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Found 2 results

  1. I feel like I suggested this once before, but I can't find the thread. Anyway, with Kerbals getting parachutes, I feel it is time to revisit the idea! The basic idea is to give the player backpack options for the Kerbals, so you choose whichever backpack type suits you. The default backpack is the EVA pack, and if you change the backpack for a given seat on your craft, it will save that setting with the craft. Perhaps you could store extra backpacks in the command module and switch while on mission, with each command module having its own backpack storage limit. EVA Pack: The vanilla backpack. It's excellent for maneuvering in low or zero-G, and can be used to easily fly on the Mun or any body with similar or lower gravity. Comes with a hose that can connect to another EVA pack or a fuel tank to transfer monopropellant. Parachute: Exactly what has now been given to all Kerbals. With my idea, it's an option which carries an opportunity cost. Excellent for a Kerbin or Laythe landing, might even be strong enough to survive a landing on Duna. Jetpack: Much higher thrust than EVA pack, but only provides thrust in one direction and it has lower total dV, meaning the burn time is much shorter. You can use it to travel upwards pretty fast even on Kerbin, and it is strong enough to lift Kerbals on Eve. Despite having thrust in only one direction, the user can twist their body to affect their heading slightly. Comes with a hose that can connect to another jetpack or fuel tank to transfer liquid fuel and/or oxidizer. Storage Pack: It's a backpack for holding things. This would go well with Kerbal Attachment System if it were made stock. Various small items could be placed inside and carried around by the Kerbal to be deployed later. Could be interesting if engineers were given some various tools to use. Comms Array: A medium-range radio transmitter with antenna and battery pack which can be used to relay science reports. Comes with a cord that can connect to another comms array or battery to transfer electric charge. Just for fun: Wingsuit: A folded pair of glider wings which can be extended while falling to enable the Kerbal to do impressive aerial stunts. Also comes with a tiny one-use solid rocket which can be used either to lift the Kerbal off the ground initially or to get a temporary speed boost while in mid-air.
  2. Introduction KHSK is used for extend kerbal's capabilities. This mod will provide some parts that kerbal can equiped with stock inventory system. Two parts are working in prograss, and almost finished. Maybe i will add more in the future, but i don't have any idea about them now. Overview Parts: 1.Exoskeleton When you put the part "Exoskeleton" in kerbal's inventory. This part will be equiped on kerbal automatically. Exoskeleton will increase kerbal's "ConstructionWeightLimit" 15 times in Construction Mode.It means kerbal engineer can lift 0.9 tons part compare to the default 0.06 tons. (15 times seems too buggy, i'm considering to decrease it) Assist Kerbal who wears exoskeleton will also influence the final results(Just like below, the maxium part weight reaches to 1.87 tons, because one assist kerbal equips exoskeleton) 2.Kerbal Inflatable backpack Just like exoskeleton. Put it in kerbal's inventory it will be equiped automatically. "Expand Inflatable Backpack" will appear in PAW when it is equiped. Press it to expand backpack. After expanding, you could put cargo in it now! Parts in Inflatable Backpack will not functionally, such as Jetpack, parachute, KHSK parts . "Pack Inflatable Backpack" will appear when backpack is expanded. It's used for packing it again( You can't pack the backpack if it's not empty) . "Drop Inflatable Backpack Item" is used for drop all cargo in Inflatable backpack, the droped cargo will be destroyed by this action. Others: 1.If you equiped exoskeleton, the original backpack and the small backpack will disappeared. Their MeshRenderer will be closed to avoid model overlapping. 2.Infatable Backpack will adjust its position according to kerbal's inventory statue. Required Mods: Module Manager: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-18x-110x-module-manager-414-july-7th-2020-locked-inside-edition/ Know Issues: Important: cargo in inflatable backpack will be destroyed after kerbal boarded a ship. Make sure to remove them before boarding. I will try to solve this in the future. Source Code and Download : Github: https://github.com/IssacMun/KHSKProject download:https://github.com/IssacMun/KHSKProject/releases Bug report: post here or https://github.com/IssacMun/KHSKProject/issues License: All artwork assets are distributed under an All Rights Reserved License. All source code and compiled plugin binaries for this addon are distributed under the MIT License.
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