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PC GAMER Magazine featured this Mission recently: Read the Article Install this mission directly from Steam ... 10`000+ Downloads oh sh... Dropbox download: THE DUNATIAN 2.4 ... I`m glad about very few rants. Welcome to Stock KSP / Making History no mods required DIFFICULTY: I made this Mission for seasoned KSP Fans, casual players may find themself in a weird, uncomfortable, confusing situation or simply so lost that it might seem utterly nuts. Don`t start this mission without ample supply of coffee, icecream and potatoechips. Don`t start this mission between monday and sunday if you have serious business in RL going on. Your doctor won`t be able to help you with certain orbital maneuvers. Rather call Jet Propulsion Lab guys or Roscosmos. Use quicksafe , there is no shame about, i do aswell. You can safely use time acceleration while roving and running ion engines (force ions with ALT+> key to 4x). Bob was left behind on Dunas surface, his fellow crewmates Jebediah, Valentina and Bill thought he was poofed unsuspectedly during a physicsglitch, they launched with the DRV back to the KERMES, a rather large interplanetary transfervessel in Dunas low orbit - full of sorrow and quite unamused they messaged the sad news to their friends at the KSC... But Bob survived, and after a extended nap under the rover he realised what happened to him. While pulling a broken antenna out of his butt he began to wonder how he might get back to Kerbin, but chances seemed pretty bad since the glitch cutted him off from any communication with the KSC. So he started out gardening in the habitat, grew potatoes on soil and crap, and went wandering along the dunes around the hab, thinking about snacks, boosters and rocketfuel. Far above him flew occasionally a small survey satellite which was decommissioned some time ago, but a few months after the accident someone back on Kerbin finally noticed something unusual... And here is where the mission starts, you have to manage the chars and vessels which are currently around Kerbin and Duna to make it happen, bring him home! Read ALL the messages in-game and objectives closely, they provide further advice - You start about 13 days before performing the "Rich Kerman Maneuver" with the KERMES, restock the KERMES in due time - Funding is enabled, Bobs lifeinsurance company kicks in at some point - Bend your mind around the commnet constraints, avoid loss of control while maneuvering, think ahead - Manage scarce resources while roving across Dunas landscapes, chose from two vehicles and evaluate your strategy - Construct (or use prefab) the KRES V Supply mission that must reach Bob ahead of the KERMES - Perform unusual maneuvers, launch, orbit and capture retrograde, high elliptic rendezvous, probedropping maneuvers, and more - Construct (or use prefab) the KAIJANG KHEN resupply boosterrocket to intercept the KERMES and refuel the vessel - Land and drive to the KRES V Supply probe to secure Bob`s survival (Scoring) - Find a way to the KRES IV Ascendvehicle in the Skiapparellicrater, board the vessel, launch and meet the KERMES in orbit - Construct (or use prefab) the DreamChaser Shuttle and recover Bob back on the Dessert Runway (Scoring) - Gold-, silver- or bronzeaward, depending on your performance - LV-N nuclear rocketmotor is not available in this mission - And much, much more, find out yourself Technical: - Buildt and tested in KSP 1.4.3 /MH 1.2 - Terraindetail on default/ high - Scatterdensity 80% - Prefab vessels have being used to verify the missiongoals and work as intended Special thanks to @Dexter_D for discovering final issues and bugs Mind you: NO SUPPORT for modded installs in this thread including visual (i.e. scatterer) and informative (i.e KER redux) ones.
KTP-615 Raven If my mind wasn't already flooded with ideas, when the original BG parts came out, it is now with the new propeller and helicopter engines, as personally i've always preferred the look and sound propeller planes over modern jets. So, you can probably guess i was pretty darn exited to give ago at creating a proper all stock propeller driven aircraft. And what better choice than one of my top 3 favorite custom builds of all time, the Raven, my fictional protected-cargo-plane concept. The idea for this type of aircraft began when i was looking at some picks of the Bristol Bombay... ...And the Handley Page Sparrow... ...and decided i wanted to create something in that style. I wanted to make the aircraft truly custom by giving it a more unique function. Instead of having it be just another transport plane ready to be shot to bit's, why not give it RAF heavy-bomber style defensive armament's to help stay alive a little longer, i mean...why not. The new version has a lot of the design features of the older version, as i wanted to basically just create a cleaner version of the original with better detailing. The only real difference is the fact that for this version, i took my favorite features from the original and Monty Kerman's personal transport. The underbelly gondola for instance is a feature that was in the original, but not in Monty Kermans transport, instead it was replaced with a Lancaster style radar-pod in the underbelly. The Lancaster MG-turrets where in Monty Kerman's transport and not in the original, instead it had an earlier style "pointy" twin MG-turret at the top, and a "gun-tunnel" under the tail with a singular MG in it. So, like Monty Kerman's transport, this would also be in a KW2 configuration. The thing i most wanted to "remaster" was the cockpit. I wanted the color and shape to be a little more unified and smooth, and windows that look a little more natural/fitting. The top-turret has also changed as the old all grey one just felt a little off, the shape of all lifting surfaces look a little better, the engines have better detail, and the overall color/paint-job of the aircraft is much better overall. More pick of the aircraft Unfortunately, while the looks have improved, the same can't be said for the flight characteristics. The aircraft does still control pretty much the same, but the engines are under-powered for an aircraft of this size (hence why it has two jet-engines fitted in the under-wing racks), and the propeller engines don't produce the same drag, so the stopping distance is quite a bit bigger. Also, takeoff only happens when the runway ends as the angle at witch the aircraft sits on the runway is quite low. So, unlike last time, this version can't land on the island runway...unless maby you put the engines on reverse thrust. Basically you need to prepare yourself for some slow low altitude flying where you need to keep your hands on control at all times, as for some reason the aircraft's nose dips down constantly, even with SAS on. I could have probably gotten more thrust if i had put like 6-bladed propellers instead, but i to wanted to make the engines/propellers look more period correct. Then again, i feel like that makes the plane even more authentic, as planes like the Bristol Bombay aren't very speedy (309 km/h). Technical specs: Top speed: 100-110 m/s. (speed may vary between version). Stall speed: 33 m/s. Armaments: 7x dummy MG's in 3 turrets Length: 36.5m Wingspan: 44.8m Height: 13.6m Mass: 110 tons Parts: 556 Download link: https://www.dropbox.com/s/tglui05wq77es1o/KTP- 615 Raven.craft?dl=0 For comparison And there it is for you once again, my idea of a proper cargo-plane. I hope you enjoy it .
Hi! Here is a cinematic showcase of a A-10 Warthog (All stock parts) with download! Please give feedback! Subscribe to keep this channel going! Aircraft Download: https://www.dropbox.com/s/lf2lb9suiiziv2v/TEST.craft?dl=0 Video: Tell me what I should build and put up for download next!
Hello! Here is a cinematic showcase of an all stock, Fairchild Republic A-10 Warthog! Aircraft Download:https://www.dropbox.com/s/lf2lb9suiiziv2v/TEST.craft?dl=0 Please give feedback in the comments! Subscribe to keep this channel going! ->->-Tell me what I should build next in the comments-<-<-