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Found 6 results

  1. Launch scheduled for November 11 at 1237 GMT (7:37 a.m. EST).
  2. So, I've recently decided that since the old Antares Solar System really, really, reeeally sucks, and I've gained some experience in modding and want to revisit the mod, it'd be a pretty good idea to completely remake it from the ground up rather than reviving it. It's really just that bad. (Plus the acronym Antares Solar System spells out is ASS, so...) Now, I hear you asking: "Well, what's this mod going to be like?" What A:R is going to be is an accurate representation of what red giants and their surrounding, aged solar systems could be like. This means that not only will everything be really hot and really bright, but there will be planets veeery close to the surface of the star (Those close-in planets aren't destroyed because red giants are really super mega hyper uber omega undense. Like, we're talking way less dense than literally the Earth's atmosphere, especially near the outer edge of the star). This also means that Antares will finally have a realistic-looking color! That also means there will be no habitable planets or moons in this solar system. Also, Antares in this mod won't be representing the actual star in this mod, unlike last time (This mod's Antares is only a little more massive than the stock Sun, ~1 scaled AU in radius, no companion star(s) unless they're wanted, etc). So it'll be a pretty difficult-to-survive destination for the most part. Also, Antares is far away. Like, reeeally far away far away. Like, literally 0.0214 IRL light-years away from the stock system far away, so I'd definitely recommend that you use some kind of part mod(s) to get there. I also hear you asking: "Well, how does this improve on the old ASS in any way?" Well, for one, the textures aren't made in literally MS Paint and/or ripped from Google Images this time around. And for two, I'll actually be asking around a little for help with this thing instead of going alone and making a pile of crap. And three, I've learned how to make normal maps that actually work right with KSP so that the starlight hits the planet/moon right. There will also be more things to explore in Antares: Remade, with the current planet total being 5 and an escaped moon (so like, 5 1/2 planets, I guess). That means there's more of a reason to actually visit this solar system! I've also rescaled the stock system--all planets, as well as the stock Sun (aside from Kerbin, Eve, and Laythe because I don't know how to change the ocean height right now ) are 1/10 size and 1/100 mass, and the planetary (and moonary(?)) distances are all 1/10 scale too, rather than 1/11. I can also also hear you asking: "Well, how far along are you in making this? When's the release date?" Currently I have the two outer gas giant planets, Akete and Anterrie, in a somewhat finished state. I'm currently working on the many moons of these two planets before moving on to the three inner, rocky planets and their moons. Currently in a bit of a roadblock with one of Anterrie's moons, but hopefully I'll figure it out without needing help. I've found a workaround for the pictures. Pictures are of Antares and Akete, a gas giant significantly smaller and less massive than Jool: (Note: the weird lighting on Akete is because of the stock Sun lighting it up. I've fixed that now, planning on taking some more pictures soon) I don't have a specific release date in mind, but hopefully I can put out a first version sometime before KSP2 drops. Finally, I can hear you asking: "How can you hear all these things I'm asking? Are you in my house or something?"
  3. Easy Mode: Do a manned flyby of every body in the Antares system found in this mod. You may only use stock parts and stock game mechanics. The only other mods allowed are visual aid mods such as Kerbal Engineer and Trajectories. Then return all astronauts safely to Kerbin. Normal Mode: Do a grand tour of the Kerbol system on the way home. Hard Mode: Land on everything except the stars and gas giants. Do atmospheric flights of the gas giants. Extra Hard Mode: Do the same with the Kerbol system. Ultra Hard Mode: Impress me. How to Impress Me: Figure it out. *BTW This must be done in KSP 1.2.2.
  4. So, my idea/ Next play. I found two solar system mods that work together, the Extra solar and antares mods. the antares mod on its own is a big expantion to the game, but whith Extra solar added, it makes it a bit more fun as it is about 3,000,000,000km away from the main anteres system. My proposition to anyone whith the experience/corage/time/idiocy to take it up is to visit each planet and plat a flag at the northen most point ( for planets that can actuly be landed on and are not gas/water) If you do this, in 1.2 as well ( just to make it even harder) you will be, in my eye's atleast, a god among kerbals. Addendum: Any FTL travel mod is open to use, in fact, Id call it essential to compleat this chalenge. Feel free to use non FTL travel if you feel like spending days waiting to get anywhere. Addendum2: you can ignore the valintine system if you want. Its is the 3,000,000,000km away system, If you do get there, i would prais you like scott.
  5. I Thought i'd post a pretty easy challenge The goal of this challenge is to send a Cygnus spacecraft to a space station it can be your own original space station or an actual ISS or ISS inspired space station. Make the Cygnus as realistically as you possible same goes for the Antares rocket you will use to send the Cygnus up to the space station and try and make it as realistic as possible Note: when i say realistic i mean the design Mods allowed: Tweakscale KIS (for cargo) Vapor Vent Infernal robotics Winners 1. 2. 3. 4. 5. Good luck!
  6. Dear Community, Who else agrees with me that the Antares Rocket is super cool looking? Seriously. It is simple, nice, and pretty sweet to put lightly. Until the craft had a launch failure in the 10's. Sweet mod that adds them So rate how you like the Antares rocket on a scale of 1-10
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