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Found 4 results

  1. **Kerbal Heads Not Included - If you really want them, then click here. Credits and CC-BY-4.0 License included in the zip. Some of the heads you will see in images below are part of @benjee10's Historical Kerbal Suits mod, which has nothing to do with this mod, and as such, are not included. WHAT ARE THESE?: A Really simple add-on to an add-on. (Addonception?) An ongoing WIP suit picker suit pack which will eventually feature several (really not sure about 'all' - there's a lot...) of the flags, agencies, and decal stuff you can find below. WHAT DO THEY DO?: Kerbalized Flags, Agencies and Decal Textures adds Many Kerbalized national flags for your Space Agency. Several Many Space Agencies with logos that offer you contracts in the contract window. Decals for your crafts and missions for use with drewcassidy's Conformal Decals - Links below. Kerbalized Suits will eventually allow you to further Kerbal the shizzz out of your space agency. Currently included: Kerbal States of America (Base, Slim, and Future): Pilot, Engineer, Scientist, and MKS professions Koviet Union (Base, Slim, and Future): Pilot, Engineer, Scientist, and MKS professions Russia, and China (Base, Slim, and Future): Pilot, Engineer, Scientist, and MKS professions for both ESA (Base, Slim, and Future): Canada, UK, Belgium, Romania, Norway, Iceland, Netherlands, Germany, Italy, Poland, Portugal, Ukraine, Denmark, Switzerland, France, Spain, Ireland, Austria, Israel, Sweden, Finland, and E.U. for MKS suits. ALCE for South America (Base, Slim, and Future): Mexico, Brazil, Argentina, Venezuela, Chile, Paraguay, Uruguay, Ecuador, Bolivia and Latin American Union (CELAK - the flag is based on UNASUR) for MKS suits An imaginary International Space Agency (Base, Slim, and Future): Aus, Japan, South Korea, India, Indonesia, North Korea, NZ, Malaysia, Iran, and United Kerbin for MKS suits. Two Vintage (Kerbal States/Koviet Union) suits Apart from the Vintage style suits, they are all colour coded for Kerbal Skills (based on Community Trait Icons colour scheme), including those used by MKS. The files are organized in such a way that if you don't use MKS, or don't want to use a particular set, it's as easy as deleting an obvious folder. Not a fan of a particular flag/agency/whatever? I'm not here to do politics, there are plenty of alternatives and use is not mandatory... Things to note: By default, the suits are only visible in EVA (see below for how to fix this) and are also not currently set up for use with Texture Replacer - As the suit mod is standalone, TR is not needed to use it. A TR version may or may not appear in the future. You will need to disable to Custom Kerbals option in the TR in-game menu in order for the suits to work correctly. As far as I am aware, TR reflections are unaffected, but the visor up/down feature (stock) doesn't seem to work with TR installed. Ask in TR forum about that, not here. Also, this suit pack isn't magic. Suit sets are only compatible with versions of KSP that include them. Obviously... Download Link below. More images at bottom of this post KERBALIZED SUITS DOWNLOAD: SPACEDOCK To install, simply extract everything in the zip directly to your '.../Kerbal Space Program/GameData' folder. You can safely delete/not install undesired suit sets (delete the appropriate subfolder) without affecting any of the others. Credit goes to @overkill13, @GregroxMun, @fast_de_la_speed, @Scart91, @Omega482, the Green Skull people for the inital conceptual inspiration of this whole affair, and very likely others for prior work which was modified and/or incorporated into this suit pack. If you want the suits to appear in IVA, Benjee10's Historical Kerbal Suits is required. If you don't care, it's not needed. Answers to a couple of FAQs: 1. Why aren't the suits appearing when my Kerbal is inside a vehicle/ship/etc? This is because the stock suit picker doesn't provide a way to change IVA suits. The mod linked directly above contains a plugin that allows this to be a thing. 2. Why does my Kerbal's suit texture look all mangled? This is a Texture Replacer issue and will only happen with Jeb, Bill, Bob, and Val. These steps to make this not a thing will need to be done for EVERY/EACH new/saved game: Load KSP - Start or Load a game - In the Space Centre view (the one where you see the buildings), open the Texture Replacer menu and uncheck 'Personalize Suits' - Go back to main menu and quit KSP - Open your .../Kerbal Space Program/saves/mysavegame/persistent.sfs (notepad++ or some such is great for this) - search for: 'hero = True' - Set it (and all other 'hero = True) to 'False' (the CaPiTaLiZaTiOn is important) - save the persistent.sfs - Restart KSP - Play. You could alternatively simply not use Texture Replacer, but then lots of other things might stop working. I use and love Texture Replacer and recommend it highly. FLAGS, AGENCIES, AND DECALS DOWNLOAD: SPACEDOCK [Latest] I try not to, but if I make any changes that affect an ongoing save game, use: ---> PREVIOUS VERSION SPACEDOCK LINK NOTE TO ANYONE UPDATING FROM A PREVIOUS VERSION - Much pruning has occurred. It is entirely possible that savegames started prior to 19 Apr 21, and any Sandbox savegames started prior to 03 Aug 21 might be affected by this pruning. Any savegame using Decalc'o'Mania will require downloading the previous version -install the lastest version, then download and extract the previous version but don't overwrite and it 'should' be fine. If you overwrite, then you won't get the new things. To install the flags, extract 'KerbalizedFlagpack' to your '.../Kerbal Space Program/GameData' folder. If you are only interested in Flags and agencies, then only copy this folder. For the decals, first extract 'KerbalizedDecals' to your '.../Kerbal Space Program/GameData' folder. Then download the required mod (and any dependencies) below: THE FLAGS (512x320) AND AGENCY LOGOS (256x160) WILL WORK WITH STOCK AS YOUR FLAG (KSC, Mun Landings, etc) - The flag/agency stuff that is visible with only this pack installed will also work with the stock decals TO USE ANYTHING ELSE (Fuselage and Higher Res Agency) IN THIS PACK AS A DECAL FOR YOUR ROCKET, THE FOLLOWING PLUGIN IS REQUIRED: drewcassidy's Conformal Decals on SPACEDOCK For Decals to have a separate category in the VAB/SPH, install one or both: Community Category Kit WIldBlueTools Be aware that installing both will give you (at least) two decal categories. Hurts the OCD a little, but on balance, much better than scrolling through a bajillion parts. I'm totally happy to take requests and suggestions, but if what you're asking for isn't within the scope of this particular pack, please ask in a private message. National/Regional flags: From time to time more are added. This image is just a sample. Agencies and Decals designed to work with drewcassidy's Conformal Decals: These also get some love from time to time. Mission Patches designed to work with drewcassidy's Conformal Decals: Moho 1-4 (Mercury), Kermini 1-3 (Gemini), Kerpollo 2-11 (Mun) The rest have been edited, changed, revamped etc, but the essence remains the same. Eventually I also want to have crewed mission and probe patches for all Stock and at least OPM bodies. Ideas for mission names are welcome. I also plan on adding things like STS and SpaceX mission patches. Some Suit Pics: KASA Slim and Future, Vintage CKCP and KASA Left to Right: France (Sci), Germany (Eng), Canada (Pilot), UK (Pilot), Italy (Eng), Spain (Sci) - Also included are: Belgium, Poland, Ireland, Romania, Austria, Portugal, Norway, Sweden, Iceland, Denmark, and although neither are part of the real ESA, Ukraine and Israel because game. Others have been added since this image was posted. Other contributors: @madsailor : Private Agencies KerbeX, Koeing, Kheed Martin and Korbital (not shown in preview, but they are very nice.) @DJ Reonic: For shuttle tail decals, and the will to make more to go with them. @flart : Russian-ness advice Any bugs/glitches/oversights specific to MY stuff should be reported here first - such as blank white textures or missing localizations - and not in the Conformal Decals thread. These are entirely separate entities. To be safe, if there's an issue and you're using this stuff, ask here first, and if it's not an issue with this pack, I'll refer you. This way we can minimize nonsense. Kerbalized Flags, Decals and Decal Textures License: CC BY 4.0 Kerbalized Suits License: MIT Looking for REAL agencies? I don't do those. Try this:
  2. ( This is my first thread BTW ) In this thread I'll post a mission in a while ( as exams are approaching ) , From the start of the space center , the first orbital launch , The moon , mars and beyond. Note : The names of the rockets are in Arabic but written in English , like : Qamar : Moon Marikh : Mars Timsah : Alligator ( It's a bit strange as my name bank is going bankrupt ) Al-nisr : The eagle Al-Zahif : The crawler Other names will be added once the mission planning start. All my rockets : Awake 1 ( super-fast satellite launcher ) , Awake 1 heavy ( slightly discontinued ) , Awake 2 ( this was a complete failure ) , Qamar 1 (moon rocket , failed for structural problem) , Qamar 2 , Qamar 2 ? There wasn't even a design about it There is now but it's still under contruction , Qamar 3 ( moon rocket , failed because the second stage engine was insufficient ) Qamar 4 ( moon rocket , pending launch ) Planned : Qamar 5 Crew block 1 , Qamar 5 crew block 2 , Qamar 5 crew block 3 , Qamar 5 cargo block 1 , Qamar 5 cargo block 2 , Marikh 1 ( a mars transport rocket , for rovers and stuff ) , Awake 1 crew
  3. Real Agencies Collection v1.0.4 - for KSP 1.2.2 About: The Real Agencies Collection is not a real mod, it is just a small framework, a collection of real world companies, inlcuding their logos and some basic information, configured into KSP-agencies, so parts from realistic-ish-esque-alike mods, that have a matching manufacturer tag, will show up in their respective manufacturer categories in the VAB, with neat logos. I've selected original, as well as fused companies and consortiums, from the pioneering times to the modern world of rocketry and aeronautics, just to have them all (most of them), and add a teeny tiny bit of immersion. As a nice side effect, all companies can be selected as 'mission flag' and might even appear in mission control, offering explosion. In short: An agency framework for RealismOverhaul. Agencies currently available: Army Ballisic Missile Agency (ABMA) Aerojet Aerojet-Rocketdyne Airbus Airbus Defence & Space Ames Research Center Applied Physics Lab ArianeGroup Arianespace ATK BAE Systems Bell Aircraft Bendix Aviation Bigelow Aerospace Blue Origin Boeing Boeing IDS Bosch Bristol Siddeley California Institute of Technology (CalTech) China Acedemy of Launch Vehicle Technology (CALT) Chrysler Convair Daimler-Benz Delco Electronics Douglas Dynetics EADS EADS Astrium European Space Agency (ESA) General Electric Aviation General Electric Godrej Grumman Hercules Honeywell Hughes HVA Peenemünde IBM IHI Aerospace International Launch Services (ILS) Indian Space Research Organisation (ISRO) Information Satellite Systems Reshetnev (ISSR) Italian Space Agency (ASI) Jet Propulsion Lab (JPL) KB Khimavtomatika KB KhimMash KB Yuzhnoye Khrunichev Krasmash L3 Electron Devices (L3 EDD) Lockheed Lockheed Martin Los Alamos National Laboratory (LANL) Martin USA Martin Marietta Marquardt Corporation Massachusetts Institute of Technology (MIT) Matra Marconi Space (Matra) McDonnell McDonnell Douglas MDA Space Missions Mitsubishi Mittelwerk GmbH Moog MT Aerospace NASA North American Aviation (NAA) North American Rockwell Space Division (NAR) Northrop Grumman NPO Almaz NPO Energomash NPO Lavochkin NPO Mashinostroyeniya OKB-1 Orbital ATK Orbital Sciences PA Polyot PA Yuzhmash Pratt & Whitney Raytheon RKK Energia RocketLab Rocketdyne Rockwell International Rolls-Royce Roscosmos RUAG Space Safran Siemens Snecma SNTK Kuznetsov SpaceX Teledyne Technologies Thales Alenia Space Thiokol TsSKB-Progress United Launch Alliance (ULA) United Technologies U.S. Department Of Energy (DOE) U.S. Naval Research Laboratory (NRL) Voronezh Mechanical Plant Features no "code" so far, only configs and pictures. The indiviual logos were taken from wikipedia entries, I merely resized and cropped them and made them transparent, where applicable. The descriptive texts are just cleaned up versions of the very first few lines from their wikipedia entries. The 'mentalities' are rather arbitrarily chosen, please feel free to point out funky business. Some of the rather intricately detailed logos have pretty washed out downscaled versions, my apologies, I have only paint.net and might have not always chosen the wisest of sources and scalings^^ Media: (North American Rockwell Space division) (NPO Energomash) (Rocketdyne.) WIP: - Localization for KSP 1.3.0... (wip) - Proper configuration of mentalities... (wip) - Addon Version Checker (AVC) support - Module Manager (MM) patch for conformal RealismOverhaul manufacturer entries (obsolete) - Fix file structure in download archive (done) - Very unlikely, but one never knows, a module that, according to the current ingame calender date and pre configured timeline tags in the partconfigs, changes manufacturer tags on individual parts, as well as enabling and disabling certain manufacturers and/or locking/unlocking of individual parts. Some funny simulation of company takeovers, fusion, conglomeration, disbandment, transformation, LosTech, mostly for people that like 'historic' playthroughs. Example: Soviet Union era OKBs get disabled on 26 September 1991, discontinued rocket parts get disabled, continued rocket parts have a new manufacturer. Or Martin Marietta and Lockheed becoming Lockheed Martin, all parts from the former two companies can now be found in the new company. Why? Huh... Sounds funny. But no priority, just a thought. Support: - SpaceDock - CKAN (implemented through SpaceDock, dunno if works properly) - If you find anything suspicious, malicious, devious, obnoxious or insidious, please don't hesitate and post any bugs here. - If you have suggestions regarding more agencies, dosn't hesitate, just tell which one you'd like to have. I'll wait until I have another batch to add (not too long) and make a new release. - If you happen to be the owner of a company in this mod and are very unfond of finding your awesome logo in this awesome game stuffed with awseome mods, please tell, I shalt remove thee^^ - If you want to participate in any way, feel free to participate, just poke me with an ad-equate poking stick. Dependencies: - Probably Module Manager, dunno^^ Intalling instructions: Download the *.zip (or *.rar) file from GitHub or SpaceDock, open it up, and extract the "RealAgenciesCollection" folder it into your "KSP\Gamedata\..." folder. Or use CKAN. RealAgenciesCollection v1.0.4 Download from GitHub Download from SpaceDock License: GPL-3.0 Changelog: v1.0.4 v1.0.3 v1.0.2 Credits: To aaaalll my friends! Wait... wrong movie^^ Credits go to all respective companies and their logo-designers, to all involved contributors on wikipedia, to the entire RealismOverhaul team and to TiktaalikDreaming for providing the 'North Amercan Rockwell Space Division' logo. Detailed credits on the logos can be found inside the credits.txt file in the download.
  4. Heya! I'd like to present my very first puny little mod, although it isn't a real mod, it's just a long list of companies and entities generally involved in rocketry in the real world. Since I'm a newbie in regards to KSP modding and using GitHub, things might be off... Don't hesitate to point out any issues, whatsoever those might be^^ The 'mod' has a GPL v3 license, I hope I applied it correctly and it's the correct one. I need to find out how to 'properly credit' external resources, I want to be thorough with those things. And I'll be of course adding more and more agencies over time, always feel free to suggest missing stuff I gave the mod a dull, but very descriptive name, it is the so called... Real Agencies Collection v0.9.1 - for KSP 1.2.2 The scope is to provide some sort of collection of real world companies, inlcuding logos and what not, so parts from realistic-ish-esque-alike mods, that have a properly set up manufacturer, will show up in their respective categories, with neat logos. I've selected original, as well as fused companies and consortiums, just to have them all. A small agency framework for RealismOverhaul, so to say, and maybe it could 'save' a few minutes of work for anyone making replicas, but being dislikage about making extra logos^^ The indiviual logos were taken from wiki entries, I merely resized and cropped them and made them transparent, where applicable. The descriptive texts are just the very first few lines from the wiki entry. The 'mentalities' are rather arbitrarily chosen, please feel free to point out funky things. Some of the rather intricately detailed logos have pretty washed out downscaled versions, my apologies, I have only paint.net and might have not always chosen the wisest of sources and scalings^^ Here's what's available so far: (More will come, I surely have forgotten the one or other pioneer of rocketry, please forgive me^^) Army Ballisic Missile Agency (ABMA) Aerojet Aerojet-Rocketdyne Airbus Airbus Defence & Space ArianeGroup Arianespace BAE Systems Boeing Convair EADS EADS Astrium GE Aviation International Launch Services (ILS) Khrunichev Lockheed Lockheed Martin NPO Lavochkin Martin USA North American Aviation (NAA) North American Rockwell Space Division (NAR) Northrop Grumman NPO Energomash Orbital ATK PO Polyot Pratt & Whitney Raytheon Rocketdyne Rockwell International Rolls Royce Roscosmos Safran Thiokol United Launch Alliance (ULA) United Technologies A few cropped screenshots: (North American Rockwell Space division) (NPO Energomash) (Rocketdyne.) Intalling instructions: Download the *.zip file from GitHub, open it up, extract the "RealAgencyCollection-0.9" folder into your "KSP\Gamedata\..." folder and REMOVE the versioning suffix from the folder's name, otherwise the paths are all wrong and no logos will show up! This current "RealAgenciesCollection-0.9" needs to look like "RealAgenciesCollection" without any doodads at the end of the folder name! I'll try to fix this after I have found out how to fix this^^ RealAgenciesCollection v0.9.1 GitHub Download Credits: To aaaalll my friends! Wait... wrong movie^^ Credits go to all respective companies and their logo-designers, to all involved contributors on wikipedia, to the entire RealismOverhaul team and to TiktaalikDreaming for providing the 'North Amercan Rockwell Space Division' logo. And to the creator of the SSTU mod, I used one of his tanks as canvas for a screenshot of the Energomash logo.
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