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Found 14 results

  1. Planes With Purposes v1.4 Hello! This is my first mod, Planes with Purposes. The purpose of this mod is to make Aircraft useful. Big thanks to @inigma for making the mod that inspired this one! His mod: Link to GAP The mod is by no means finished or bug free, so please report any bugs encountered in the comments of this forum page, the Github issues thingy or my discord (Tudor#8762) Known bugs: There are no bugs because I'm the best (Anyone that says otherwise will be given an internship at the experimental rocket
  2. New build just uploaded! (Mk.1e1) ---------- original OP ------------- So, I'm making this game: As the thread title says, the concept is basically what would happen if you took the stylish ambience of Crimson Skies, then put it together with the assemble-and-physics of KSP in an open world elite-like environment. It's a concept I've been sitting on for a very long time. Anyways - since I have a production budget of just about what loose pennies I can find under my seat cushions, this is an early-access re
  3. FuelWings Fuel resources added to stock and B9/B9 Procedural Wings. This addon allows you to add and customize fuel types/quantities in stock wings, and automatically cross-feed between other parts! Also supports B9/B9 Procedural Wings. The intention of this is to improve weight & balance, reduce craft size, and increase aesthetics. More info & Credits in info.txt file. Current Note: Updated for v1.10, check changelog. Shoutout to Critter79606! Installation: ialdaboath - ModuleManage
  4. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod that do that. I am trying to learn a litle bit of the C# language but i think it will take a long time, so, maybe i can get some help. The mod would be very simple, just having a UI that allow you to switch from the elliptcall spanload to bell spanload, and vice-versa. This bell lift distribution create an effect the as you aply aileron to generate more lift on one wing you also generates more trust, thus
  5. Welcome to the Kerbobulus Aerospace Airliner Showcase! Here we have many airliners for many different purposes. Each has been thoroughly tested, but if you have an comments and/or concerns, feel free to post in the thread below. CURRENT AIRCRAFT Greyhound Liner DOWNLOAD KS-111 DOWNLOAD KS-111C DOWNLOAD KS-111LR DOWNLOAD KS-C1 'Humpback' DOWNLOAD KS-120 DOWNLOAD RETIRED AIRCRAFT KS-100 Family ---- DOWNLOAD KS-110 DOWNLOAD KS-110E DOWNLOAD KS-110P
  6. I know the game is made to build rockets n stuff but i personally the 75% of the time i play is just to make planes, helicopters or space planes so i think some new airplane parts could be nice, like: - New Engine for planes -A new set of wings? (like the structural wings but more bigger) -some landing gears maybe -a new fuselage?! thats some thing i will like to see in the next big update (1.4.6) or even 1.4.7
  7. Have you ever found the airplane parts in KSP severely lacking? Have you ever wanted to carry around passengers in KSP and buy and sell aircraft as they evolve from WW1 era biplanes to a380s? If so, then this DLC would be for you! It would contain: A LOT of airplane parts, ranging from basic wing pieces for early planes, such as the Wright Flyer and such, to humongous jet engines, like those on gigantic jets such as the a380 and 747. Also would include spaceplane parts. A new game mode, "Aviation Mode", which would be a little like career mode, but instead of building airplanes, yo
  8. After several hours of gameplay on sandbox and testing my creativity, I decided to get more serious and start a new career mode. As an airplane lover I really felt a lack of utility on creating atmospheric aircrafts despite being useful on running short distances to gather surface samples on the very beggining of your career. I really saw no need on building those gigantic and awesome airplanes. It would be even more awesome building those on career mode, where you would to plan and desing a even more efficient and better airplane then your casual "sandbox jumbo". As a simple solution, I came
  9. Post your Engineering Marvels! Since the genesis of mankind, the human race has observed growth of monumental proportions. Engineers and scientist, invented and inspired others, to create the best solutions, to all of man's problems. That is exactly what we are doing here! Below, you can show the world your amazing creations, an exhibition so to speak. This will show everyone your engineering talents, whilst also providing inspirations to others, to accelerate the KSP engineering !
  10. Hello experienced KSPers and fellow pseudo-aeronautical engineers! My question is about building sub-orbital aircraft. Specifically, is the functionality of elevons or control surfaces negatively impacted if the part is partially offset (i.e. clipping) into another part? For example, using the FAT55 stock wings and attached control surfaces, but part of the elevons are clipping into the engine housing (for aesthetic reasons). Does this occlude anything or prevent any range of motion? I'm playing on Xbox (otherwise I'd share screenshots). Appreciate the inputs!
  11. I had a friend recommend KSP. I downloaded the demo, tried it and liked it, and got the full program. I've been playing about two weeks, and I have some not quite absolute beginner questions. I like the career game on moderate difficulty. I don't have the science to duplicate the launch vehicle in the training scenario. I've successfully made orbit and returned several times with a simpler and smaller vehicle, but my vehicles don't turn well in the early launch stages. Is being overpowered a likely cause? Getting around to do science out of the immediate area of the KSC is a bit tric
  12. Just completed a very fun bit of backstory explaining how Wernher von Kerman came to be a part of the Kerbal Space Program--paralleling the real world Project Paperclip that brought Wernher von Braun to the United States. Along the way we explained some of the lingering mysteries of KSP... or did we? The craft I used were loads of fun to build and fly, and so I'm sharing! First up, here's Der Fliegenstrudel, the saucer-like craft Wernher used to escape the evil mirror planet Kerbulus and journey to Kerbin. It features a single LV-N engine, a parachute, and landing gear. Disclai
  13. Ok, so the words "Steam Controller" might have have killed interest in answering. Let me try one more time but ask a bigger question: Primary question: Does KSP allow for analog gamepad inputs? That is, does gamepad support allow partial control inputs or can joysticks only input full deflections as with a keyboard? I would like to fly an airplane without having to flick control surfaces to full deflection. Corollary: The official steam controller profile maps keyboard inputs to the controller's joystick. If possible, I would like to change this to analog inputs. Is that possi
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