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Found 4 results

  1. I was wondering what is the delta v for going into orbit and the specific thrust to weight ratio and medium to small lander examples? I am new to Eve but I have been to other planets though. I have sent probes and failed Landers btw.
  2. Hello friends and fellow Eve enthusiasts, today I want to present to you the (still ongoing) mission "Adam to Eve", as it was for me the very first time I have ever seriously tackled Eve (although I didn't get any children out of that). I have been playing this game since 2013, but I have rarely left Kerbin's SOI except for establishing a small colony on Duna or visiting the Jool area. This time, in a career save, I thought "eh love it", mainly because the game wants me to visit Eve before Duna. Glad I am not a newb who would probably be shaken deeply by the realization of a proper there-and-back Eve mission. Anyhow, I have rambled enough, let's go right in medias res and see what's going on. This is the Eve lander/ascender. It has almost 200 parts (mainly lots of auxilliary stuff like the landing struts, science stuff, separatrons etc.) and weighs 144 tons. And that's EMPTY! Correct, this is to be hauled to Eve completely empty and then refuel itself by mining lots of ore. Sadly I never did much testing besides "yeah it survives the descent and makes it into orbit", because it is missing a crucial component which I only realized when it was already too late. But more to that later. The thing is this big because I always send three dudes at once for the world record stuff and I don't like abusing service bays with command seats - also then it wouldn't have been possible to build these nice elevators - Kerbal goes in at the bottom and then simply transfers to the capsule on the very top. This is the transfer stage, the "pusher". Only 77 tons, also empty. It has RCS to maneuver for docking to the lander and eight Wolfhounds that yield something along 2700 dV iirc. I originally had planned to use only nuclears, but with the mass of the vehicle I was expecting horrible burn times. This one managed the Kerbin escape/Eve encounter burn in just over five minutes. Note also the Mk1-3 command pod and the nuclear engine in the middle. Those are for the return stage. After assembly in orbit I had to do a few refueling flights. IGNITION! Let's go have a rendezvous with Eve! After a journey of almost a year (I don't care for transfer windows or any of that nerd excrements) finally in an orbit around Eve in about 195 km height. Here, the return stage was jettisoned and the Command pod put in the front. The original idea was that it would be more stable, but I could just have used more struts. Also since I had to do adjustments before descent, but not knowing how much dV I would have ACTUALLY left after ascent, I didn't want it to park in a higher orbit, so I transferred some of the fuel in the big stage between the return and lander to the lander and fired up the Vectors - which of course yielded much less dV than it would have otherwise. That was my first big oversight that became apparent to me. But it gets worse. Descent went as smooth as a criminal. NOTHING in this mission has worked as well as the descent and landing. After landing I set up the ground science, did experiments and set up flags. This was where I cheated for the first time: Because walking up a hill apparently makes Kerbals walk into the hill and eventually die. Glad I could quicksave Jeb. After that I was a bit mad and just hacked gravity and used the jetpack. TAKE THAT GAME! Next I realized my second, much, much worse mistake: NOT BRINGING RADIATORS. Especially on Eve, mining crawled to almost a halt. That way it would take DECADES to fill up. I fought my dark side, but in the end it won. Infinite fuel and ISRU filled up the lander in only a few days (or even hours? Doesn't matter). I am still feeling a bit bad about it, but I would probably feel bad too. You can make or make not a mistake and still fail, that's Kerbal life. Eventually I was ready for liftoff. Mining equipment and science stuff under the lander was jettisoned and I was ready to go. Nine Vectors pushing the thing upwards, one for each side tank and a cluster of 7 in the center stage. And that's totally the exhaust plume and not the sun, I swear! After separation of the side tanks. After losing the second stage, we're on the edge (of the atmosphere, that is). Third stage also has a vector. For the insertion burn, the last stage used a Cheetah. And here is the last stage ready for docking with the return vehicle. Done! After transferring science and crew, the ascent stage was left in orbit. Now the return stage is awaiting the transfer window to finally bring them home (Now I have to wait because Eve is in such a excrementsty place right now that I would need like 6000 dV to get back and I only have around 2800). The transfer is scheduled for a point in time about 370 days ahead. Now I just have to wait for the Eve science to roll in! I have taken more pictures, but this post is already long enough as it is. If you are interested, you can check out the whole album: https://imgur.com/a/hBk05el
  3. DADV-1. (Ver 1.1) 4 seat Duna Ascent & Descent Vehicle. Can be used in conjuction with the DBC01(Duna Base Camp) space station to land to the surface of Duna and return to orbit, refuel and repeat. Features a habitation module and a science lab. It is recomended you use the HOYO docking port which fits the DADV nose cone. Find it here. Included is a decoupler that can be used to attach the ship to the AresV LonesomeRobots rocket so you can put the ship to orbit and send it to Duna. Find it here. Alternatively it will fit any 7.75m rocket. For the IVA players, in order for the huge helmets to fit the interior, the default pilot/co pilot views are pretty low. If you want a better view click on the front windows. Same applies for the Habitation module views. I tried several approaches to emulate the elevator but nothing worked. If anyone has any suggestions please PM me and i will credit you for your help. Please suggest any improvements you may have in mind for the mod. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), ASET Props 1.5 & ASET Avionics 2.1, TDProps 1.1.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1602/DADV-1. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. TDProps 1.1.1 created by TiktaalikDreaming. Redistributed as per license. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ DADV-1. (Ver 1.0) 4 seat Duna Ascent & Descent Vehicle. Can be used in conjuction with a space station to land to the surface of Duna and return to orbit, refuel and repeat. DBC01 (Duna Base Camp) space station is in the works and will be the next release. Features a habitation module and a science lab. It is recomended you use the HOYO docking port which fits the DADV nose cone. Find it here. Included is a decoupler that can be used to attach the ship to the AresV LonesomeRobots rocket so you can put the ship to orbit and send it to Duna. Find it here. Alternatively it will fit any 7.75m rocket. For the IVA players, in order for the huge helmets to fit the interior, the default pilot/co pilot views are pretty low. If you want a better view click on the front windows. Same applies for the Habitation module views. I tried several approaches to emulate the elevator but nothing worked. If anyone has any suggestions please PM me and i will credit you for your help. Please suggest any improvements you may have in mind for the mod. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), ASET Props 1.5 & ASET Avionics 2.1, TDProps 1.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1602/DADV-1. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. TDProps 1.1 created by TiktaalikDreaming. Redistributed as per license. Screenshots Cockpit Habitation module Science lab and airlock
  4. So @Nucleartaxi created a novel challenge: get Jeb to Eve and back, using only Oscar-B fuel tanks! Of course, given the high part counts when you're trying to build something with the tiniest propellant tanks in the game, only the lander itself needed to be restricted to Oscar-Bs, though there are higher levels for making the transfer stage and/or lifter with Oscar-Bs only. I decided to just do the transfer stage and the lander with Oscar-Bs. In doing so, I think I inadvertently created one of the smallest fully-stock no-hacks Eve Ascent Vehicles ever...certainly smaller than I've ever seen on the forums: It's just 13.98 tonnes and it keeps our intrepid Evestronaut safely ensconced in a fairing until he's through the bulk of the atmosphere. With no further ado, here's the mission! Ascent and Eve Transfer: Eve Arrival and Descent: Sample Collection, Ascent, and Return: Not bad for my first mission to Eve.