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Found 8 results

  1. KSP 1.12.x - Reviva - The IVA Revival! KSP Reviva is the IVA Revival! For Kerbals who like to fly first person. Supports multiple IVA mods at once (IVA mods not included). Supports RPM and MAS. Allows IVA internal switch via B9PartSwitch: Allows selecting different IVA on each command module in editor/saves. Allows for on-the-fly IVA switching while in flight. Soon :: CKAN support so you can install Reviva and all the IVA mods you ever wanted. Currently only stock IVA and some popular IVA mods are covered, the intent is to extended the coverage over time. Required Mods Reviva - note that this does not include any other mods below in the download. KSP Forums GitHub Latest Release Download and extract the Reviva-x.x.x.zip file at the root of your KSP installation. SpaceDock - SpaceDock CKAN - Available Curse - Probably never B9PartSwitch ModuleManager RasterPropMonitor (RPM) Recommended Mods DEIVAExtension Optional Mods MOARdV's Avionics System (MAS) ASET Mk1 Cockpit ASET Mk1 Lander Can ASET Mk1-2 Command Pod Warbird Cockpits Ultimate Shuttle IVA ASET IVA for Making History Pods Many more, see Support Progress and Dependency Summary for the full list as more are supported. Some IVA mods require downloading from GitHub, Dropbox or even Zip files in GitHub issues and must be installed in their suggestion locations for Reviva to work correctly (directory names under GameData are very important). Changes 1.0.0 Release - Major Updates by JonnyOThan JonnyOThan is awesome! He's now a co-contributor for Reviva on GitHub, so he has full power and authority to do anything with the mod. This release is mostly due to his hard work to really make this mod shine. Giant refactoring of patches to make it easier to add support for mods and parts Fixed bugs regarding RPM variable persistence and action group memos being lost Fixed bugs that prevented ProbeControlRoom from working properly with Reviva Added Apex and Kermantech options for mk3 cockpit Fixed some configuration bugs 0.8.1 Release - Bug fixing (2nd Jan 2023) Fixes: Added support for AirplanePlus Mk1/0 Caged Inline (same as Mk1 Caged Inline). Note that the part does not fit exactly and has the wrong interior window structure, but is better than nothing. 0.8.0 Release - Bug fixing (16th Dec 2022) Fixes: Fix GitHub Issue 9: Thanks to JonnyOThan: Clone the partInfo so that changes to the internal config don't affect all instances of the same part. Extra fix from Fix GitHub Issue 9, again thanks to JonnyOThan: Fix an issue with internals that don't have crew capacity, exposed by FreeIva. 0.7.7 Release - BDB 1.11 Support (22nd Oct 2022) Adds: Slightly improved support for BDB 1.11 Release. Hermes/Mercury: Added Placeholder (empty) and BDBAlternate (super minimal, non-functional) Vinci/Gemini: Added Placeholder (empty) and BDBAlternate (old FASA, non-functional) Kane/Apollo: Added Placeholder (empty) and BDBRPM (functional RPM variant of non-functional BDB) Sina/LEM: Added Placeholder (empty) and BDB2 (new BDB non-functional IVA), the older BDB remains unchanged for compatibility. NOTES: Previous Reviva 0.7.6, 0.7.5, 0.7.4 will still work fine with BDB 1.11 - though the new non-functional LEM IVA will not be selectable. Currently no LEM variants have IVA switching: ie. no engine cover, Taxi, Lab, Shelter. You get the BDB default only. Similarly any Mercury, Gemini or Apollo variants (eg. Big Gemini or Apollo 5-Crew) do not have IVA switching, BDB default only. 0.7.6 Release - Moar IVA and BDB (24th Sep 2022) Adds: Support for: Starilex Intra-Vehicular Solutions - an excellent retro Mk1 pod. Available for Stock Mk1 and BDB Hermes / Mercury CM. Uses RPM. Max-Ksp MAS IVA Pack - excellent retro Mk1-3 and MEM pods. Available for Stock Mk1-3, Making History MEM, BDB Kane / Apollo, Sina / LEM. Uses MAS. SABS_IVA: MAS-enabled IVA - partial support (it provides a full set of Stock and Making History pods using MAS) for Mk1, Mk2, Mk1-3, MEM and BDB equivalents. Uses MAS. These are work-in-progress, I may add configs for everything else later. Snakeru's Mk2 Pod IVA - excelent retro style Mk2. Available for Stock and BDB Vinci / Gemini. Note that this is a ZIP file in a GitHub issue and is Beta, but to me is the best retro MAS style IVA for the Mk2. 0.7.5 Release - Airplane Plus (28th Apr 2022) Adds: Support for Airplane Plus: Warbirds (Bell Heli, Citation, Old Fighter Inline, X1 Supersonic, B29 Bomber) Warbird Cockpits Airplane Plus IVA Pack (Bell Heli, Bombardier Jet, Cessna, F-18 Fighter, Huey Heli) Airplane Plus IVA Pack Airplane Plus F-16 ASET/RPM for Falcon cockpit Needs to be installed in GameData/AirplanePlusFalcon. 0.7.4 Release - BDB experimental (28th Apr 2022) Adds: Added "Experimental" support for MOARdvPlus BDB Kane (Apollo) CM: MOARdV's Avionics System (MAS) Only covers the standard 3 crew Kane/Apollo CM. Original MOARdVPlus FASA variants still present and unmodified, they're hidden, don't use them as they won't work as well. Reviva MM config changed to support BDB 1.10.x naming Specialized action group switches work (eg. EVA Light) Glass variant also seems to work. Interior model does not match exterior so "Interior Overlay" will not look great. Will improve when BDB updates the interior. Also even more "Experimental", all Mk1-3 IVA interiors also available and seem to be functional, but definitely look even more silly with "Interior Overlay". Will not ever fix this. Fixes: Fix MASFlightComputer support to correctly update config data. This was required to get the MOARdVPlus special action groups to work. Probably helps make other IVA a little more accurate. Updated README.md with more IVAs, and links to completed mods. 0.7.3 Release - Bug fixes (12th Apr 2022) Fixes: Support QuickIVA when loading strait to IVA (GitHub Issue #6) Handle any configuration errors by remaining on same IVA (GitHub Issue #5) 0.7.2 Release - Bug fixes (11th Mar 2022) Fixes: Undocking two of same craft causing crash (GitHub Issue #3) Correctly switch IVA for in-flight craft where multiple similar craft present (GitHub Issue #4) 0.7.1 Release - Stock and Missing History (28th Feb 2022) Support Missing History KV-1, KV-2, KV-3, MK2 command pod and M.E.M. lander. Configurations for Stock, ASET IVA for Making History Pods, and MAS alternatives for Mk2 and M.E.M (the KV pods are meant to be low to medium tech only). 0.7.0 Pre-Release (3rd Feb 2022) Support for RasterPropMonitor (RPM) and/or Avionics System (MAS) IVA. Covers stock command pods, cockpits, landers and cuppola only. Configurations for Stock, RPM, MAS, ASET, DE_IVAExtension, Warbird Cokcpits and Ultimate Shuttle IVA variants. For Players If you like flying in first-person from the in-vehicle crewed cockpit, either in stock or using RPM and/or MAS, then this mod is for you. Features: Allow switching of IVA from stock to different alternates (if needed mods are loaded) using B9PartSwitch This can be done from the editor, and the settings are saved with the ship design. This can also be done live from flight! Use the PAW right-click menu on the command module when not in IVA (yup, not realistic, but this is KSP). This allows for the player to load this mod on existing saves and change IVAs on already flying craft, or to try out different IVA. Without Reviva, only the "last" IVA mod for each command module would be available. Links together stock and modded IVA into one place and provides limited patches to ensure they work in 1.12.x. Note that this mod doesn't include the IVAs, but provides links for recommended or optional IVA mods, plus patches to allow them to run and be switched dynamically. Very low overhead on in-game CPU/GPU performance: command modules get an extra ModuleIVASwitch, and switch detection only happens when changes are made. Note however that all the Internal modules are loaded into memory, so load times will be a little slower, and memory usage a little higher for each IVA pack you install. Don't go too crazy. The best way is to look at all the different IVA mods for a particular command pod or cockpit, try them out and pick one or two. Note that the first option is usually the non-functional stock or original mod IVA, these typically have less performance impact. The different IVA selection does not change the characteristics, mass, cost or other data on the actual command pod: it's all visual for IVA. This means you can change at any time without penalty, by design. Thanks blowfish :: For B9PartSwitch which provides all the clever part switching and UI. Electrocutor :: For ideas in WPF and KSP forum that inspired idea. sarbian :: For Module Manager which provides ways to reconfigure everything. alexustas :: For the amazing ASET IVAs and props. MOARdV, JonnyOThan :: For Raster Prop Monitor (RPM), making IVAs look all fancy. MOARdV :: For Avionics System (MAS), making IVAs look even more fancy. DemonEin :: For DE_IVAExtension which provides decent IVA for all of stock. Honk Hogan :: For IVA_ASET_MAKING_HISTORY which provides decent IVA for Missing History. theonegalen :: For Warbird Cockpits IVA, and forum posts that inspired that this is possible. G'th :: For the Ultimate Shuttle IVA. linuxgurugamer :: For the hopeful adoption of this mod if I wander off in the future. License MIT License - (C) 2022 Harvey Thompson Source Repository on GitHub For More Information See the GitHub README
  2. I just downloaded Airplane Plus, and only the propeller engines and mk 3 cargo cockpit are appearing in my parts list. I've tried uninstalling and reinstalling from both CurseForge and Spacedock and neither is working. My other mods are BD Armory, Kerbal Engineer, EVE, KAS, and KIS. Thanks for any help!
  3. Hi, I hope this is the right subforum to post such contraptions. I tried to build some airplanes that capture the charme of a past that never was. As you can tell, I am quite fond of flying boats and float planes and a huge fan of old school open cockpits. I really, really whish there were more part mods to support such crafts. First up: the White Swan MK1
  4. Greetings, Pilots The AirCombat Lite series of crafts are designed with minimum mod usage, using only on Airplane Plus for aesthetics and functional parts and BDArmory for armaments Using minimum mods should help for users with less-advanced computers who can't put on 50+ mods or they'll melt their computers, also to ensure widespread use because some people just don't want to use certain mods AirCombat Lite crafts are mainly based on US jet aircrafts, some are replica, some are not Feel free to use these crafts as OPFOR to help you design and fine-tune your aircrafts The Hangar F-102 Auk - Download F-107 Asp - Download F-109 Adder - Download F-110E Mamba - Download F110F Strike Mamba - Download EF110G Wild Mamba - Download RF110E Mamba - Download F-24 Krait F-25A Boomslang F-25B Strike Boomslang YF-25C Super Boomslang YF-26 Taipan XF-27 Keelback XF-28 Cottonmouth Universal Key Features Every craft have enough fuel for at least 1 hour flying time (measured with KER) Every craft use RCS key to toggle afterburners BDA AI flight control module for every craft is calibrated to loiter at 8000m altitude, 200m/s airspeed BDA Weapon Manager and onboard cannons/machineguns for every craft is set at 500m gun range for realistic dogfighting
  5. I Modified A AirplanePlus Patch To Add RPM Screens To The Game So I Modified And Added To Other Parts Now There Was Only Added To The Size 2 Cockpit I Plan To Add More In The Future. Download Link:http://www.mediafire.com/file/rjntbk02ueuksq1/RPMAirplanePlus.rar/file
  6. When i try to install it by the manual way it never works. So i came to KerbalX and it said that is avaible via CKAN. Then i came to CKAN and there is no avaible mod called Airplane Plus. Please say how to install it properly from manual way or explain why Airplane Plus isn´t in CKAN.
  7. Hello there, While building a helicopter (for the first time) with Airplane Plus, I encountered a problem. The turboshaft engines failed to produce any thrust but otherwise worked (ie: they spun and made a noise but their thrust was 0) Please help I use KSP 1.6.1, quite modded (I have an Mi-26 in production, you see)
  8. Well, i installed Airplane Plus yesterday from Curseforge. But just some parts appeared, and i don't removed nothing. So, today, i uninstalled and installed again, but from Spacedock, and the same error appear. I think is a Module Manager error, because i have the version 2.7.5, and the mod comes with the version 2.7.6, but i don't know exactly. (Edit) No, this is not a Module Manager problem. KSP version: 1.2.2 (x64) Aiplane Plus version: 15.0.
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