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Found 19 results

  1. Congratulations! You've earned a first class ticket to the AtomicTech Inc. Hype Train with non-stop service to KSP 2's 1.0 release! Here's your ticket!
  2. ====================================================================================================== Restock Waterfall Expansion 2.2.0 by AtomicTech based off of Stock Waterfall Effects 0.6.3/0.7.0 by Knight of St. John and Waterfall Restock by Nertea. ====================================================================================================== Restock Waterfall Effects contains a set of template and engine configuration files, that gives Knight of St. John's awesome waterfall effects to the stock engines. This is a config mod and does nothing by itself and is built from Knight of St. John's Stock Waterfall Effects and Nertea's Waterfall Restock. You need to install the dependency mods for it to work. =================== ENGINES INCLUDED =================== - The Bobcat with its original Hypergolic Plume along with a new Kerolox and Hypergolic Plume. - The Cheetah with a new Hypergolic Plume and Kerolox Plume, along with the original Hydrolox Plume. - The Thud with its original Hypergolic Plume. - The Swivel with its original Kerolox Plume. - The Reliant with its original Kerolox Plume. - The Goliath, Juno, Panther, Wheesley, Whiplash, and RAPIER's SWE Plumes all included with the Jet Sounds Updates SFX! - The Vernier (RCS) with its original Kerolox Plume. - Along with everything else from Waterfall Restock and the Vector from Stock Waterfall Effects! ================================ DEPENDENCIES (RWE 0.1.0 - 0.3.0) ================================ Required: - ModuleManager - Waterfall - B9PartSwitch - Restock - Waterfall Restock ================================ DEPENDENCIES (RWE 2.0.0+) ================================ Required: - ModuleManager - Waterfall - B9PartSwitch - Restock ============= INSTALLATION ============= To install, place the contents of the RestockWaterfallExpansion-2 folder inside your Kerbal Space Program GameData folder. If asked to overwrite files, please do so. **FOR THE LOVE OF GOD, PLEASE DON'T RENAME ANY FOLDERS OR FILES.** ================= NEWS & UPDATES ================= - (Nov. 27th, 2022) Restock Waterfall Expansion (0.3.0, [The Titan Update](https://i.ibb.co/Hg4BCgc/Titan-Update.jpg)) is now in beta testing, release expected soon! - (Nov. 30th, 2022) Research has begun to create a full replacement for Restock Waterfall using Stock Waterfall Effects 0.6.3 & 0.7.0. - (Dec. 17th, 2022) Restock Waterfall Expansion 0.3.0, the Titan Update released. - (Dec. 18th, 2022) Restock Waterfall Expansion 0.4.0 (Modern Rocket Rockin') in development. - (Dec. 29th, 2022) Restock Waterfall Expansion 0.4.0 (Modern Rocket Rockin') development temporarily halted. - (Mar. 1st, 2023) Restock Waterfall Expansion 0.4.0 (Modern Rocket Rockin') cancelled. - (Mar. 6th, 2023) Restock Waterfall Expansion 2.0.0 (New Age, Old Thing) in development. - (Mar. 6th, 2023) Restock Waterfall Expansion 2.0.0 (New Age, Old Thing) released. - (Mar. 6th, 2024) Restock Waterfall Expansion 2.2.0 (Turbo Turbines) released. - (Mar. 19th, 2024) Restock Waterfall Expansion 3.0.0 (Stainless Steel Solids) in development. ========== LICENSING ========== This content is distributed under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) (For the RestockWaterfallExpansion & StockWaterfallEffects Folder, for the license for the Waterfall Restock, see Chris Adderly's custom license below.) You are free to: - Share — copy and redistribute the material in any medium or format - Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: - Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. - NonCommercial — You may not use the material for commercial purposes. - ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. - No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. ========================================== FROM WaterfallRestock BY CHRIS ADDERLEY ========================================== Copyright (c) 2019 Chris Adderley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ========== PICTURES ==========
  3. Using the KSP-RO Team's beautiful KerbalRenamer, I've created a three new cultures that contain Kerbalized last names! You'll need to select the CUSTOM profile to get these last names. Download here at Github! SpaceDock wasn't left out! Disclaimer: This mod does include SpaceLink. It's titled SpaceLink.dll. (Screenshots hopefully coming soon!)
  4. Downloads! Get it here at SpaceDock! Get the latest pre-release versions at GitHub! An odd selection of modified parts and new ones that've made their way into a mod. Highly recommended for any Snacks!-LS Players! Created by @AtomicTech and @Staticalliam7, with work from @ColdJ, @panarchist, @Caerfinon, @Snark, @steedcrugeon, @JadeOfMaar, @Jarin, @Porkjet, @zer0Kerbal, @Knight of St John, LouisB3, @Mad Rocket Scientist, @Tokamak, @hoojiwana, RocketWitch, Jebediah Kerloby, and @HebaruSan. LV-N "Nerv" mass is now decreased to 2.65. LV-N "Nerv"'s thrust is increased by about 16.67%. LV-N "Nerv" now has an Alternator that produces 0.3125 units of EC per second. LV-N now has a significant bump in its ISP numbers! All Pods now have an emergency fuel cell. Please note that this cell is 67% as efficient as the radially mounted fuel cell. All Engines, stock only I think, now have a small, 2.5 unit battery added to them. The Mark 1-2 Command Pod, hopefully, should show back up. Fingers crossed. The old Reliant is now the Raptor Reliant and has an overhauled performance. The old Swivel is now the Swiveling Raptor and has an overhauled performance. Redid the description and other minor stats for the Experimental Storage Unit. The stock LES now has a slightly higher thrust. The HG-5's stats have been tweaked to bring it closer to the CM-16. New Blue Cirrus Snack Generator! New Waste Fluid Resource that comes from the Fuel Cell that's used in the Blue Cirrus Snack Generator to make snacks quicker. New Waste Fluid Storage Tank. New Black and White Suits based off of the Original and Future Suits. New Multipurpose Propellant used in the AT-NTRO Advanced RCS Engine and to increase the efficiency of the Blue Cirrus. The Xenon-O-Tron that uses the Convert-O-Tron 125 to convert intake air to Multipurpose Propellant, Xenon Gas, and Oxidizer. 1.875m Xenon Tank from MissingHistory by Snark. Redistributed under the CC-BY-NC-SA 4.0 LICENSE. A Vernor variant, named AT-NTRO Advanced RCS Engine, that runs on multipurpose propellant. Modified Greenhouse Parts from PSA-Greenhouse. Redistributed under the GPLv3 LICENSE. Modified Palici and Stowaway Parts from MissingHistory by Snark. Redistributed under the CC-BY-NC-SA 4.0 LICENSE. A Nuclear Reactor that runs on Klutonium, a new resource only found in trace amounts in the rocky planets and in higher concentrations on Tylo, that are adapted from KE-01 Radioisotope Thermoelectric Generator by JebediahKerloby. Redistributed under the MIT LICENSE. Note: The Klutonium's statistics are completely original, the only thing it borrows from KE-01 Radioisotope Thermoelectric Generator is the name. New SRB thrust calculations! Borrowed from sunnypunny's Kerbal Witchery and licensed under the MIT License. IMPORTANT! This requires Snacks, Module Manager to function as well as Atomic Technologies Incorporated. Another Note: Snacks! isn't 100% required but is highly recommended. FOR THE LOVE OF GOD, DO NOT RENAME ANY FILES OR FOLDERS. Licenses Below: Another thanks to @Snark for reminding me that I needed to post the License on my forum page. Crisis Averted!
  5. I'm aware that many of us are still really frustrated with the state of the game. I wanted to do something different in the style of our forums games; something that would lift everyone's spirits and increase the hope and hype we need All you've gotta do is share something that you appreciate about the game! So, here are the rules: 1.) Posts must be one sentence. Yes, you can use compound, complex, and compound-complex sentences. 2.) Don't make this thread another complain-fest; there are plenty of other ones. 3.) Don't worry about repeating content! This is a place to give praise! Without further ado..... I really like all of the blips, bleeps, beeps, bops, blops, boops, bloops in the UI; it makes the game feel alive!
  6. Hello all, A while ago, I got a piece of writing that the author wanted feedback on and with their permission, I did a rewrite. I remembered it today in my English class and I figured that some of y'all might wanna read it. I won't spoil the plot with some sort of manufactured summary so please enjoy --Yellow.
  7. Hello everyone! This past weekend I decided to strap an aircraft to the bottom of the Albatross-3 and the following adventures ensued. In this mission report series (that I hope to finish), I'll be messing around with air-launched rockets and hoping to reach every planet (in one way or another). So, without further ado, I present... Albatross Adventures! Note: Earlier reports (1-8) will be in the form of Google Drive videos while later reports will be in the form of YouTube videos. You can find a full playlist here: https://youtube.com/playlist?list=PLbDmRBmartZeh8JVlaPXEIt4qbCagEj9x Mission Report for Astro-1: Outcome: Pilot survival and recovery of a number of hardware artifacts after a rapid unscheduled disassembly. Albatross-3 rendered unusable, will have to purchase new one. Astro-1 Aircraft reusable, although the SRBs will have to be replaced and an air intake (which was not installed to test gliding performace in case of engine failure during ascent) will have to be installed.
  8. Hello everyone, AtomicTech here! I started this challenge over on the KSP 2 Modding Society and I figured that I'd bring it over here to the forums! Image from Penumbra's Submission over on the KSP2MS Discord Server. For this challenge, should you choose to accept, you'll take an aircraft of your design and construction over to our rusted neighbor, Duna, and show off its capabilities! You'll need to adhere to the following challenge constraints: No infinite fuel or electricity. No orbital placement cheats. Your spacecraft must survive Duna entry, descent, and landing. After landing, it must take off and travel at least 10 KM. (Note: The way to measure this is up to you; I recommend you take some sort of rover or small SRB-powered rocket to travel to your landing point .) Kraken drive-powered submissions will be considered separately. Winners will be chosen March 11th, 2023; your imagination is the limit!
  9. ============================================================================================================ Hello folks! I've recently acquired a new laptop with a beautiful RTX 3070 and am quite enjoying my GeForce Experience's ability to record gameplay footage. So here's a new, vaugely organized mission report series of my adventures playing Kerbal Space Program II! ============================================================================================================ First Orbital Mission: First Mun Landing:
  10. I've found myself missing the unique and quirky radio stations while I explore the wasteland in Fallout: New Vegas and Fallout 4 while I explore space in the original KSP. So why couldn't we have something similar? Colonies could broadcast their own music stations that would boost morale of any other colonies or crews within transmission range and you could receive funds from advertisers on Kerbin for broadcasting their ads. Any thoughts or opinions?
  11. Discussion/Suggestion Thread for M.O.T.H.S. @Randazzo (Production/Conceptual/Testing Modeler), [snip] @benjee10 (Modeling Assistance), @AtomicTech (Engine and Part Programmer), @MatterBeam (STR Knowledge Guru) M.O.T.H.S. is an acronym for: --> Modular --> Operation of --> Thermal tecHnologies with --> Solar heating M.O.T.H.S. is a mod for Kerbal Space Program that uses ModuleManager to replicate a Solar Thermal Rocket Engine System similar to the Solar Moth concept. Requirements: -Latest Version of Module Manager. -Latest Verion of Community Resource Pack. Optional (Waterfall): -Latest Version of Waterfall. -Latest Version of Stock Waterfall Effects. Roadmap: -Add Waterfall Support -Make Preliminary Parts and Tweak Performance to stay within a stock but interstellar scale. -Add Laser Thermal Parts. -Make Double Scale Parts for much larger exploration. -Add RealFuels Support. -Add Support for Nertea's WasteHeat System. -Add Alternative Skins for all Parts. -Add Support for RSS/RO Scale. -Add Triple Scale Parts.
  12. Heyo Everyone! I've been more than ambitious with my projects recently and I need a place where I can keep track of it and get feedback. List of Current Projects: AT Inc. Junkyards 1.2.2 Release. BrickMod Updated Updates. New Mission Report Series.
  13. After the Golden Age of Aerospace Travel, spurred by J-Tech, events on Kerbin made space travel too expensive for a vast majority of companies. Because of this many kompanies left hardware and various pieces of infrastructure floating in orbit around the Kerbol System, slowly decaying. 40 years later, a new company emerged from the ashes from J-Tech, dead set on returning the Kerbal Race to its former glory. AtomicTech, a Science and R&D kompany, worked hard to prepare itself and the Kerbal Race for a decades-long kampaign to reclaim and recolonize the Kerbol System. Mission Log: Spacecraft/Hardware Log Space Stations Log Kerbonaut Log Chapters Chapters 6 and 7 coming soon.
  14. Hey Everyone! I've been working on my Junkyards 1.2.2 release (1.2.1 can be found as a pre-release on GitHub) and I've started to implement Waterfall support. I don't really have the time necessary to implement SmokeScreen and I need some help in finishing the existing Waterfall plume and implementing plumes where they're missing. So, if you want to help out, head on over to the GitHub Repo and make some pull requests! Thanks! -AtomicTech
  15. Stock + DLC's + KRE + AmpYear + HullCam Feel free to post your designs too!
  16. Hey Everyone! I'm finishing AtomicTech Inc. Junkyards and I have a particularly bothersome bug that I'd really appreciate help with squashing. Whenever I load Junkyards, I get 10 Errors from Module Manager regarding all the parts in my mod. The only part of those .cfg files that regards Module Manager is the header, PART:NEEDS[SnacksUtils]:AFTER[SnacksUtils]. I need this header so that the parts load after Snacks so they call upon @Angel-125's Snack resource. Can anyone take a look at my code and help me with this?
  17. Hello! I'm getting close to releasing Version 1.0.0 of my mod, AtomicTech Inc. Junkyards, and I'm going through, looking for bugs to squash when I came across the biggest problem yet, Nodes. I have a large number of resized parts in my mod and I'd really appreciate if someone could fix it! I'm still rather green with my skills and only really know about configuring a part and its stats not really anything about modeling. So, I'm looking for a Parts Specialist(s) who'd be willing to go through the GitHub Repo and fix the nodes where possible.
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