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Found 18 results

  1. Hi guys, My game worked for a while after the new DLC was installed. Now KSP won't start in 64bit mode. I'm getting a black screen with a half filled loading bar without any text. I tried running in Admin mode, changed resolution, windowed mode, updated my drivers, changed other graphics settings without any change. The game launches properly in 32bit. But it also CTD when I load anything. Thanks in advance for the help..
  2. Launched a small flee powered rocket at the start of a vanilla career and it crashed mid flight. 64bit, no mods, career. No freeze a direct message telling me it crashed, out of nowhere. https://github.com/maculator/KSP_vanilla_Crash_240318
  3. Hello everyone ! Since the update to 1.4 it became impossible for me to play on the 64bits so I decided to play on the 32bits version which led me to memory problems : forum.kerbalspaceprogram.com/index.php?/topic/172822-ksp-141-crash-too-often The reason why I can't launch KSP 64bits is when I launch the game, I just get a black screen, with the loading bar already at 50% done at nothing happen.. The window is not broken... just seems like the 64 bits have to display this image : What I tried : - Launching the game as admin - Verify
  4. I have tried almost every tutorial out there i can't get KSP to run in 64bit. I used to have an option in steam to launch the game in 64bit but i no longer do. Is there still a way to launch it?
  5. Yesterday I've download some VAB and SPH ships. But I just start ksp this morning and I clicked the "open" button and the game freeze and crashed. *opening the ksp folder* a new folder created named 2017- bla bla..... the date but in it there is "error.txt" I'm opening it : this is a crash report. "Kernelbase" have do a break point. And when I do the same thing (go into VAB or SPH...) this crash every time with a new folder too so I need help about this please ask me a awnser rapidly
  6. Is there a way to run KSP through steam and force it to run 64-bit? When I run KSP via a normal shortcut, steam doesn't 'recognize' its running. I can run it through Steam's regular interface, it asks me which I want to run, and off I go. If I make a shortcut via steam, it ends up running the 32 bit version. It uses 'steam://rungameid/220200' to do this. Is there a way to force it to run 64 bit, or to have it ask the question when I hit a shortcut? I'd MUCH prefer just to run 64 bit, but with my steam overlay, steam tracking of the game hours, etc... but I'll take what I can get. T
  7. First I want to say, I'm aware of this thread: But, not wanting to necro it and using this as an opportunity to gather all recent information into one thread, I'm starting this here. To state nothing new: In the vanilla state, freshly installed, the 64bit KSP (for quite some time now) is not able to connect to the TrackIR 5 software. The user could work around this problem by replacing the TrackIRUnity.dll in the KSP_Data/Managed folder with this one: https://github.com/medsouz/Unity-TrackIR-Plugin-DLL/releases. However, this does no longer work in KSP 1.2.1x64. TrackIR 5.
  8. Hey, so i have this issue, where my KSP keeps freezing while i try to load it (via steam) in KSP_x64 or 64bit model of the game. The 32 bit does not do this. I have gotten the 64bit version to load, and its much smoother, this is because i run a heavily modded version of the game (NO its IS NOT one of the mods causing it) Here is the part it is loading when freezing Obviously the "Rebuilding VAB..." is just a thing that KSP just says while loading for 'fun' -Thanks, the KSP community is great Frontline
  9. I am using ckan to install my mods, and these mods work fine in 32 bit, so i assume it's not them that are causing the problem. However, when I click ksp_x64 in the ksp directory, the game loads and a pop up (presumably from module manager) tells me that all my mods are on an "unsupported version, (please use 1..0.5)". I don't understand why the version is unsupported in 64 bit, but fine in 32 bit bare in mind that even when I launch 32 bit from the directory it still works fine, and it also works when I launch it from ckan, I haven't worked out how to launch the 64 bit from ckan, so I can'
  10. I installed all mods using CKAN and it is somethng about 76 mods. Game is crashing always after or during first mission from running KSPx64. I run game in windowed mode and then Ctrl+Enter. There is output_log from KSP_x64_Data folder: output_log.txt
  11. So, a dumb question, can I run the 64 Bit version of KSP on my Mac? First, I know my Mac is 64 Bit so it should work. So should it be as easy as putting a few launch parameters in?
  12. So I've been running the hack basically as soon as I installed my first mod. It ran beautifully, and It never crashed on me. Now, trying the official 64bit version of KSP, the game crashes every few hours or so. So what do you think? Oh, and I IMPLORE YOU to not merge this into the 1.1 discussion thread, because it's an undecipherable mess after all the threads were merged.
  13. I have two separate issues with heavily modded game (CKAN lists 76 mods - http://utoopia.eu/img/test.ckan - list by Ckan). 1.0.5 worked well with around same set of mods. 1. Stations issue - One issue is with space stations only - and stations use some Near Future Construction 0.5.5 mod (cant upgrade because some parts are removed from 0.6 - maybe need to make new station - change central part with big docks to some alternative mod - and do savegame edit - but this is last resort). Currently sometimes station wobbles, trusses will go to infinite length, game wont allow depart from station
  14. So Im on mac and I've looked through the fourms to figure out how to enable 64 bit on the Mac. what everyone keeps saying is that it is 64 bit by default but when i go into the game the performance is not improved and it is just as slow as 1.0.5 32 bit. i checked the activity monitor like some people suggested and it is labled as a 64 bit program, but is does not act like a 64 bit install due to the many lag spikes. I dont think im enabled on 64 bit, what should i do? Thanks, Justspace103
  15. Ok, so question with an obvious answer (probably), how does one run KSP 64bit on OS X? I cannot seem to find the option for it or the file to launch it in 64bit mode, and I don't believe this is the default mode as my version number isn't followed by (x64) I am running 1.1.0.1230 for reference. Any help is much appreciated and I apologize in advance if I've missed something obvious.
  16. 64 bit users have long been plagued by the fact that in career mode the facilities show as fully upgraded and can't be upgraded. This mod addresses that issue by resetting the facilities to appear as the level they are actually supposed to be. It's been over a year since upgradable facilities were introduced in version 0.90, and with KSP version 1.1 coming soon(tm), this mod is both overdue and soon to be outdated, but here it is anyway. Download: http://spacedock.info/mod/44/Facility%20Reset%20for%2064bit%20KSP (moved to SpaceDock) Warning: This mod and Kerbal Construction Tim
  17. Hello, I have recently upgraded my System and now I tried getting KSP running again. I tried starting the game, but it crashes on the startup loading screen. I am running the 64bit version on ubuntu 64bit. I start KSP by running this ksp.sh: After i run the .sh, this is the terminal output: My system: Intel Core i7 6700k 16GB DDR4 memory Sapphire R9 390X 8GB I have a lot of mods installed, but my system should be able to handle it: The Player.log: If anything is missing, just tell me. I hope you guys c
  18. So This will be my First attempt at doing a Writing/Report.. so i hope you guys like it! Feedback is ALWAYS Appreciated! Part 1 (below) Part 2/3 Part 4 Part 1 ---Mission control--- *ring* *ring* *gene picks up the phone* ???: We are the from the Kerbin World Firsts Record Keeping Society... Is it the KSC we are speaking to? Gene: yes... we are the Kerbal Space Centre.. what you guys want? Another First's record? FRKS: Yes. We would like you to do a circumnaviagation of Kerbin. Nobody on Kerbin has done it and you
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