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Found 5 results

  1. As you can see here when designing a small craft or probe its impossible to tell if your winglets, thrusters or little gadgets are aligned properly. The size of these markers should scale with the size of the craft or part cause tbh they seem too big sometimes even when working with big rockets (IMO). If people don't like that maybe make the scaling of these markers a bar in the settings window?
  2. (PS4) I've had an issue where occasionally when I try to launch a craft, it will load a completely different vessel. It seems to load the auto-saved craft when this happens. Deleting the auto-save craft will subvert the issue but trying to launch after doing this will sometimes send you to the space center screen, and not the launch pad or runway. It's not a game-breaking bug, but it does get annoying when trying to make modifications to a craft, only to then launch the version with no modifications. Also first post!
  3. I am building a space tug that moves its arms out of the way from the object it is towing and re-aims it's main thrusters located on the arms based on direction of travel. I am trying to use weak motors to save cost and weight, but I am finding that the toggle locked actions don't do any good. They dont seem to trigger and toggling requires them to be in the right state to start. I wish there was a way to say at the start of a movement unlock that part, and once moving is complete to lock it again. Also setting the play head to 0 after getting to the end is nice too so I dont have to add those steps into the custom action groups.
  4. Hey peeps, Is there a way to stop the game generating "dock two vessels around <body>" as a contract? I don't want to do them. I'm running 3.2x, launches are expensive and I don't want to waste my time on sending so much as a pair of microprobes up. I've landed on and returned from both moons, I want to move on, and I don't want to have to go on a docking spree first before I get some contracts for other planets... Ideally I'd like to never see this type of explore contract again. Sometimes I want to dock in orbit, sometimes I don't, there's no need to nag me about it. On the brink of hyperediting things into places because I'm so sick of seeing this missions. Thanks!
  5. So, I was on the outer reaches of the Kerbin system out of fuel and on a path to collide with Kerbin. So I had to do the old 'get out and push!'. So I pushed and pushed until I was going to fly through Kerbin's atmosphere at 29 kilometers. Then I tried to get back in the command pod but every rsc push prograde or retrograde kept on changing. It took me ten minutes and almost all Jeb's rsc pack to get to my command pod. Also just one more complainant. When I evaed Jeb in the atmosphere of Kerbin going 3 meters a second with parachutes that were no were near me and he rag-dolled. He fell and died after one hour of constant failures and amazing science. I'm depressed.
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