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Showing results for tags '1.5.1'.
Found 5 results
Omega's Stockalike Utility Vehicles: OSUV [1.5.1]
Omega482 posted a topic in KSP1 Mod ReleasesOmega's Stockalike Utility Vehicles A vehicle mod replicating the Yellow utility vehicles as parts. Features: 15 Vehicle parts for the yellow utility vehicles Parts include Mesh Switchable crates and container props! Stockalike, uses the internal squad textures! Can't get much more stock than that! Low RAM usage. No textures are needed for this mod. It uses textures that are already installed with KSP. It should be a very low impact on load times. This mod aimed to give the player access to the Yellow utility vehicles seen around KSC. These are however SQUAD assets and so I cannot distribute the models or textures. This mod uses a plugin called AdvancedTextures that allows parts to use the internal KSP textures without having to distribute them. I then carefully re-created the models for the Vehicles in sketchup. A very big thank you to @GER_space the author of the AdvancedTextures plugin. I would like to point out that I did not design these vehicles, they are based off the ones designed by Bac9 for SQUAD. I have only made replicas of the models and made them usable by the player ---------------------- DOWNLOAD SECTION ---------------------- >>>> SPACEDOCK <<<< Download HERE ---------------------------------------------------------------------- Troubleshooting The parts are all grey or have no textures? Looks like there's a problem with the AdvancedTextures plugin, Please make sure you have it installed in your gamedata folder. Help! I can't move on the runway! Sounds like you haven't put the wheels the right way up! Please ensure they are oriented correctly. Like this. Special thanks to @Ger_space for Writing the AdvancedTextures plugin. Thanks to @Angel-125 for help and advice on unity wheels. Thanks to @sirkut for testing. License: Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
KSP Streams series by tbarcello
tbarcello posted a topic in KSP Fan WorksComing back to KSP after years. This time in streaming format on twitch. Twitch: https://twitch.tv/tbarcello2 Stream videos on YouTube: https://www.youtube.com/playlist?list=PLto8EutylQ4ZmU4AHje7lC11ucSp5y9jD
Hawk MK2 (plane)
Rover 6428 posted a topic in KSP1 The Spacecraft ExchangeA very agile plane for KSP 1.5.1 Pros: Very maneuverable full stock nice range has an autopilot Cons: slow to accelerate quite big I have no images of it right now, but they will be added later on https://kerbalx.com/Rover_6428/Hawk-mk-2
Problem with texture replacer
nathan.k436 posted a topic in KSP1 Mods DiscussionsHello, I have a problem, I've installed texture replacer for ksp 1.5.1 and I don't have reflections. I would like to have the same reflections as texture replacer replaced for ksp 1.3.1. Can you help me ?
I'm running the OPT parts mod as well as firespitter. Every time I load in this particular vehicle, which is using parts from the OPT mod, it spawns about a KM in the air above the runway. Looking at the debug menu gives me the error "ground contact! - error Moving Vessel up 997.025m". I'm willing to bet that its just a part i have on the plane acting up and i'm gonna do some more testing but I was wondering if there was a known fix for this or if there was a way to stop the game from trying to self fix any ground clipping issues. It seems kind of strange for the game thinks that the solution to the problem of ground clipping to spawn the craft a Kilometer into the air. Sidenote: I did some research on this problem before posting this and one of the fixes that someone found was to just remove the Firespitter mod. I tried that but it still didn't fix it. I thought it might have something to do with the fact that OPT is out of date, however I put all of the parts that I have on my current craft onto a completely new craft in a new file and it worked just fine.