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Found 14 results

  1. Jiraiyah


    CURRENT VERSION : I always liked the idea of box sat or the cube mods, but, for me, those two were not the thing I was looking for. Basically, what I wanted was an easier system to make cube walls for a satellite. Not only that, but having internal nodes to attach different parts to it would be nice. Unfortunately, no one did it, that the case until I saw a video on youtube and the person (Felborn aka bob fitch) had done something amazing and that was, adding few nodes to an existing stock part! That was when I decided to go for this idea, now, here you have it, a mod that ad
  2. NOTE: THIS PACK IS HEAVILY W.I.P. AND NEEDS YOUR HELP! The idea of Kerbol Genesis is a alteration of the stock system along with adding new stars, planets and moons that can be customized like a set of Lego bricks to make your own Galactic Neighborhood. @TheJangleMan has given me permission to use K.G.R. assets, so as such, I will use ALL of the assets, essentially creating K.G.R. Volume 2. Here is the current list of bodies. All bodies have names and descriptions, though these are subject to change. NOTE - When it comes to K.G.R. planets, I don't exactly know the orbits of the bodies, so
  3. Older version video demostration. Video review from KottabosGames (Thanks!) Dev album... Races! It is a Kerbal Space Program mod in which You can build and share air, land and water racetracks and compete to complete them in the shortest possible time. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin.
  4. Good day, all. I am facing a challenge with the fuel feed system and am hoping to receive some expert advice! This link is to an unmodded .craft file for KSP 1.3.1. The craft is the B payload for Operation Beach Head loaded atop a standard Aquila launcher/transit vehicle. Problem Statement: The lowest 3 engines ignite during the lift-off stage and are intended to burn out together. To make this work in KSP versions 1.0.5 (which it did), fuel lines had to be run from the lower tanks to the next-level higher *engines*, rather than the tanks above. (This was due to o
  5. Hello everyone! Kerbal Space Program 1.2.1 is live! Here's the changelog for this patch: =================================== v1.2.1 ============================================================ +++ Bug Fixes * Fix Maneuver Nodes not showing dV when target changes. * Fix highlighter chewing memory every frame. * Fix CBs being in different places in 1.2 by adjusting GeeASL. * Fix engine glow not originating from engine thrust location. * Fix for non-resettable experiments listing a reset cost. * Fix KSPedia inaccuracy about reentry friction. * Fix for drills shutting down when you
  6. I recently got a new PC and finally got around to installing KSP 1.2.1, however it doesn't seem that any versions of MechJeb currently work on the new version. Is there a version of MechJeb that is supported by 1.2.1 or something relatively similar to it that I can install? I don't typically use it, but it is helpful when I want to demonstrate circularization and load distribution to my little brother so I can explain the math and maneuvers without having to focus on flight.
  7. Hey, Have have a spaceplane with fueltanks next to each other, but i want one engine to use one tank and another to use a different tank Plane seen from the side ----< ----< Right now both engines (represented by '<') use the fuel from both tanks (represented by '----') and i was wondering if it was possible to disable the link. between the two tanks, since one consists of liquid fuel and oxidizer while the other dont. Thanks in advance!
  8. Hey, I have kerbal on steam, and want to update my save file to the newest version, without having to start a new career in the game if possible. I really dont want to start over and right now it aint showing the signal strength next the the fast forward bar as it should en the new update. If possible plz help, thanks!
  9. I played 1.2.1 for the first time today. when I went to the VAB, there were no parts. I tried the same in spaceplane hangar, with the same results. Then i opened a new game. The same happened. What should I do?
  10. I have frequent crashes in the VAB. When it happens it freezes my pc and I have to restart. The VAB and Spaceplane building are the only places I've had this problem so far. I have 8 gigs of RAM and am running the 64 bit version on Windows 10. I can paste whatever logs are needed but I'm not sure where they are located.
  11. Hey guys, I have a question and hope someone is nice and may be able to answer it. Since the update 1.2.1 my game crashes after some minutes of playing, I think it's 20-30 minutes. I have no mods installed and even tried to reinstall KSP, but it keeps crashing. I inserted the crash-report-files from the last crash so you guys can have a look at them and maybe tell me whats the Problem. Also I forgot to mention that this happens in the 32bit Version but also in the 64bit Version. I really hope someone can help me. error file: Unity Player [version: Unity 5.4.0p4_b
  12. Hello, It seems I just updated to 1.2, and I looked back and 1.2.1 came out already! I just got a new machine with a GTX 1060 6GB GDDR5 graphics card, and a i5-6600K CPU to go with it, so this computer is no pushover. I can run quite a few mods and with maxed out graphics settings in KSP now. I'm fairly new to modding in KSP, and I'm wondering what are the best visual effect mods to use to make water, terrain, atmosphere, and space more realistic. I know CKAN hasn't been completely updated to 1.2.1 yet, but I can wait. I've tried out a few vismods in the past, but I'd like to know wh
  13. Hello all, I wish my first post was not an error report, but that's how it goes. Here's what I've got: Running KSP 1.2.1 64-bit, Windows, through Steam. The game crashes a few minutes into the flight scene. The error.log gives this: KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:00000086. (The address being accessed changes, but that's about it.) Crash dump with output_log: https://www.dropbox.com/s/h5uehaz8xcjuh0q/2016-11-02_212130.zip?dl=0 Most recent crash dump (output_log did not generate): https://www.dropbox.com/s/
  14. I just checked in a freshly unpacked stock install and backspace (to reset focus in map view) doesn't seem to work now. Anyone else seeing this? Happy landings!
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