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Found 4 results

  1. For the occasion of Apollo 11 - 54th anniversary, I'm happy to present this video of the whole mission, entirely flown in First-person perspective (IVA), in Real Solar System with Realism Overhaul. Contrary to Apollo, the full mission here was piloted manually, except for the Earth ascent to orbit. Also featuring synchronized Capcom audio all along, as well as rarer archive onboard crew recordings, real images and 16mm films, which gives it sort of a mix between actual gameplay, documentary and cinematic feel. Due to those IVA limitations, I had to place maneuver nodes from the map view, which was the only time it was used. Note that the CM and LM instruments and panel layouts are mostly accurate to the real ones, however the instruments are adapted towards KSP gameplay and capabilities. I also tweaked the IVAs a bit, so that the analog gauges display the actual fuels, instead of LF/Ox, and added a few mandatory instruments to the LM (target phase angle display, speed indicator). This was definitely a challenging and fun mission to do, as well as learning a lot about the outstanding Apollo 11 mission and its crew. Below the video, you will find a section where I describe how each important steps is executed in IVA, with associated images. A huge thanks to forum user @JonnyOThan, who helped me a lot getting into the IVA modification bits. Squad for making KSP 1, KSP modders and especially RSS/RO team, Nasa, Neil, Mike and Buzz. Enjoy, happy journey to the Moon and back ! Also any feedback or questions are appreciated (Best watched with headphones !) Description of the key phases of the mission (click on images to enlarge) Below another look at the LM descent profile, directly took from Nasa Apollo 11 flight plan ! (linked in Ressources section at the bottom of this post) *** correction : the LM, on Lunar ascent, inserted in an elliptical orbit, not circular. I saw that first in the Nasa mission report, but then saw the Nasa doc which doesn't agree with that, so I forgot about it... That would've made the ascent to orbit sooo much simpler, Since doing a circular orbit in one burn was while managing rel Inc with Columbia was kinda spicy ^^ - I'm also sharing below the main ressources I used : - Mods used : Thanks for watching and reading ! Any feedback or questions are appreciated Cheers
  2. Yes, yes, I know, a lot of people have done this, but... ¯\_(ツ)_/¯ Liftoff! Burning for Mun.. Jeb planting the US flag Full screenshot album Well. That was all today! Goodbye!
  3. A replica that I've been working on for over 3 years now, the title and images pretty much explain themselves. 3 years of working on this project on and off due to frustrations with the craft and a little thing called "life", it is ready to be released, and at an appropriate time, too. Since I'm sure no one wants to hear me ramble on, lets get to it. Features Historic Paint Scheme done by fuel cells (don't want to talk about it) Accurate stages (S-IC, S-II, S-IVB) Realistic Lunar Module and Command Module Action Groups AG 1. LES Jettison AG 2. Toggle CSM fuel cells AG 3. Toggle CSM high-gain antenna Flight Manual Before heading to the launchpad, ensure that there are 3 kerbals in the first three Mk1 Command Pods by checking the crew tab At launchpad, click "control from here" on the docking port of the CM (best done by aiming camera on the fairing base and zooming in, then resetting camera) Launch! The first stage will get you to a velocity of ~1,100 m/s before cutoff, so start your gravity turn at about 90 m/s and continue to turn (DO NOT USE EXCESSIVE PITCH/YAW/ROLL, or risk the Saturn V blowing up, but you shouldn't need to do that many attitude adjustments after launching After staging the first stage (don't panic if there are explosions near the engine base, just fuel cells overheating) and allowing for them to distance themselves, stage the second stage engines and go pro-grade, then stage the interstage (make sure to do this or the rocket may explode) I recommend that you enable unbreakable joints and allow part-clipping in the cheat menu, but this may be unnecessary, test at your own discretion. Press AG 1 to discard the LES Use the second stage to finish your orbit insertion (between 80km and 110km is good) and stage to the third stage Stage the S-IVB ullage motors, Use this stage for the munar injection, you should have plenty of fuel and room for error Stage fairings and look over your staging menu (do this often) and make sure that everything is in check before decoupling the CSM from the LM and S-IVB, turn around and dock just as the Apollo missions did. Decouple the LM and CSM from the S-IVB and enter munar orbit with CSM engine, press AG 2 to toggle the CSM fuel cells to "on" and AG 3 for the high-gain antenna (You must enter an orbit of <15km or the descent stage will not have enough fuel to land) Transfer 2 crew from the CM to the LM, undock, and land on the surface; pretty straightforward (click "control from here" on the LM's docking port for landing and takeoff) Munar operations: decouple the "science" package from the descent stage and use "infinite electricity" to flip the package over to expose the solar panels Takeoff from the surface: I recommend that you enable "ignore max temperature" before staging to the ascent stage engine to lower the chance of the descent stage from exploding/jellifying. Rendezvous with the CM in orbit, transfer the crew and discard the ascent stage, use the CSM engine for earth injection burn Stage the CSM at 150km from Kerbin and face retrograde, reenter Stage the docking mechanism at around 300 m/s, stage parachutes at 1,500 m Images Launch Transmunar Injection Operations Munar Operations Mission Recovery DOWNLOAD KerbalX: https://kerbalx.com/MunbroKerman/Saturn-V-Apollo-11
  4. On December, 24 1968 , Apollo 8 took the historical Earth Rising shot. By plain luck. This is my humble homage to the deed. Kerbal style. Godspeed Apollo 8.
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