock as posible, I tried
  2. I have the problem since a long time, I'm playing on a modded 1.11.1 install and everytime I go into the VAB and launch it works, or if I go into the tracking station it works, but if I want to launch a second time or go out of the tracking station and go into another building it doesn't work and I'm getting a NullReferenceException. I only have this problem in this modpack, I have never encountered it anywhere else. question: is the error message here sufficient for the locationing of the problem?
  3. I am currently in version 1.11.1 in ksp using some mods one of them and the procedural parts, but every time I enter a sandbox save the procedural parts are limited to 1.6 meters. Does anyone know anything?
  4. Hey I have installed RSS/RO/RP1 in KSP Version 1.11.1 and everything is working fine unless every time i test my vehicles with "KRASH" (mod) and I return then to the VAB the game crashes what is really annoying especially when you have to test a lot of stuff. I just want once a working Modpack that I can use then for a very long period and I am so close to it please help me with my issue. Here are some Log files in a Zip-file . https://www.dropbox.com/sh/dqvor74vhnwwzzp/AAD37R5px2gePgPIJnjKmfiya?dl=0 Best Regards, Christian
  5. Hello Kerbonauts! Kerbal Space Program 1.11.1 is live! This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode. Additionally, the construction panel now shows the manipulation weight limit and the assistants count, which will be useful to embark in larger in-situ engineering projects, plus several other cool things - like a revamp to the MK1 and Mk2 spot lights. The patch is also packed with bugfixes, mostly related, but not exclusively, to the 1.11 Some Reassembly Requi
  6. Hello, I have a problem with KSP 1.11.1, my rocket flame out are really small and transparent compare to 1.11. See the picture Here is 1.11.1 And here is 1.11 I used scatterer, boulder co and navi fish >Then, have a great day ! EDIT : I just see that I'm in the wrong section sorry for that!
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