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  1. Does the Scatterer addon have an adverse effect on the performance of KSP when it is running on a Mac? Does it slow the game down?
  2. Okay, I asked this once in Tech Support, and got no response over several days. I then concluded that the issue was probably a performance setting on my computer, but it turned out I'm already optimized on that front. So I'll try again here. I'm running KSP 1.3.0 on Ubuntu MATE 16.04.3 LTS on my Thinkpad T430, with Core i7 (dual core, 2.9 GHz nominal, turbo up to 3.5 GHz), 8 GB RAM, platter hard disk, and on-board Intel graphics. I have more than 100 GB free space in the Ubuntu partition on the hard disk. I'm playing on AC power, and have the system's clock management set to "performance" (the only other alternative is "power saving", and changing this seems to have little effect, since both do on-demand clock management; "power saving" is just more aggressive in slowing down the cores when demand drops). What I've read says this computer should nicely outperform my desktop machine, Kubuntu 14.04.5 LTS (with alternative XFCE desktop installed), Core2Quad 2.7 GHz, 8 GB RAM, and SSD with ~50 GB free. My experience since installing KSP on the laptop contradicts this; overall performance is about the same. I'll get a yellow clock when flying any vessel with more than 20 or so parts. I've had the laptop since October. Over the past couple weeks, however, I've been running into serious lag. What used to be an intermittent yellow clock with a 20 part vessel is now a solid yellow clock, proceeding at close to half actual time rate, with the same vessel size. Worse, when flying an aerospace vessel (glide reentry orbiter or HOTOL spaceplane) I'll get near-freezes, where engine sounds continue to play and altimeter and velocity displays update, but there's no response to control inputs for several seconds. If this occurs at low altitude when attempting to land, it's prone to cause a crash, and if at high altitude, it can lead to overcontrol. I'm running essentially stock: the only mod I have is Better Burn Time, which ought to be completely quiescent unless I have a maneuver node set, or am close to entering or leaving atmosphere, to a rendezvous with a set target, or to impact with a body like the Mun. Even when active, it's not demanding; it does calculations I could have done in real time in BASIC on a 1986 Tandy Color Computer. I have one other flight in progress, a Kerbal day or so from a maneuver, but that vessel ought to be on rails when I'm not flying it, so shouldn't take machine time comparable to a vessel in focus. I'd welcome any suggestions how I could improve performance, short of buying a faster computer. I regularly see my cores stepping up to as high as 3.4 GHz, and given modern Ivy Bridge or Sandy Bridge architecture, this ought to handle more than twenty parts, and reasonably should do so without the long "almost freeze" effect.
  3. I have throughout KSP history ever since 1.0 had a performance issue in KSP. While performance on 1.4.1 is much better than it has been I still experience one specific thing which I think is related to a mod, but I have been unable to isolate the mod. Every few seconds it's like the game freezes for just an instant and then continuing - making the experience just a little less smooth than I could wish for. As stated I think it's one of my mods, since I have not recreated it in KSP unmodded. So my quetion to you (the community) is, does anyone else experience this, and have anybody been successful in isolating the mod causing it? I remember having this issue at least since 1.1, and I do think it is because I keep installing many of the same mods. My mod/dll list from my KSP log. I have highlighted some of the .dll's which I seem to recall having back in the day as well, however it is a little foggy. Does anyone have a clue. PS: I have tried installing them one by one, and somehow I missed when the problem started... Might be it is a combination thing.
  4. Hi -- Boy do I love this game. However, my most up to date machine is struggling to run it. Motions are jerky, sometimes I have to repeat actions because they fail to 'take', and my laptop vent is burning my leg. Note, I am running KSP via Steam on a Linux box (Slackware Linux, for what it is worth). This laptop is ca. 2012 -- a bit old, sure, but has a core i5-3210M CPU @ 2.50GHz and 16gb of ram. Should this not be adequate to run the game well? What else should I be considering? I just installed the Making History expansion. Could that be causing problems (I didn't think this was a 'mod' so posted here)? I'm looking into changing settings, too, but any insight would be welcome. Thanks, Glenn
  5. Hello Fellow Pilots, I have a little maybe known problem. I have annoying microlags every 10 seconds. a little freeze frame for maybe quarter a second. the length of the freeze extends with the progress in the game (more spacecrafts, satellites.. etc) I heard this is a RAM issue. But do you guys have other solutions for me? Its really anoying. Thanks alot H0FF1
  6. Hello there, I am running into a interesting issue lately and I was wondering if anyone has experienced (and hopefully solved) something similar. I run a heavily modded game in an HP Omen with i7 processor and Nvidia GPU. Been playing the game for years, mostly problem free. Since a few days the following happens: - I start the game, go through the loading screen, all seems good but when the game actually starts the FPS are painfully low. - I restart the game multiple times (sometimes once, sometimes twice... ) and then the game will be running again on its desirable FPS. The interesting thing of all this is that, since HP Omens are (in)famous for their noisy ventilation system, one can tell how hard the GPU and CPU are working at any given time just out of how noisy the laptop is. When the game starts on the slow FPS mode the ventilation system is quiet, seems like the CPU is deciding by itself to run on diesel mode, whereas when the game finally decides to start in the desirable FPS mode the ventilation kicks in right away. From my non technical background it seems to me that my laptop decides, based on it's mood, to either dumb itself down and not make an effort, or to actually do... Anyone, any tips?
  7. I am curious if anyone has experience serious performance issues when upgrading to Nvidia 390.65 drivers on Windows 10 64bit. I'd been away a lot in January and only got to updating my windows rig at home last weekend. After the upgrade I experienced some pretty serious performance issues with framerates as low as 10fps in any situation. ie in the VAB, at the KSC screen and in flight. At first I thought it might have been a mod update I did within CKAN but moving to a fresh install of 1.3.1 I still experienced the 10 fps problem. Reverting back to the Nvidia 388.71 drivers immediately resolved the fps issue. I did also notice issues in other games as well. I always use the express install for the nvidia drivers. I'm wondering if it's a driver issue or if it was a driver install issue. I didn't have time to do a whole lot of testing but when I get home this weekend I'm looking to spend more time troubleshooting and I'm curious if anyone else has seen performance problems with the driver versions mentioned. I've googled the update and seen many reports on various games but lots of explanations including the windows creator update. Rig info (from memory): Intel i7 6700k, 16GB Ram, nvidia 980TI, run off SSD on 3x 2560x1440 gsync displays in surround (7680x1440 ksp resolution in fullscreen mode). On the old drivers I get very good fps so the 10 was very noticeable.
  8. So, I just installed A LOT of mods: BDArmory CameraTools Chatterer Stock Visual Enhancements Pack Kerbal Engineer KerbalX PhysicsRangeExtender Targetron TweakScale And Vessel Mover Quite the shopping list, eh? So that means that it'll take a big hit on my FPS, but that's kinda unfair, since I have 8GB of RAM. So how do I give KSP more RAM?
  9. Hello everyone. Is the current version of the game with similar performance on masOS vs windows? My install on macOS is running into a few issues, not sure if it's something I;m not doing or that they perform (FPSwise) differently on these platforms. Thanks for your time.
  10. These are the top processors in the server and enthusiast class of processors for my motherboard. If I'm using a dedicated 1080 nvidia gpu, which would I see the better performance out of general gaming, and Kebal specifically? I am thinking that without the need for the on-board GPU the Ceon may be better. Appreciate your feedback/input.
  11. I sure hope I didn't miss somewhere that this got suggested already, as usual, because as soon as I thought of this it seemed like an obvious thing for someone to have suggested. ANYWAY. Software like the Unity Engine and Minecraft have "profilers" or "debug screens" which show nifty graphs of what the game is doing every frame so that users can diagnose where the lag is coming from: In Minecraft's case there is a nice pie graph on the side with sectors illustrating how much of each frame is being used on lighting, rendering, terrain generation, etc. In the Unity Engine's case there is a very snazzy stacked line graph and a clickable list of which tasks are occupying the most processing power. Long story short I want SQUAD to add something akin to one or both of these to KSP. I'd ask a modder to do it, but the low-level nature of a profiler screen makes it the kind of thing that the original developers would have a much easier time implementing, assuming it's even possible for a modder to do it at all. It doesn't need to be quite as fancy as Unity's, but I feel like a few profiler features would be very useful, e.g.: - How many milliseconds per frame are being spent on aero and thermal FX - How many milliseconds are being spent on part physics and traversing the vessel part tree - How many milliseconds are spent waiting for the GPU to render pretty pixels. This would help out a lot of people who can't tell whether their game is truly CPU- or GPU-bound and find the optimal balance of rendering quality, physics fidelity, and vessel complexity (can I REALLY handle an EVE or Scatterer installation?), and with any luck help cut down on the number of threads going "I have a [crap processor] and a [pwntastic GPU] and [large amount] of RAM, why is KSP unplayable?" If some L33t pr0 modder thinks s/he can handle this, by all means go ahead, but I suspect it's a task better suited to those in possession of the KSP source code and scene files.
  12. I would like to know if the 16mb of cache on a Ryzen CPU (which is shared, so all 16mb can be used with a single core if need be) will improve frames on KSP over say a equal IPC intel processor. Basically, will the extra onboard cache improve performance of KSP, or will it not matter?
  13. As you may guess from the post title, i have a problem with timewarp causing me to los performance. Whenever i engage timewarp, FPS drops down to 1ps, in the highest gear. I have about 5FPS on 1k timewarp. This coincidentally met with deepfreeze telling me i dont have enough electricity on my craft ot keep one kerbal frozen, despite having 20k EC and a reactor from USI. Does anyone have any idea, if that is the issue? Before i do anything drastic and purge my KSP directory. Modlist in file and screenshots below http://imgur.com/K95mJPn https://pastebin.com/usecMkWb
  14. Hi all, I've got a fairly strong gaming desktop, and I can get >100 FPS on average even running a few mods (KER, MJ, KIS, and KAS) on my main career save. The problem is that I'm now reaching the point where I want to launch large ships (All-in-one Stations, Motherships, etc.), and my FPS is dropping to literally 7 FPS on average starting from pre-launch and continuing into orbit. I'm running: Intel Core i7 6850K (not overclocked other than the standard native OCing that happens under load to about 4GHz) NVIDIA GeForce GTX 1080 16GB RAM SSD 1920x1080 Fullscreen I've dropped all settings to the lowest, uninstalled all mods, and started a new Sandbox. I've set the Process priority to Realtime via Task manager. I've confirmed that nothing is running that should strongly affect performance. During launch, I monitored CPU and GPU utilization - my GPU is only reaching maybe 20-30% utilization, and most Processor cores are sitting between 10-30% Utilization with one core reaching at most 60% utilization. Temperatures are low. I can't seem to find any bottlenecks based on utilization and temperature. I don't really know what else I can tweak here, and I'd really like to be able to start using larger ships and larger part counts. I don't understand why my machine is struggling this much given that normal ships sit well above 100FPS on average. I can understand it dipping to 30-60 FPS, and I'd be perfectly fine with that performance drop. I'm getting literally 7 FPS, however, and I'm getting periodic FPS drops even below that to the point where the screen appears to lock up/stutter. It doesn't make sense, especially since I reverted to Vanilla with the lowest settings. The ship I used as a benchmark is the first (smaller) of Mark Thrimm's Single Launch Space Stations shown at the start of this video: I found other topics that were from years ago, and trying their suggestions didn't make any significant difference. I really appreciate in advance any tips or suggestions you can provide.
  15. I wonder if reducing number of portrait slots to 0 actually removes IVA and kerbals from processing. If it is not, it should. I tried it when I was desperate for even a small increase of framerate, but got none whatsoever.
  16. Im thinking about getting a computer, specifically for running KSP with RSS full resolution, RSSVE, and any other combination of mods I may desire. I currently use a.... Mac mini (Late 2014) Processor: 2.6 GHz Intel Core i5 Memory: 16 GB 1600 MHz DDR3 Graphics: Intel Iris 1536 MB Explain to me just what exactly would be ideal to run KSP comfortably with RSS, RSSVE, and anything. What type of computer, OS, performance. Whats Ideal for this?? Cheap, or not, just tell me what would be ideal. Because I'm telling you, my current computer can't run it very well at all.
  17. Hello, fellow Kerbonauts, I've sold my old gaming laptop and bought a MacBook Air instead (could get one for cheap and needed that battery). Problem is, KSP now runs nowhere near as smooth as it used to. It's the 2016 MBA (Skylake I5 @1.8GHz, 2.4GHz turbo boost, 4GB RAM, 128GB SSD). Meaning that it's pretty much the bare minimum of what can run KSP. Do you people have any idea how to improve my framerates?
  18. I started playing KSP on the 2012 mac book pro which ran it (albeit at low settings) relatively well for what it was. Now I'm not sure on the exact specs of that laptop but they weren't anything to write home about. In the summer of last year I purchased a new computer with considerably better components: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60GHz, 8.00 GB Ram, 64bit, GeForce GTX 960M. You should by now know, through the way I typed that, I'm no technical wiz kid but I do know it should be more than enough to run the game at at least low settings. However whenever I boot it up (no mods btw) it stutters to the point where it's unplayable. Incredibly frustrating. I've watched and read many articles explaining how to fix it. Even downloaded a performance fix. But nothing. I've racked up a considerable amount of time on the game and love it to bits but this is making me want to build my own rocket and fly into the sun tbh. Please send help any information is much appreciated. Thanks
  19. hello there I have a performance related stupid question, which may be irrelevant since everyone uses DirectX. In the past, I used to play KSP 1.0.5 with opengl because it was so much faster and used less ram, when moded with EVE. Indeed the rendering is slightly not as good as with directx but honestly, for a 20-30% FPS boost I wouldn't care less. Now I switched to 1.2.1 and thanks to my G15 keyboard, I can monitor in real time the RAM and CPU while loading and playing. Here is the point: When launching KSP in opengl: start KSP_x64.exe -force-opengl -popupwindow the loading time is 2 times faster, and my i3770 CPU peaks at 80% whereas it is stuck at 34% with directX. The HDD is not the issue as I launch KSP from a RAM drive. Why is there such a difference? Could that be because of DirectX 11? I am using SEVEN and I know most of you guys switched on Windows 10 + DX12 but, well, could that really be the problem?? Why would the CPU be caped at 34% btw? Has anyone experienced this?
  20. Recently I ran into a performance issue - when flying a vessel and when in map view of an active vessel the frame rate drops to very low number (1 to 5 FPS) and my nvidia control panel shows very low GPU utilization. However, in the KSC and in Tracking Station the game is nice and smooth and GPU is properly utilized. In detail When I start the game, in the KSC the game runs fine and smooth and it is clearly using the GPU as can be seen from this image (GPU uitilization can be read in the left window): GPU utilization in KSC When I go to the tracking station, the game still runs fine and smooth and is also using GPU: GPU utilization in Tracking Station And now it begins. When I fly the vessel (or Melina as in this example), the game drops to about 1 to 5 FPS. The weirdest thing is that now the GPU is almost idle (it fluctuates between 0% and about 20%): GPU utilization flying a vessel. More to that, the debug window shows 25 FPS but that is not true, it is painfully laggy with about 1 to 5 FPS as I have already written. The same happens when I switch to map view - again about 1 to 5 FPS, again very low GPU utilization: GPU utilization in Map View. Again the 25 FPS in the debug window is not the real frame rate. However this behavior started only recently (a day or two, maybe? I'm not entirely sure). I have neither modified any mods nor the KSP itself. Maybe some system updates happened but I'm not sure about that (since I didn't track this as I found out about this problem just as it happened). OS: Ubuntu Gnome 16.04 > uname -srvmpio Linux 4.4.0-36-generic #55-Ubuntu SMP Thu Aug 11 18:01:55 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux KSP version: 1.1.3.1289 (from Steam) Installed mods: (all installed via CKAN) [x] Science! (xScience v4.20) CapCom - Mission Control On The Go (CapCom 2.4) Contract Parser (ContractParser 4.0) Deadly Reentry Continued (DeadlyReentry v7.4.7.1) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.4) Ferram Aerospace Research (FerramAerospaceResearch 3:0.15.7.2) Kerbal Alarm Clock (KerbalAlarmClock v3.7.1.0) Kerbal Attachment System (KAS 0.5.9.0) Kerbal Flight Data (KerbalFlightData R21) Kerbal Inventory System (KIS 1.2.12.0) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.5) Magic Smoke Industries Infernal Robotics - Legacy Parts (InfernalRobotics-LegacyParts v2.0.0) MechJeb 2 (MechJeb2 2.5.8.0) ModularFlightIntegrator (ModularFlightIntegrator 1.1.6.0) Module Manager (ModuleManager 2.6.25) NavUtilities (NavUtilities 0.6.1) PersistentRotation (PersistentRotation 1.6) Portrait Stats (PortraitStats 11.0) Procedural Fairings (ProceduralFairings v3.17) Progress Parser (ProgressParser 5.0) RemoteTech (RemoteTech v1.7.1) ShipManifest (ShipManifest 5.1.2.2) Surface Mounted Stock-Alike Lights (surfacelights 1.2.4.0) Toolbar (Toolbar 1.7.12) TweakScale - Rescale Everything! (TweakScale v2.2.13) Waypoint Manager (WaypointManager 2.5.3) GPU: Nvida NVS 4200M (a lot of info about the GPU can be seen in the screenshots) GPU driver: 364.19 (installed via Ubuntu's Additional drivers) Thanks for any help and hints.
  21. KSP runs reasonably well for me right now. However, sometimes when I'm in a high part-count scene the frame rate I'm able to draw drops down to about 20fps. This isn't horrible, but it is noticeable. I'm considering upgrading some components. However, I'm not certain if the bottleneck is in the CPU or GPU. Is there a way to easily find out which is the constraining resource? - Garrett
  22. So I'm beginning my bases deployment using MKS-Lite, and I'm finding myself having to use quite complex solutions for linking additional base parts without using KAS. The thing is I'm playing on a not so powerful laptop (a mid-2011 MacBook Air) so I don't want to install anything that impacts the performance so much as to make the game unplayable. Anyone there wants to share their experiences with KAS? Does it impact the performance of the game , or is it safe to install on not so powerful computers?
  23. I don't own one, especially when I'm broke. But I'd like to ask if anyone who does have it, experience any performance boost whilst playing KSP. Quite frankly, KSP is one of the most un-optimized games I've ever played, and for good reason. I can't blame squad on it, but it's certainly something that should not be dismissed. I'm not sure if KSP utilizes much of the gpu's power. I have 16Gb RAM just for KSP alone, joined with an i5 with a GTX-970. I was pretty disappointed when more RAM doesn't mean better framerate when it comes to heavy part counts and tons of mods. Though it certainly did make the editor smoother for me, it didn't make my framerate get any better in-flight. So my questions is: does GPU memory and speed affect KSP's performance, and is the current KSP terrain system unoptimised. What do you think is slowing down KSP? and what are your tips on running KSP butter smooth?
  24. Hi there. I'm running a fully-patched Steam KSP on Windows 10 x64. I have an issue that has made the game unplayable. In previous versions it happened almost never; now it happens almost always. It happens regardless of how low I set the graphics settings, including render quality, texture quality and resolution. It happens in both the 32-bit and 64-bit builds. I do not see this in other games that use my graphics card, including Diablo 3. It usually happens at random while in the VAB/SPH. The framerate will go from excellent (>60 depending on graphics settings) down to about 1FPS. It will stay like that for about a minute, and then recover for about a minute, etc. It will do so regardless of whether the mouse is moving, what the screen is showing, etc. When it hangs like this, the audio will usually stutter. I read another post on this forum that it could be related to the temperature of the GPU in my laptop. I'm running GPUShark to look at the temperature, and it seems that is not the case. My GPU sits at about 50-60C when idle, and when running the game it ranges between about 60-85C. There is no correlation between when the GPU is hot and when the game hangs; sometimes it's smooth at >80C and sometimes it hangs at <65C. I found that rebooting the laptop and killing most other applications helped, temporarily (for about 30m) but then the problem came back. Any advice would be appreciated.
  25. Just letting the game run for several hours, with only a few ongoing flights, focused on a lander on Minmus, fps degrades from ~40 to 10. Then going to the space center takes about a minute at 1fps.
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