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Image by Omega482 & Saybur Stuff Version 1.3.6 - Released 2020-12-27 Compatible with KSP 1.3.x - 1.11.x [ ] NOTICE TO CORVUS USERS This is the community continuation of @Orionkermin's fantastic 2-Kerbal Corvus Command Pod for a Size-1 (1.25m) launch stack (with adapter for the optional Size-1.5 (1.875m) launch stack). Translations: Corvus CF is actively looking for more translations! If you can help, that would be great There is some good information to help in this thread. If you're looking to translate, please post in this thread so that nobody e
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Hello everyone! Kerbalkind has been exploring the vastness of the Kerbolar System for many years: they’ve explored the surfaces of planets and moons, encountered beautiful landscapes, interesting surface features, performed experiments, and even captured asteroids, all with ingenuity… and many explosions. However, sometimes it’s good to look back and appreciate the wonders of your own home-planet and realize that There’s No Place Like Home! Kerbal Space Program 1.9: There’s No Place Like Home draws its name from the substantial graphical overhaul we’ve given to Kerbin with improved t
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- grand discussion thread
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This a patch for BD FPS work in the lastest version of KSP. For those who dont know BD FPS is a very old mod that adds weapons to the game like m4, m16a4, etc... Disclaimer:use RCS when equipping a gun. Link:https://drive.google.com/open?id=1O1UFmrBjgbe-aqQyIjWSLGQ7q-fpz0tk
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So, basically what it says on the tin. Freshly installed KSP 1.9 with both expansions. Clicked play and I get a window called "Kerbal Space Program -Unity {NUMBERS}" with the KSP icon and a progressbar, but the window closes before the progressbar fills. Using Windows 7 Home pro. Anything else I need to specify?
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How do I remove a part from staging in KSP 1.9 Stock? I have a hardpoint pylon or whatever the heck they're called and I want to remove them from staging.
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[Linux] Kerbin spins under Kerbonaut
GeneCash posted a question in Technical Support (PC, unmodded installs)
So I'm running KSP 1.9 on Linux, no mods. Start a game, make a rover, and drive Jeb out to the KSC monolith. Have him stand by the long monolith side with the Squad logo, the side that's facing KSC. The monolith will slowly rotate with the planet away from him. You can see the surface texture move with the monolith. If you turn on any time warp, it stops. Is this just me? Edit: if you move him to the short side facing the mountains, it's even more obvious. -
Hello everyone! Kerbalkind has been exploring the vastness of the Kerbolar System for many years: they’ve explored the surfaces of planets and moons, encountered beautiful landscapes, interesting surface features, performed experiments, and even captured asteroids, all with ingenuity… and many explosions. However, sometimes it’s good to look back and appreciate the wonders of your own home-planet and realize that There’s No Place Like Home! Kerbal Space Program 1.9: There’s No Place Like Home draws its name from the substantial graphical overhaul we’ve given to Kerbin with improved t
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In the current base game, a lot of the Contracts we see relate to testing out different parts. Yet, these parts are infallible no matter how much they are tested. I am proposing that all parts in Career mode exclusively be given a reliability rating, like 90, 80, or 70%. This value determines if a part is to fail, however, with increased testing and flight-proven success, that rating increases. What are your thoughts?