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  1. I'm making configs for mods so that they can be used in Realism Overhaul. Configs for our favorite mods! Currently working on configs for: TBD Planned configs: Bluedog Design Bureau Tantares (SP, LV, and Neptune Camera support) Nertea's 'Near Future' mod suite, 'Cryo Engines' suite, and possibly 'Far Future Technology' KNES Endurance Restock and Restock+ Suggestions for more are welcomed! Unplanned/Won't Happen Configs: Tundra Exploration (Due to conflict with FAR. If this changes, I might consider) Benj
  2. How were the Kerbals created? How was the Kerbol System created? How long did it take to release version 1.0?
  3. Developing a mod that allows external toggling of action groups etc. Everything works nicely until we get a unity crash. Upon inspection of the log file, it seems the error is caused by sounds for parts that create sound on toggling. This line is repeated, in different variations, throughout the logfile. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread! Here is the log file. https://www.dropbox.com/s/zcnxc7ju0dzc6m2/Player.log?dl=0 We also had a bug where unity would crash if you activated a p
  4. **Announcement** I Am Not Going To Develop This Mod Anymore, See Page Two For More Information. And This Thread Has Been Locked As I Requested It. Valentina Kerman Rocket Development And Test Facility Public Development Release V0.6 "Moar Testing" | A Kerbal Konstructs Add-On Official Trailer By @miguelsgamingch or Me 80 > 100 Views from turning Unlisted To Public! Thank You Guys! (Launchpad 1A, Mods Used: FASA Saturn IB
  5. Welcome to: Eskandare Heavy Industries This thread is strictly for news, posts, mod discussion, and organization of my various mods stretched across the forums. Currently in development: CVX - Kerbal Carrier eXpansion [Ongoing Development] KSOS (Kerbal Shuttle Orbiter System) Eskandare Aerospace Recent Updates: Kerbin Side Remastered [ver. 1.0.1 for KSP 1.7.3] Currently Available for Download: Kerbin Side Remastered [ver. 1.0.1 for KSP 1.7.3] Thermonuclear [Ver. 1.0.12 fo
  6. So like everyone else on the forum I shot out of my seat with excitement when I saw KSP 2 was announced. The trailer looks very nice, and what I've seen from gameplay so far it looks very promising aswell. However after the initial extacy of excitment had passed I did have a couple of concerns for the new game that I wanted to vent here to see what everyone thinks and maybe if some people have the same. 1. The release timeline. In the IGN interview with Nate it was stated that the release for KSP 2 would be sometime in spring 2020. Now that is less than a year away, and although I w
  7. Not sure whether it's already been asked, but if it has, it's not got enough support. Kerbal Space Programme is super realistic! And since we've seen the previews to the planets (if your reading this in the future you've got them, lucky!) then you'll know it looks a bit stupid how rovers are going over ground and not leaving tyre marks! Not only that but for a while I've thought about how it's silly when Kerbals do a surface Eva and don't leave footprints, and one of the most iconic pictures of Human exploration is of Buzz Alderins boot print on the Lunar surface. I think to go with the 1.8 (I
  8. I personally really want a stock centrifuge habitat to be implemented into the newer ksp versions. I would like to see your ideas though too. @UomoCapra please consider doing this
  9. The addition of lock position, ie. Lock to horizon or lock to current facing position would be a good idea. This would help in rocket launching and not wearing out our fingers pressing 'A' and 'D' to correct bearing. It would also help to make space stations look even cooler, as they would now stay locked to the horizon or locked to another position. The addition of time warping to stop spinning is great but, not any good for pointing in the right direction. I think that this tiny change could make a large impact on KSP in new ways much like 1.5 but more on the mechanical side of better visual
  10. Recently, @ShadowZone has released a video about the future of KSP, and as I personally agree with the points he has made, so I decided to spread the word. @UomoCapra and other developers, please hear me and him out:
  11. I am just asking about the MK2 Series and why there are no specified decouplers that look flush and it would help me very much with specified missions from carrying the plane out of orbit and into a new orbit that is my goal. P.S if i have missed anything please say so
  12. CREDIT TO @daniel l. FOR THE ORIGINAL GEMENI Pictures on original thread: [1.05] Gemeni v0.5 - A kopernicus mod that brings you a twin to kerbin. Gemeni is a mod thought up by @daniel l., and he has let me continue this mod. It turns Kerbin into a binary system with a planet called Kerbanon. It orbits around 6 million km from Kerbin, and is just over half the size. Gemeni moves The Mun to 40 million km and turns Minmus into a moon of Kerbanon. Works with but is not dependent on Sigma Binary by @Sigma88. Release Thread Developer Testing Version License: CC-BY-SA
  13. Hi, I'm a student games programmer in my final year of University. I absolutely love KSP as it has given me a greater understanding of the difficulty and science behind real life space missions! I really want to make a simple 2D space sim game in order to buff out my portfolio (and for fun of course!). I've looked everywhere on the internet and forums for suggested methods of programming realistic gravity physics for orbiting etc. The problem is the methods I try are inconsistent or unrealistic... Looking at KSP it looks like they calculate trajectories and then put the ship on rails
  14. Hi to all kerbonauts i'm Diias, So let me tell you my idea, in a simplified version : I wanna reshape (not in a bad way) the way you start with your aircraft in the ground, I wanna add this items to my first iteration of this mod when it realeses which I have no date, 1. New small to mid size engine, I'm aiming for like a A320 to B737 engine 2. Add an APU system 3. Add 1 new type of material which is pressurized air So it would be like: So you would do your aircraft or plane, and to start the engines you need pressurized air.... and to make that
  15. Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets A Hot-Jool Planet at about half the orbit of Moho with alot of moons Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack
  16. Hello everyone! Today, I decided to give back to the community, in the form of a new mod! This mod will feature Therma, a new planet. It's basically a modified Kerbin, yes, but it's just a start. In the future, I might turn this into a planet pack, when I actually get some experience. Therma: Is a new planet. Is slightly warmer than Kerbin, but still comfortable. Has liquid water oceans. Has a breathable atmosphere, containing oxygen. Is basically a modified Kerbin. Has lower gravity than Kerbin, low enough for jetpacks to work effect
  17. DISCONTINUED UNTIL FURTHER NOTICE! THIS MOD IS STILL A WORK IN PROGRESS AND NOT YET AT A POINT FOR RELEASE. PLEASE KEEP AN EYE OUT AS THIS MESSAGE WILL CHANGED TO RELEASED. THANKS. UPDATE: THIS WILL BE RELEASED AS AN ALPHA ONCE STAGE 1 IS COMPLETE. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ABOUT: From a small team just entering the modding world, we bring to you th
  18. Hi guys, just starting a new thread to display all the upcoming projects before them rolling out of our "factory" Here is our website: https://keslaauto.wordpress.com/ Drive safe! Kesla Auto Team To kick things started, say hi to our 2nd vehicle - Kesla Boxville, a van designed by Rockstar, but it should be safe enough to drive on any planet.
  19. As in the title: How would I spawn an empty dummy part in flight mode? Preferably: No needed .cfg file: Just spawn the part and initialize it on-the-fly. Reason When I just AddComponent<Part>() I see a stream of NullReferenceException in the log. I'm assuming there is something wrong with just constructing it as-is, and I'm at a loss as to what else needs to be added to it in order for it to function. I need to add a part to a vessel in flight in order to force KSP to update the associated transform whenever it changes coordinate frames. This has been
  20. Hello All, More and more frequent I have problems with developing spacecraft for extrakerbestrial atmospheres. To minimize the weight I like to keep my probes and craft to a minimum with proper weight distribution. However the atmosphere's and gravitational pulls on other planets make testing things sometimes hard. I cannot develop something, send it to eve, only to discover that once there it cannot make the liftoff, of that my angle of re-entry is either too high, or too low. Especially spaceplanes really need the ability to model/simulate in a windtunnel to see how they will behave. I
  21. Hi! I've been making a small game recently (you may have spotted it already, if you follow me on twitter or youtube), and have finally gotten it finished and released (and by that I mean "made 90% of in august then lost motivation and finally got back and finished it in the last two weeks ish"). It's free! You, too, can get blown up by meteors and experience frustration, which seems like the sort of things KSP forumgoers would be into. So... View & Download on Itch.io yes sots is still happening sooner or later
  22. Hello I need some help with an idea for a little mod I thought of. I always thought that it was a little annoying that in order to build something in orbit, the only parts that are at your disposal are docking ports. To me, I feel like that is a problem. It limits your ships and stations to a more linear design because they do not support more radial construction effectively, due to their lack of fixed angles for alignment, and week strength. This is where my idea would come in. My idea is to add more parts for orbital construction for stations and ships. It will ad a couple pairs o
  23. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!! Devnote Tuesday!!! I'm gonna go for a walk or something to distract myself. Hit 11 miles the other day! Try for a half marathon. AAAAAAAAAAAA! Devnotes!
  24. I think it would be cool to have a ksp for htc vive. You could build a model out of parts to build rockets (with the parts comeing out of boxes of parts) , and IVA and external camaras while flying.
  25. After making a series of rockets that where doomed with the jiggling disease when taking off, and placing 100 batteries in one tiny space. I watched as I played 50 hours without even coming into orbit.. I made a lot of crazy creations and, went trough a lot of beatifull and crazy moments. But after I lost the sense of progress in career mode, and none was there to share my funnt experiences, it made me quite dissapointed. There are a lot of mods, and a lot, a lot, of screenshots, guides, and videos. I sense that everyone would like to share their creations more than currently possi
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