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Showing results for tags 'artificial gravity'.
Münwalk! An acceleration-based motion system for kerbals This is my first C# plugin for KSP, so progress has been pretty slow. What works so far: Button that orients kerbal based on acceleration Animations Movement "Airplane mode" (Disable drag on kerbal) Pictures: https://imgur.com/a/WbGulQr Current problems: Kerbal "trips" every couple of steps. Jumping does not apply enough upwards force. Kerbal cannot un-ragdoll while on a moving vehicle in contact with the ground or ocean. On centrifuges kerbal will
Hi I'm not quite new to the forums, but haven't been active a lot. Now I decided to share some of my epic missions with you. I'm playing this almost vanilla, just with some minor mods for precise planning, better visuals and of course, to make it more plausible: life support. An (almost) complete mod list: Distant Object Enhancement Environmental Visual Enhancements Kerbal Alarm Clock KAS KIS Persistent Rotation PlaneShine SCANSat scatterer Stock Visual Enhancements TAC Life Support MechJeb SimpleContructio
So there are mod packs for building specific ships--such as the Discovery II and the Hermes from The Martian--which include rotating hubs for artificial gravity in habitats. And there are mod packs, like Porkjet's Habitat Pack, which have rotating habitats. But I haven't seen a standalone mod pack that is just rotating hubs, so you could build your own habitats and attach to the hub. Is this something someone might be willing to make, or split off from an existing mod...?