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  1. With kind permission of @blizzy78 , and continuing on from his excellent work, I've taken on this plugin which is otherwise essentially the same as before This is a minimalist plugin that allows to adjust the ambient lighting on the fly. This should come in handy when you can't see your docking ports because you forgot to bring lights. It should also be useful to Youtubers and streamers that want to brighten things up a bit for their viewers. This plugin optionally supports Toolbar Plugin version >=1.7.0 (no longer bundled with the download - don't forget to grab it separately if
  2. Hello there, I am the guy that (almost) never posts, but I wanted to help the community at least a bit, so here's a list of which mods have been updated to work with KSP 1.3 Disclaimer : Not all of the listed mods have been tested. Most have just been updated and I included them here. Reply with the name of any "compatible" mod crashing the game and I'l remove it, or with a mod not included here and I'll add it List of mods in the spoiler, sorted by alphabet in sub-spoilers. WARNING: It's really long By the way, I'll be updating this list as often as I can Last Update :
  3. I'm still pretty early in my first career game (been playing KSP for around 9 months, mostly in a science game, never done a career before). I just sent Jeb up for three orbits (a little challenge there, going to orbit with fewer than 30 parts), and after he landed, I accepted a contract to test a "Swivel" engine in flight above Kerbin -- 61-65 km altitude, 410-590 m/s, if I recall correctly. Okay, built a rocket (Thumper booster w/ fins, decoupler, "Swivel" engine, 400 tank, decoupler, Mk. 1 pod, Mk. 16 parachute) -- pretty basic stuff. Launched Val almost vertical, staged away the
  4. Procedural Pods Tired of monotonous command pods in KSP? Want to go to space (or not) in style? Introducing Procedural Pods, your one-click solution to fancy Kerbal canisters! With Procedural Pods, you can create command pods of any shape and texture, as long as they are available for Procedural Parts. Use this to imitate real-life capsules, or create your own! Review by Kottabos Thanks a lot, Kottabos! Pictures Procedural Command Pod with airlock door by Tiktaalik's Airlock Collection A white procedural pod with decorative
  5. The Challenge Planet Pack(CCP) is A Kopernicus-Based Modification that adds a total of 4 New Objects(As of v 0.1). From the hottest oceans to the lowest gravity, CCP is sure to give some challenge! [more soon] Note: When Downloading V 0.2, download 0.1, run it once, and then replace the textures provided by 0.2. Download from Spacedock! Compatible mods : OptionalAtmosphere by @SamBelanger This mod is interesting... Development Thread V
  6. Title. I wanted to spice things up a little bit on my KSP install to make it look better. What mods are good? which ones do you use?
  7. While this pack has been discontinued since 1.1.3, I have tested it and it still works fine on 1.3.1. I have also changed the version # to 1.0 to signal the end of development. I have updated and bumped this forum thread one last time for if anyone's interested. You can visit the forum thread for InterKalactic 2 here: (Original Description) This Kopernicus planet pack puts all of the old KSP bodies into new locations, plus adds 2 new ones. More will be added in the future. The goal of this pack is to make sure there isn't a single planet in the game that isn't worth visiting.
  8. Hi all, This is a challenge meant more for the newbies however given what I did the other day it might also be interesting for the experienced as well. Basically, perform a rendezvous maneuver with two crewed craft in a new career save in as little amount of launches... Without upgrading the tracking station. (Fulfill the Contract Explore Kerbin - Rendezvous). Rules: 1. Open a new career save on Normal Difficulty (you can have any G-Force or CommNet options on, doesn't really matter). 2. Never upgrade the tracking station. 3. No mods allowed. 4. KSP 1.3,
  9. So I've seen these optimal engine charts for helping select the best (set of) engines for a mission/craft, based to the TWR and Delta-V requirements, and (tried to) use them extensively to design long range missions and the like. Until I noticed that these are all horrifically out of date! https://meithan.net/KSP/engines/: for KSP1.1.1 https://imgur.com/a/OS6bk: for KSP0.23.5 So I am looking for some up-to-date charts, some tips on an at-home version of meithan's chart, or failing that, contact information for meithan so I can help update his web-app.
  10. I've crashed my game every single time i've gone into fullscreen mode on Kerbal Space Program 1.3. I'm trying to figure out if it's a problem with my computer or the game and if there is an easy solution
  11. Adds a button in VAB/SPH to add the mass of a Kerbal to the External Command Seat. That's it. Mass added is temporary and doesn't stick around. Enjoy accurate dV and mass representations! Download from SpaceDock Source Code under the MIT License
  12. I made this video tutorial which should help you install all visual mods for better textures, clouds, reflections, etc. If you have any questions leave it under this forum post or in the video decription and I will try to help you.
  13. I know this question had probably been asked many times, but I want to know what graphical mods I should get for my 1.3 install. I've seen many great mods, but I've had lots of trouble getting them to work with the latest version. What are you guys using? Thanks for the help!
  14. KSP: 1.3.1 Windows 10, 64bit Problem: I updated to soon. Mods installed: Way too many. Reproduction steps: Update do 1.3.1 without thinking it through. See that all the mods you need for missions you were actively working on are as suited to version 1.3.1 as mercury-thermometers are to commercial airliners. Log: Not really necessary, nor useful. Okay, to put my question, as elaborated above, as simply as I can: How can I revert to 1.3? Technically, I actually know. Get the 1.3 installer, backup the "ships", "saves"
  15. I finally got my latest video done from my biggest mission so far where I visited all KSP easter eggs with my friend on local ksp server (KSP dark multiplayer). So if anyone is interested you can check it out and tell me what to improve or your opinion. OR I made also longer version of it just in case you want to see me and my friend how do we made our small KSC with all hardware and some timelapses. https://youtu.be/QASo0D_Spl8 My home KSC
  16. Feel free to Join the KSP Planet Mods official Discord! Features: Live support Screenshots Voice Chat Fun System(ic) Body Colection Now looking for volunteer to translate into Russian. If you would like it in another language that English, French or Russian, please tell me, or volunteer. No volunteering anyone other than yourself. A Small Planet Pack. It only contains Iontopia, a minmus like object orbiting Kerbin at 35 Mm. It is very rich in a strange new substance called Zenon, which can be relatively easily refined
  17. Hi, So, I'm trying to scale the model for one engine to fit the 3.75M form factor. The original model is 2.5M, and I would like to resize it in the CFG so that both the attachment nodes and the model scale to match. Anyone know how to do this? Thanks!
  18. Hi, So I'm working on making my Fusion Tech mod all pretty. I'll probably use one of Nertea's Near Future Magnetoplasmadynamic Engine models if he/she says I can use them, but I'd really like to change the exhaust plume to something more fitting. Does anyone know where I can find a list of all the engine animations and how to make my engines use them? (preferably with screenshots) Also, if anyone knows of plume animations that are REALLY big and fiery, it would be great if you could direct me to them. Thanks, UbuntuLinuxKing
  19. I can not find this part in the technological tree. Saved ships they already own, can not be thrown (even in the sandbox). How will I recover science from my probes? Note: Sorry for spelling errors, I'm translating on google.
  20. I'll just put this here as a record of troubleshooting a problem with KSP 1.3 on Linux Mint 17.3 Cinnamon 64-bit. I hope it helps someone else, someday... Hardware: Sandy Bridge i7-2600, 12GB, 1TB, GXT1050 (2GB VRAM). Shell: Bash. Process to produce the problem: $ cd ~/games/ksp_1_3/ # folder to which KSP 1.3 was unzipped. $ ./KSP.x86_64 Result: A completely blank/dark grey screen flashes up a couple of times, and then I am returned to the command line. A core dump is produced. $ echo $? 127 $ find . -type f -name "*.log" $ #no results.
  21. STOCK BOMBER CHALLENGE Challenge: Make a bomber that drops as many bombs as possible! Rules: 1. stock ONLY 2. no F12 menu 3. no mods that add or modify parts! i should be able to fly the bomber if you gave me the save file! mechjeb, KER and other info/visual mods are ok 4. you bomber should be able to bomb the inland KSC and because we are savages, they do not have to return!(unless you want extra points) Points: 1 point/mini bomb: mk0 liquid fuel tank(FULL TANK) with a small nose cone/fairing on each end 2 points/regular bomb: mk1 liquid fuel
  22. ATTENTION: The Curseforge link has been removed since I no longer have the time to maintain it. Anyone who would like to maintain the Curseforge page, please PM me. This is mainly a repackaging and expansion of DeltaDizzy's Flag Pack. It consists of 11 flags by me and 14 by @cratercracker. Now compatible with Decal Stickers by @blackheart612. blackheart612 had no role in this mod's development. If you encounter a bug, report it with the Github Issue Tracker. If you don't, it will be ignored! You can use it in 1.3, but it has not been tested. cratercracker's flags are marked w
  23. Sup, I've just got my new computer and tried to start KSP after redownloading all of my mods via CKAN. I have KSP through steam and when I try to launch it (64 bit) it spends about 5 minutes loading then crashes. I've read through the logs to try to pinpoint which mod(s) were causing the issue and (this is embarrassing for me as a software engineer...) I can't make sense of them for the life of me. One thing I'm fairly confident on is that it's not a memory issue. I've got 16GB of it running on the 64-bit version of the game so it really shouldn't be an issue. I also
  24. Title is pretty self explanatory. CTDs on launching or when trying to load a scenario. 1.2.2 was robust and handled mods properly, now I can't even play with 15+ up-to-date mods. No CKAN. This is frustrating as heck. Here's a list of the mods I'm currently using and the last CTD log. Looking forward to an answer. Mods list: Error log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:013eab22. Error occurred at 2017-08-20_020454. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.e
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