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  1. I know this question had probably been asked many times, but I want to know what graphical mods I should get for my 1.3 install. I've seen many great mods, but I've had lots of trouble getting them to work with the latest version. What are you guys using? Thanks for the help!
  2. Earlier today, I decided to update my game to 1.3, because two of my favourite mods, BDB and Tantares, were updated exponentially, and I couldn't just sit there and gawk at the beautiful new parts without eventually deciding to go and update to the current KSP version. So, here's my question: What are the essential mods you need to update to have 1.3 work without crashing on startup? I already have modulemanager, Firespitter, BDB, Tantares, KER, and Cryogenic Engines updated to 1.3, but my game still crashes while loading. (Just so you know, I have a heavily bloated install of mods) I do have Ven's Stock Revamp installed, but there's no updated version for 1.3, and, even if I did, last time I updated it it broke all my crafts, so, I'm kind of trying to avoid that... EDIT: Nevermind, I've found the problem after a long and drawn-out process of elimination; It was an out of date Waypoint Manager.
  3. The Challenge Planet Pack(CCP) is A Kopernicus-Based Modification that adds a total of 4 New Objects(As of v 0.1). From the hottest oceans to the lowest gravity, CCP is sure to give some challenge! [more soon] Note: When Downloading V 0.2, download 0.1, run it once, and then replace the textures provided by 0.2. Download from Spacedock! Compatible mods : OptionalAtmosphere by @SamBelanger This mod is interesting... Development Thread V
  4. KSP crashes within an hour of starting, sometimes silently, with seemingly no rhyme or reason. I've seen it happen mid-flight on Kerbin, when reverting, and in the SPH. I have verified my cache in Steam to no avail. The error is always either KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe or mono.dll caused an Access Violation (0xc0000005) in module mono.dll This looks a lot like bug #15646.
  5. Ok, this is attempt number umpteen to fix this. I could seriously use the help at this point. Ever since I upgraded to 1.3, my game will not launch. I've removed all mods that I can find that aren't 1.3-compatible in CKAN, and yet I'm still crashing to desktop during the initial loading screen. If I completely empty my Gamadata folder (except for the Squad folder, naturally), the game works... but even using (from what I can tell) all "1.3 compatible" mods, I'm CTDing every. single. time. Can someone take a look at my output_log and tell me what the heck is causing this issue? Thanks in advance. Log found HERE
  6. Hi all, I spent around 2 hours building a large battleship with SM Marine, WW2 Warships and NAS, and when I launched it, I just heard a large explosion, the screen went black, the altimeter went blank, and, because it's the Hell Kraken, the navball, instead of the blue and orange, was just black. Every few seconds the game would freeze, and I just closed it. Because the game didn't crash, but I encountered a serious bug, it didn't provide an output_log. Suggestions and possible fixes?
  7. For context, i have a list of mods installed Near Future Propulsion Near Future Solar MKS Colonization SSTU Trajectories Kerbal Engineer KIS 1.3 version Module Manager So what's the problem. At each startup, at the pre-init phase. The game crashes all of the sudden and this repeatedly happens.So this is the log Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:01100e18. Error occurred at 2017-07-04_115838. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by funny_000. 61% memory in use. 8097 MB physical memory [3089 MB free]. 9377 MB paging file [2915 MB free]. 134217728 MB user address space [134216132 MB free]. Read from location 00000000 caused an access violation. Context: RDI: 0x3b0cb570 RSI: 0x35ed9290 RAX: 0x00000000 RBX: 0x00000007 RCX: 0xfffffffe RDX: 0x00000069 RIP: 0x01100e18 RBP: 0x00cfcdb0 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x00cfccb0 SegSs: 0x0000002b R8: 0x1aaf369c R9: 0x00cfce28 R10: 0x3b0c9040 R11: 0x00cfcc40 R12: 0x3b0cb6f0 R13: 0x00000053 R14: 0x48cb1a40 R15: 0x00000002 Bytes at CS:EIP: 48 8b 10 48 8b ce 48 8b d8 e8 4e f7 ff ff 48 8b I tried KSP x64, but it came back with the same log. Also force opengl didn't either Is there any solutions?
  8. Before: returning from jool doing burn to return to kerbin. Had to turn off pc, (had other things to do) . So I quick saved (f5) and pressed the exit game button. In game Pop up says it saves automatically. Close down computer on ksp menu. (The one with the kerbal on the mun) bug: open ksp looks normal, press load save and press on my save game and press load. Nothing happens. My other savegames work. But I can't open this one. Not shure what to do. I can't find where the f5 quicksaves are stored in the game files. mods :kerbal engineer and kerbal reusability expansion. im in ksp 1.3
  9. It's been a while since Ive played ksp so I jumped on the other day and had seen that the game was updated to 1.3. I began playing and as soon as I started up a game I was on the ksc screen(where you can choose buildings) and I noticed that the sun didnt move around smoothly like it always had done, it was jerking around (heres a video of it https://www.youtube.com/watch?v=icTd8nG9cpM) This issue also happens when you are in orbit around other bodies. I put a random probe in a close orbit around the sun and it still proceded to jerk around in its spot( a video for that https://youtu.be/f3keimKkGv0) After this occurred I deleted the game and redownloaded it, only to be presented with the same issues. The videos have been taken off private
  10. Hey everyone...and for those of you in the US (or just prone to celebrating) happy 4th of July weekend! Over the past months I have been playing KSP daily. I have been using CKAN to mess around with dozens of mods, and most notably I have been helping @The White Guardian beta test his massive Evolution mod TWG is making a massive overhaul of Evo, so I thought this would be a good time to unisntall everything, update KSP to 1.3, pick some new mods for the future (I want a very simulation-like experience with life support, stage recovery, and failures etc). So I uninstalled and deleted everything and then reinstalled KSP and CKAN. Every time I do that and go to play the game stutters terribly. I can go up to a minute without one, but sometimes it pauses for three seconds every 10 seconds. I did free flight the other day and it was less common, but on my career mode every time I tried to do some SCIENCE! it paused, thought about it, then eventually decided to go ahead. But that was for every experiment. It basically made it a science slideshow. Is there anyone here that has any idea what could be causing this or that can help me fix it? It's not my PC, let me say that (6700K, GTX 1070, 32GB ram, SSD) as it never did this before anyway. I have a very long list of mods, but it's not more robust than it was necessarily. Let me know if anyone has suggestions or can help me with this. I would be happy to provide a mod list if necessary. Thanks! EDIT: forgot to mention I've uninstalled and reinstalled several times and it still happens. It also happened with stock planets and another planet pack.
  11. I am fully aware that this question has been asked before so I apologize, but every forum post I've found has not worked for me. I am a heavy modder but this problem never happened to me before the 1.3 update. I've tried loading with mods only for 1.3, verifying game files via Steam, reinstalling KSP, and wiping KSP clean. However, after Module Manager finishes, the game just crashes and the error log says it has to do with mono.dll. Here are the logs: https://www.dropbox.com/sh/8c4vop3nklfpevb/AAAxG1PMPODUV-TjFgQqdutNa?dl=0 If it helps, it seems KSP crashes on the first mod that adds aerodynamic parts (or possibly parts in general).
  12. I keep getting the comm-net connection lines drawn in flight mode. About half the time when I switch from map to flight view I see a fat green line stretching off into the distance. Is it some kind of bug or is there an option somewhere that will disable it?
  13. I've looked in the folders for Kopernicus planet packs and found out that they contain no dlls, only cfg and info files and textures. So why are 1.2 Kopernicus planet packs not working with 1.3, and how to fix that? Cfg files are text, so it might be just a find and replace thing, or am I wrong? Particularly I'm bothered by the fact that there's no other star systems translated into 1.3, only the rekerjiggers of the Kerbol system. I want to do this reconfiguration myself. How to do that and what do I have to edit?
  14. When someone wants to add a new language dictionary to KSP 1.3, they make a short plugin that tells KSP what language ID to use and provide a dictionary.cfg for that language. But what happens when an add-on that supports localization doesn't have a dictionary for that language? Does KSP fall back to some default for those?
  15. The Internet Problem I looked at the weekly challenge and said, "This will be easy!". I was wrong. At first, I took what I like to call the direct approach. I decided to modify a Stratolauncher to carry the groundstation. I quickly dismissed this idea due to aerodynamics. I then thought to build a cargo plane. Then I realized the Stearwing A300 existed. I used it instead. Whenever I tried to eject it out the back, the antenna struck the tail and exploded, since a part of the tail sticks down into the cargo bay. I moved it into the BOMB BAY. It fell back into the cargo bay upon deployment. With its parachutes, it descended safely into the ocean with no damage from a height of 3km. Then I realized it had to land within 200m. *sigh* I downloaded Bon Voyage. Will it work now? Can I drive it into Position? Find out next time! Oh yeah, I have to make a truck!
  16. ATTENTION: The Curseforge link has been removed since I no longer have the time to maintain it. Anyone who would like to maintain the Curseforge page, please PM me. This is mainly a repackaging and expansion of DeltaDizzy's Flag Pack. It consists of 11 flags by me and 14 by @cratercracker. Now compatible with Decal Stickers by @blackheart612. blackheart612 had no role in this mod's development. If you encounter a bug, report it with the Github Issue Tracker. If you don't, it will be ignored! You can use it in 1.3, but it has not been tested. cratercracker's flags are marked with the prefix "CC". Mine are Marked with the prefix "DD". It is compatible with all versions of KSP that support PNG flags. It only contains flags and the config files for the Decal Stickers. My flags were made in paint.net, and cratercracker's were made in MS Paint. Examples: All code is licensed under GPLv3. If you have contributions or suggestions, comment here: https://github.com/DeltaDizzy/Lambda-Station-Decals/issues/2 DOWNLOAD: Github These mods can improve your experience: You will need this if you want to take advantage of the compatibility. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  17. Hey I`m running a fairly heavy modded version of KSP and most recently I got crashes as soon as I try to launch something. I can view/build the vessels in VAB but as soon as they are loaded on the launchpad the game crashes. The error log is here: Error Log I hope it`s of some help and someone can help me out on that problem. greetings, Tuck Edit: Through try and error removing parts I found out it`s a problem with a specific part pack (ModularPods). I don`t know if it`s not compatible with other mods I got or a problem of the pack itself. But not using parts from it resolved it. @TiktaalikDreaming tagging for you to see.
  18. Hello people of ksp! I have been having a problem with loading up ksp. its in both 1.2.2 and 1.3, and here are the mods I have: BDArmory, Cameratools, Hullcam VDS and scatterer. How do I post the crash log? thanks.
  19. So I'm running a fairly heavily-modded installation of KSP. Upon the most recent update to 1.3, I can't get past the initial loading screen. Everything seems to be going fine, then *poof*!.. crash to desktop. Can someone with more technical skill than I take a look at my log and tell me what's causing the trouble? I figure it's a mod that hasn't been updated for compatibility yet, but I don't know how to tell which mod... Thanks in advance! Log is located here.
  20. I noticed in KSP 1.3 that parts using ModuleResourceHarvester type = 2 (atmospheric) no longer appear to harvest any resource if surface speed is exactly zero, such as if the craft is attached to a launch clamp or has wheel brakes engaged. If there's any motion, such as a heavy craft wobbling on its clamps, or with brakes engaged but can still be tilted side to side, then it'll harvest the resource. This seems to happen regardless of abundance. This differs from air intakes that can still take in a fixed amount of IntakeAir if perfectly stationary. I originally tuned my harvesters to match whatever the corresponding air intake would harvest in IntakeAir while stationary, then re-tuned that to match the IntakeAir rate times whatever MinAbundance was (assuming MinAbundance and MaxAbundance were equal). Now it seems I'll have to re-tune that based on a fixed non-zero speed. Or maybe there's an option for a stationary atmospheric harvester to still work. Where can I find changes to ModuleResourceHarvester?
  21. Hello, I'm running the steam version of KSP and while I am able to run the 32bit version any attempt to start 64bit has resulted in an instant crash before even entering the loading screen. I have attempted to start in clean versions of both 1.3 and 1.2.2 to no avail. I am running 64 bit windows 10 version 1703 build 15063.296 with 16GB of RAM, Intel i7-4790 and a Geforce GTX 1060 SSC with MSI afterburner v. 4.3.0 and Rivatuner at v.6.5.0. 1.3 Crash logs https://www.dropbox.com/sh/aolcfj8fbd9qvy1/AABDny17Kkn5LMP8dYe1SU-ba?dl=0 1.2.2 Crash logs https://www.dropbox.com/sh/pjo20itxn51rlde/AAAxTrAEE9lmh-1CGqyJGOLwa?dl=0 If any other information is needed please ask. *UPDATE* Updated Rivatuner to 7.0.0 Beta 19 and Nvidia driver to 382.33. Issue has subsided, remove at earliest opportunity or leave open for future reference.
  22. Hello there, I am the guy that (almost) never posts, but I wanted to help the community at least a bit, so here's a list of which mods have been updated to work with KSP 1.3 Disclaimer : Not all of the listed mods have been tested. Most have just been updated and I included them here. Reply with the name of any "compatible" mod crashing the game and I'l remove it, or with a mod not included here and I'll add it List of mods in the spoiler, sorted by alphabet in sub-spoilers. WARNING: It's really long By the way, I'll be updating this list as often as I can Last Update : June 26th, 2017
  23. Dear KSP Team, KSP was working fine for me for months, now with the 1.3 it's crashing at every start at the same loading step ( I think after asset-loading). Here's the stack trace:
  24. So here I am again, lets hope I don't abandon it again This is my first career in 1.3, so it will be a report from the early part of a career to whenever I feel like ending it (hopefully a very long time) I already have the next part almost ready!
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