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Found 6 results

  1. AirlockPlus v.0.0.11 @ 2019-06-02 Localizations available 中文 ・ 日本語 ・ español ・ русский ・ français ・ Deutsch ・ italiano ・ português (Brasil) Functionality AirlockPlus allows the use of any airlock on a vessel in conjunction with any crew part on the vessel: A kerbal on EVA can use any airlock to board any part of the vessel, not just the part that the airlock is attached to. A kerbal in any part of the vessel can go EVA using any airlock on the vessel, not just the airlock(s) on the part that they currently occupy. All of this happens seamlessly -- no n
  2. This mod will be a few add on airlocks, mostly as surface attachable parts. Over on the G+ community for KSP someone mentioned it would be nice to be able to add hatches to parts. That's a task I leave to someone who wants lots of coding headaches. However, and Airlock is quite fine. Basically a small part, with a crew capacity of one, with a hatch. I'll be adding in the MM config for Connected Living Space, so if you're using that, they'll be usable. For us non-realism type users, they are available to add hatch functions to any part. Now, they're not hatches. You first need
  3. What's up peeps? Working on a rather large part, near completion, but the Airlock either ejects the Kerbal forcefully or allows entry with no escape. Example here: https://gfycat.com/GrippingPerkyLaughingthrush Anyone have any images of their working Airlock collider placements/dimensions? What works best for you? Cube? Mesh? Box?
  4. I would like to have end-caps for all the sizes of fuel tank. They would not have to match the colour of the tanks. The end-caps would have an airlock with a top/bottom indicator or perhaps a built in ladder. These airlocks would not be able to hold a crewman for flight but would facilitate the logistics of the crew. By right clicking the airlock I could EVA any crew-member in the vessel. By telling a kerbal to board at the airlock, the available sections for crew would be highlighted and I could select which compartment to board. In much the same manner as transferring a c
  5. ive set up my airlock exactly as described in the wiki tutorial but it refuses to load, it loads without it but as soon as i add the airlock ccollider the part stops loading in game without so much as an eror message, what am i doing wrong?
  6. ive set up my airlock exactly as described in the wiki tutorial but it refuses to load, it loads without it but as soon as i add the airlock ccollider the part stops loading in game without so much as an eror message, what am i doing wrong?
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