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  1. KSP CommNet Signal Strength Calculator & Antenna Selector Stock + OPM System: Link Galileo Planet Pack System: Link (When you open the links above, please save a copy to your own Google Account to be able to edit for yourself) This document allows you to view the antennas utilized by CommNet to aid you in the preparation for missions to specific bodies or to determine signal strengths between vessels before launch. ----------------------------------- Antennas Sheet The 'Antennas' sheet allows you to view all th
  2. I have released a new tool for Kerbal Space Program to help players visualize and plan their in-game communication networks. Players can add spacecraft with specific configurations of antennae, and then drag the spacecraft and planets around to mimic an in-game situation they would like to analyze. All spacecraft are linked with colored lines when a connection is established between them, showing their signal strength. https://ksp-commnet-planner.blaarkies.com/ Checkout the github repo issues tracker for more known limitations Antenna calculations have be
  3. Good day! Recently I have experienced a problem with Comm Net. I am playing Science game mode therefore my tracking station is at level 3. Nevertheless, when I launch a probe with any antenna I got, I don't get the maximum rating of this antenna (which is stated in VAB near 'with L3 DSN'). For example, with RA-2 I am not able to reach Duna. When I click on the antenna located on the probe, it says: "antenna rating: 2g". Shouldn't I get at least 20g with RA-2 and level 3 tracking station? Any help would be appreciated.
  4. What it does Adds a “Sleep” button to the part menu of deployable antennas, whenever the antenna is open. Pressing the button causes the antenna to retract… but it will then automatically re-extend a few minutes later, even if you have no control due to lack of communications. Default sleep time is 5 minutes. A slider on the antenna’s menu lets you adjust how long it will sleep, in half-minute increments. The antenna's menu displays a countdown timer while sleeping. Download from SpaceDock License: CC-BY-NC-ND 4.0 Source code How to install Unzip
  5. Probe: 3 OCTOs, 4 com-16 (3 functional) Relay satellite: 3 OCTOs, 3 RA-2 antenna level 3 tracking station The crafts are well within range of eachother. the relay sat has 100% connection to KSC. The probe just lost connection to the KSC minutes ago. It refuses to connect to the relay satellite. I'm getting really sick and tired of my crafts specifically interplanetary probes refusing to connect to relay satellites for absolutely no reason whatsoever, someone PLEASE TELL ME WHY IT IS NOT CONNECTING TO THE DAMN RELAY.
  6. What it does This is a giant, 2.5m stack-mounted relay antenna that provides 1000G (or, if you prefer, 1T) of transmission power-- ten times the most powerful stock antenna. This is useful for playing with modded solar systems that include extremely distant planets. The design is inspired by the JAXA Large Deployable Antenna. It also comes with two additional deep-space antennas, smaller 300G models suitable for a 1.25m stack. Download from SpaceDock License: CC-BY-NC-SA 4.0 Model & texture by @steedcrugeon Config files & patches by @Snark
  7. Hey guys, I've been looking around, but can't seem to find anything like this. I love playing with extreme realism, and one thing that is very important in real life is spacecraft attitude for communications. I would like to either find a mod (or if need be, develope one) that requires orienting non-omni antennas toward either the DSN or a relay. I want to require GEO satellites to point their dishes down toward the planet (using PersistentRotation makes this possible). Ideally, if comms are not oriented correctly, the spacecraft would act as if their was a loss of line-of-sig
  8. Stock Antenna Balance Uses ModuleManager to adjust the range, power usage and other attributes of the stock antennas and how they function with the new CommNet that was added in KSP 1.2. This makes it much more important to use a mix of direct and relay antennas to communicate with Kerbin's Deep Space Network (DSN). License GPL 3.0 Links: SpaceDock / GitHub (downloads & source) Source code: https://github.com/WuphonsReach/KSP-StockAntennaBalance Current effects: Direct-connection antennas are changed so that you usually can't reach back from J
  9. Hello guys, I have played this game for quite a long time but am still confused with the antenna. I started a new game with single ground station (KSC) and launched 3 relay sats equipped with 2 HG-01 antenna to Kerbin 6-hour orbit (about 2860000m height). The three relays separate from each other with 120 degree difference, so the distance separates the three relays is around 5000000m which is within the max distance of my antenna—8000000m, but the three relays only have extremely weak connection with each other, which confuses me very much. Since the two HG-01 on my relay are pointing in opp
  10. I've just landed a Mobile Processing Lab on the Mun and I've just realized that I forgot to put any antennae on it, I did remember to put a relay satellite in orbit at least. Is there a way for me to add an antenna to the Lab if there are no docking ports?
  11. Last night I decided I should write an application for calculating antenna strength of vessels. I know there is the Google Docs one that many people use, but I wanted an application to do it. Thus was born Kerbal Antenna Kalculator! Click on the plus and minus buttons to add or remove antennas and you will get immediate results in the green area below. The little question mark button in the lower right will open a small window with additional information. This is for Windows. You may need to download and install the .NET Framework v4.5.1 in order to run it. Download (v0
  12. Radio Free Kerbin Most Recent Version: v1.2.1 (released 07 Aug 2017) Introduction Are you tired of trying to mount a clunky, old antenna onto your sleek, new spacecraft? Have you been wondering how your intrepid team of kerbonauts is able radio Kouston without one? Are you afraid that the transmitter will be torn off of your plane's fuselage by atmospheric drag? Kerbin's prestigious Avalon Research Instutute has teamed up with Ionic Symphonic Protonic Electronics to bring your space program a solution! Thanks to recent advances in the science of cramming-big-things-
  13. Hello kind people, I have a question about antenna, relays and power consumption. In my new rebirth game I am about to launch my first satellite contract and just for giggles I thought I'd make it a relay sat. This made me think. The satellite I have built for the contract has a 200 battery, an OKTO, 4 communotrons ( just for looks ) 4 basic solar panels, an oscar-b tank and a spark engine. I was thinking of adding an HG-5. The HG-5 uses 51.4 charge per second when transmitting so in theory my 200 unit satellite could transmit for around 3.9 seconds before zonking out (assu
  14. I finded old tool for just RemoteTech. Adding another antennas and bodies not a problem - problem that this tool use 'standard' model, but RO use 'root' model of RT calc.
  15. Recently starting new career saves using CommNet, and found out that no antenna is consuming any EC when i'ts idle. It was a bit strange because I could still control probes and activate various parts at no cost at all. As this is the case for both relay and direct antennas, relay antennas which can handle signals from various sources has no disadvantage of the feature, making direct antenna somewhat less attractive. How about add a module that forces base EC consumption whenever an antenna is deployed? And set those values differently for their target range, actual communicati
  16. Hello! I'm in mid-game KSP and currently trying to scan Eve and its lil moon. I've successfully set up network relays around Kerbin and Duna. I just set up a new relay around Eve and got my scanner there. However now suddenly I have no connection. My relays are connected fine, and it looks like my scanner is connected to the relays, but I have no control over them. I'm pretty confused. How can I find out what the issue is. I've taken screenshots to show what I'm talking about but can't figure out how to insert them
  17. What does multihopping mean, exactly? I've seen it on some command pods, and even searched it up on what it means, but nothing really explained to me what it is. So I decided to go here, the forums, to ask this very question. So what does multihopping mean?
  18. Hi, first of all i'm new to the forum Now about my doubt. I made a relay sistem over kerbin consisting on 5 probes all with 2 x HG-5 antennas (that's the best I can afford for now). the relay system works ok, and dns level is 3, so I should cover all kerbin mun and minmus. NOW... it is possible to relay to KSC(level 3 dns) over the range of my 5 probe system? i mean can I launch a probe with the best antenna and relay to ksc even when it's on the other side of the planet, or the antennas have to "see" each others? i'm sorry if I explained myself bad, bu
  19. I just came back to KSP after a very long break (since 1.0), and I'm loving the new CommNet mechanics! I just don't understand the Communotron 16S: I can't find any advantage it has over the non-S variant, same range, same energy consumption, same cost. Combined with the downside of not being combinable, I can't see any reason to use it, except for aesthetics. Am I missing something? Thanks for your replies!
  20. I'm trying to send probes to Eve, and am having trouble being able to communicate with my landing probe once I separate from the stage that got me to Eve orbit. The stage that remains in Eve orbit has 2 RA-2 Relay Antennas, and my Kerbin DSN Ground station has bee upgraded to L3. I obviously want to have control over my probes during re-entry, so a big dish is out of the question, but when using a Communotron 16, or even the probe core (a Probodobodyne OKTO), as soon as I separate from the stage that has my relay antennas, I loose all control over the probe. I was expecting that the
  21. In my current play through I got a LVL 2 tracking station. My Mun probe is equipped 6 Communatron 16 antenna's. My Communication satellites in Kerbostationary orbit (3 in total) are each equipped with 2 HG-5 Relay Antenna's as well as 4 cummunatron 16 antenna's. When my Mun Probe is in direct line of sight with KSC (I disabled the additional ground stations) the signal comes through just fine. but once KSC moves away from LOS the probe looses connection. My relay antenna's don't pick up the signal. Am I correct when I say I not only need sufficient sending capabilities on my probes, but t
  22. So I'm going to Eeloo, I launched my drive stage, launched my crew, docked, and after 30 something minutes of burning I'm now on my way to Eeloo. Only problem is I forgot to put an antenna on because I'm not used to the update (haven't played since 1.1). Is there any way I can cheat to turn off the antenna signals? Or some way to get an antenna on there? I really don't feel like starting all over and I don't really care about cheating at this point.
  23. Not sure if this is a bug or what, but the "HG-5 High Gain Antenna" seems to be no good for contracts Bug or not? I don´t really think its a bug, but i can´t see anything else thats wrong... Edit: Just checked the part´s description. It specifically says it does direct transmissions...
  24. So you wanna learn which antenna is the best,huh? Well take a look at this chart! Part Radial size Cost () Mass (t) Max. Temp. (K) Tolerance (m/s) Tolerance (g) Electricity (⚡/Mit) Net transmission speed (Mits/s) Relaycapable Communotron 16 Tiny 300 0.005 2 000 7 50 6 (20.0 ⚡/s) 3.33 × N
  25. The ModuleDataTransmitter from the built-in INTERNAL antennas of at least some command modules and probe cores have optimumRange, packetFloor and packetCeiling fields. Are they still used / relevant (do they affect the data rate based on distance from KSC / relay)? I noticed the DIRECT antennas (e.g. DTS-M1) don't have these fields. I'm trying to consolidate ModuleDataTransmitter modules from 4 parts (in a manner representing their combined effect): 2x Mk1 Lander Can Small Probe Core DTS-M1. Is this correct: // Left / right Probe DTS
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