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Found 21 results

  1. Our researchers were digging in the Kerbal History of Space Flight and they tumbled over some long forgotten parts. Thanks to the work of our researchers and engineers here are the old parts from KSP. Download: SpaceDock Curseforge (3.7 available) Github Kerbal Historical Institute 3.7 is here!!! NEWS: - Updated the mod site after a long pause from KSP. It is still mostly working in 1.4 - Kerbal Historical Institute 3.7 is released. - Kerbal Historical Institute 3.6 is released. - Kerbal Historical Institute 3.5 is released. - Kerb
  2. Original tutorial on my website: https://goo.gl/iKnDfp Graphic Mods: SVE forum: https://goo.gl/cn1JwC SVE download link: https://goo.gl/Qpd3Bi SVE Textures: https://goo.gl/hJkXEx EVE Download: https://goo.gl/a4NPTM Scatterer: https://goo.gl/Jb9vGg Kopernicus: https://goo.gl/3CCizu SVT (planet textures): https://goo.gl/g5CgZv SVT Comparison: https://goo.gl/6riT8W Stock Part Revamp (better part textures): https://goo.gl/JCDmZQ Stock Part Revamp comparison photos: https://goo.gl/btPr3b Real Plume: https://goo.gl/XbjjPS Smo
  3. In 1.4 now, you can change the design and model of certain parts (variants). Most parts have 2-3 basic stock variants, but I see some people on here, and on the internet, using much more. How can I add additional part variants to certain parts? I see in the VAB and SPH, when clicking on the arrow in the top left corner to open the sort parts page (not sure if this is the right name sorry), there's a tab with other variants, though I don't know how to add them to parts, or add more variants. Thanks!
  4. I have noticed a great gaping hole in the KSP modding community. We have a devastating lack of Optimization Mods, for players like myself who have lower end PCs, KSP can be more like a slideshow than a game. What I am looking for is a mode that does for KSP, what Optifine did for Minecraft. Does anyone know of any mods for 1.4 or newer that do this or any projects that are working to build a mod like this? Cheers!
  5. An open letter to Take Two Interactive: New York, we have a problem. Before I get in to that, just a little bit about myself; I’ve been a professional software developer and IT consultant for over 30 years. In my career, I’ve read hundreds of EULA’s, often on behalf of my clients. I have even written three or four of them, and many more Software Development Agreements (specifically the sections covering what the software will and won’t do and what our responsibilities were if it fails). Our company lawyer once actually told me, “If you ever get tired writing software, you could alway
  6. Ok, maybe I'm missing something really obvious, but I've been playing 1.4.x since release and the Mission Builder expansion as well, but I can't find the engine plates. In my Career save, I've unlocked almost all items, but I can't find anything called an engine plate.
  7. Honestly, when i saw 1.4 and the features coming with it i got excited. But when i found out my computers a complete potato for 1000th time i wondered if it is on consoles. Not to my surprise it wasn't. Please bring it to enhanced edition!
  8. Не обновляется игра до 1.4. Точнее скачивается обновление после чего Стим пишет что обновление отменено и начинает качать его заного, проверял целостность кеши, переустонавливал, но не помогло, скачивается только 1.3.1 нормально, а дальше не идёт, писал уже и в супорт стима, тоже нечем не не помогли, уже почти отчаялся, что зря купил ДЛЦ? Надеюсь хоть тут мне помогут
  9. I've been seeing conflicting things in regard to kerbal engineer redux and kerbal alarm clock. On spacedock, it says that kerbal alarm clock does not work in 1.4, but i have seen many people use it in 1.4, and the same goes for KER. do they work or not?
  10. I've been wanting to know is 1.4 coming to consoles?
  11. I noticed after upgrading to 1.4 (and now with the Making History DLC also) that I am having trouble unloading vehicles that previously had no issues. To be specific, when unloading (and sometimes while loading) rovers with deployable equipment, like extendable solar arrays and heat radiators, the equipment just breaks for no reason. This seems to happen regardless of whether or not the equipment overhangs the rest of the vehicle. In other words, I can have a solar panel array recessed into the design of the overall craft and it still breaks as if coming into contact with the side of th
  12. was on KSP's steam page and noticed this: Upon closer inspection, it seems it's not for sale anymore? I wasn't planning on buying it anyways, but what's going on?
  13. Hi All, First for the required info: KSP Version: I'm running in Linux Mint 18.3 (64 bit), and the game is running via steam; From BuildID.txt: 02077; From readme.txt: 1.4.0; Detailed explanation of what happens: I run the game and i get a VERY brief window which closes immediately, this is with both the 32 and 64 bit versions, reverting to v1.3.1Ican play no problem. No need for screenshots or save files as the game doesn't run Player.log: System specs: I run a Lenovo L512 laptop; Chipset: core i5 430M;
  14. So I'm running two separate orbital labs, one around the mun and one around kerbin and every time I go back to check on them after moving one of my deep space probes forward 30-40 days (don't want to miss out on the accumulated science gains) I find that instead of their batteries being fully charged or nearly so they are almost always nearly empty. Now I know I have enough charging capacity to keep them fully powered even while running research so I'm wondering if this is a bug or something else.
  15. It seems KSP 1.4 is not prepared to use the ForceDx11 or D12 options. I have been using the force dx11 on previous versions of KSP without issues. DX11 helps a lot with memory consumption
  16. Hi everyone! With the new 1.4 I restarted the game to do a spaceplane only career. Unfortunately a lot of contracts are now bugged, here some examples: "Escape the atmosphere" is impossible to complete Some survey points are not obtainable (maybe i can get one out of three, yes I have checked the conditions) Some tourist contracts conditions (like suborbital) can't be completed Some tourist contracts can't be closed, but I have bringed the tourist back home In addition, sometimes when I quickload, I get like 300000000~ funds, 30000~ science and full reputation.
  17. On KSP 1.3.1 I used the output_log to find the debugging port and see a more detailed logging. It seems that in 1.4 that logging is removed. Is there any way of putting it back on?
  18. The re-entry effects appear not to be sorted, but instead appear to be rendered last, resulting in them not being occluded by vehicle parts. The KSP build was stock 64bit, running on Windows 7 64bit, using a 670 GTX graphics card.
  19. Hi all. With the addition of 1.4 update I recently had the following error message 'incompatible version of ksp' and a prompt to delete my save game. Needless to say, this was undesirable as I have many hours clocked on my save. The solution for me was to create a NEW career mode (new save). Then transfer the quicksave.sfs files from my corrupt save folder into the new game folder and load the quicksave from within the new game. Oddly the files are the exact same but KSP rejected my old save folder. (I even gave my new folder the same name) Not sure if it was the craft files as
  20. Hi all, This is a challenge meant more for the newbies however given what I did the other day it might also be interesting for the experienced as well. Basically, perform a rendezvous maneuver with two crewed craft in a new career save in as little amount of launches... Without upgrading the tracking station. (Fulfill the Contract Explore Kerbin - Rendezvous). Rules: 1. Open a new career save on Normal Difficulty (you can have any G-Force or CommNet options on, doesn't really matter). 2. Never upgrade the tracking station. 3. No mods allowed. 4. KSP 1.3,
  21. Hello everyone! Continuing the endeavor of bringing KSP to as many people as possible, we are proud and excited to announce the release of Kerbal Space Program 1.4: Away with Words MK-2! The game has been fully localized in 4 additional languages: French, German, Italian and Portuguese-Brazilian. Texts, keyboard layouts, UI and textures were carefully localized to keep the essence of KSP in every language, so that even more players are able to enjoy the Kerbal experience in their native tongue. But that is not all! Kerbal Space Program 1.4: Away with Words MK-2 includes a broad
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