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Found 8 results

  1. Hey everyone! Today, I've got another replica to show off! Red Bull Stratos was a high altitude diving project involving Austrian skydiver Felix Baumgartner. On 14 October 2012, Baumgartner flew approximately 39 kilometres (24 mi) into the stratosphere over New Mexico, United States, in a helium balloon before free falling in a pressure suit and then parachuting to Earth. The total jump, from leaving the capsule to landing on the ground, lasted approximately ten minutes. While the free fall was initially expected to last between five and six minutes, Baumgartner deployed his parachute after 4 minutes and 19 seconds. Reaching 1,357.64 km/h (843.6 mph)—Mach 1.25—Baumgartner broke the sound barrier on his descent, becoming the first human to do so without any form of engine power. Measurements show Baumgartner also broke two other world records. With a final altitude of 38,969 m (127,851 ft; 24 mi), Baumgartner broke the unofficial record for the highest manned balloon flight of 37,640 m (123,491 ft) previously set by Nick Piantanida. He also broke the record for the highest altitude jump, set in 1960 by USAF Colonel Joseph Kittinger, who was Baumgartner's mentor and capsule communicator at mission control. (from Wikipedia) My replica utilizes some tricks to make the balloon work, since stock buoyancy isn't a thing (yet). The "balloon" section is made mostly of fairings, except for the midsection which uses the structural tube parts to make for an internal section where aerodynamic forces aren't ignored (like they are inside fairings). Inside those tubes are two counter-rotating sets of propellers which will provide our lift to simulate buoyancy. The rotors are powered by fuel cells which are fed by a single small tank with enough gas to get you a few kilometers up before the jump. Craft File: https://kerbalx.com/Jamie_Logan/Red-Bull-Stratos When flying: Set your SAS to radial out, press action group 1 to power up the rotors and fuel cells, then throttle up to 100% and stage. EVA and hit spacebar once you reach ~9 km. Don't forget to open your parachute. Enjoy! Gallery: I hope you liked it! Here is my last post:
  2. I made a tale of epic proportions. I call it: ---The pirates of the Quarantine--- ok... I just kind a wanted to see if I could make a real "Air ship" and thought it would be nice to turn it into a small story-like thing. nothing special haha.
  3. Hey Y'all! Many past players have used all sorts of means to simulate airships in KSP, from jet engines to control surface spamming to landing gear glitches and even awesome mods like HooliganLabs. Since the game will calculate lift on an aerodynamic body regardless of how it's occluded (unless it's inside a fairing/cargo bay), we can build a helicopter that sure looks a whole heck of a lot like an airship using the new DLC parts. To this end, I've got another entry into the stock airship category: The Kindenburg utilizes two R7000 Turboshaft engines with 16 medium helicopter blades each, mounted to counter-rotate inside the wing-only section of the envelope. Outside the envelope along the sides, there are two electric rotors with duct blades which will provide our forward thrust. The lift engines are fed by liquid fuel and intake air, while the rotors and reaction wheels are run by the lift engine alternators along with a pair of fuel cells. The crew capacity is 10: 2 in the lander can, and 8 in the upside-down modules. Hanging the passenger modules upside-down was mainly for aesthetic reasons, as I found it to be the best and easiest way to make a good looking passenger module for an airship. I hear bats love to travel in this thing. Action Groups: AG1) Toggle lift engines power and fuel cells AG2) Toggle forward engines AG3) Toggle ladder Flying the thing can be a little tricky. The lift engines are mapped to the main throttle via RPM limit, and a throttle level of 1/2 corresponds to roughly neutral buoyancy. When taking off, it's best to do so with a little forward velocity for stability. Start out by hitting AG1 and releasing the breaks, then hit AG2 to start moving forward. Set your autopilot to prograde lock. Once you pick up speed, throttle up to ~1/2 thrust and you'll be off the ground. Don't try to gain altitude too quickly, otherwise you'll pitch up too far, flip out, and crash. Keep your nose close to the horizon and rely primarily on yaw for steering, bumping the throttle up and down from neutral buoyancy for pitch. Yaw works better for steering while at low speeds, but at higher speeds rolling is preferable. I've gotten it up to ~60 m/s at sea level, but you can probably push it beyond this. When landing, shut off the forward engines and deploy the gear. The massive drag of the fairings will slow you down, so drop the throttle slightly to descend and touchdown, then reapply the breaks. Craft file: https://kerbalx.com/Jamie_Logan/Kindenburg Gallery: OH THE HUMANITY!!!!!!!!! I hope you enjoyed this, please check out my last post too (also an unconventional vehicle novelty):
  4. Hey all! It's Hebzepbiah here again. The challenge this time is to make an airship or a baloon! It doesn't need any gas or whatsoever. NO AIRSHIP MODS ALLOWED!! Note: You can also just abuse the physics and use a kraken drive Prize: Fame (But not fortune) Just to give you an idea about what I'm talking about, here are some of the ones I made. A baloon An airship Happy flying!
  5. So I just recently read @Angel-125's K.E.E.P. mission report, and I saw all of the cool things that could be done with his Heisenberg Airship mod, and it got me to wondering-is it possible to build a base in Jool's atmosphere with Heisenberg airship parts? It would be a pain to get to, but it would be awesome once there. Tell me what you think, and maybe I will try to do it. https://forum.kerbalspaceprogram.com/index.php?/topic/159763-kerbin-elcano-exploration-project-chapter-ten-going-for-a-swim/
  6. One of the reasons I created the Heisenberg mod and the recent Buffalo Wings update was so that I could go explore Kerbin. I haven't done that before, and it seemed like a good thing to do. The idea originated from watching EJ-SA's "Kerbin Exploration Initiative" streams and from the Elcano Aviation Challenge. I had the notion of making an epic story out of the mission, with lots of dialogue and plot twists, but after months of modding, I'm still not finished with my mods, and time constraints mean that I wouldn't be able to do my story justice. So rather than let my hard work go to waste, I opted for a more traditional mission report with news reports sprinkled in that's relatively light on story. I can update it when I have the time, but at least I get to play KSP again instead of just modding it. Chapters Prologue (this post) Chapter One: The Five New Guys Chapter Two: That's No Data Glitch Chapter Three: Well, It Looked Good On Paper Chapter Four: Southbound And Down Chapter Five: Graviolium Chapter Six: Away Teams Interlude Chapter Seven: Dream A Little Dream With Me Chapter Eight: Never Goes As Planned Chapter Nine: Astronauts and S.A.V.E.s Chapter Ten: Going For A Swim Chapter Eleven: All That Glitters Chapter Twelve: Revelations Chapter Thirteen: Lucky You... Chapter Fourteen: That's No Mountain... Chapter Fifteen: Pyramid Schemes Part 1 Chapter Sixteen: Pyramid Schemes Part 2 Chapter Seventeen: Kosmodrome Chapter Eighteen: Space Racing Chapter Nineteen: Munshot Chapter Twenty: Landfall Chapter Twenty One: Full Circle Epilogue --- Mod List Prologue
  7. A small 5 kerbal VTOL with science lab and more. Here's pics and a link for the download for those interested. Link to your future with Kerbal Carriers and the Bangin Bobby.
  8. I got into contact with the people updating the airship mod. Here's the link to the real page. My original post follows... Hello, I think I fixed my account. I'm Hooligan Labs who made the Airship mod and others long ago. I'll have some time over the holidays and I heard that the Airship mod was broken. Is Jewel still here? Is there an interest in having me fix the Airship mod? I would probably throw in some features and updates as well.
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