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Two Physics Questions
Darknote posted a topic in Prelaunch KSP2 DiscussionDear Forumites, I'm posting this question as I did not find any references to these topics. Basically: 1. Any idea if the Devs plan to allow multiple simultaneous vessels with active physics in different parts of the solar system? 2. What method would be used to simulate physics on ship parts? Will each be simulated independently (As in KSP1 which causes lag after a certain number is reached). Or after the ship is build, the physics will be rendered for just that ship, and all other attached parts will be graphically rendered but with different graphical destruction reactions and still be a part of just one unit. If these questions have not been asked/answered in the past or can't be answered yet, no stress, I understand! Thank you for any information.
most active amp servers
flightyfighty posted a topic in KSP1 DiscussionI was looking at amp servers and nobody was ever on there. so I was wondering does no body use dmp? or am I looking at the wrong server.
Check if SmartA.S.S. is active
MarkusA380 posted a topic in KSP1 Mod DevelopmentHello again. I need the piece of code to check if SmartASS on a given Vessel is set to anything but off. Also I'd like to handle the case that MechJeb is not installed at all. Does anybody know how to?