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Found 2 results

  1. In the basic flight tutorial I can not get the parachute to deploy, can anyone give me any pointers?
  2. Hello, I am wondering what the most very basic setup for a wheel is - no suspension, no steering, just a free-rolling axel type thing. Currently I have like so in Unity: Click for zoom. Each wheel pivot object has a sphere collider. And the config: PART { name = Tantavan module = Part author = Tantares MODEL { model = Tantares/Parts/VAN/van } scale = 1.0 rescaleFactor = 1.0 node_stack_bottom = 0.0, -0.0, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 bulkheadProfiles = size1 attachRules = 1,0,1,1,0 CoPOffset = 0.0, 0.5, 0.0 CoLOffset = 0.0, -0.35, 0.0 CenterOfBuoyancy = 0.0, 0.5, 0.0 CenterOfDisplacement = 0.0, -0.3, 0.0 buoyancy = 1.5 buoyancyUseSine = False TechRequired = flightControl entryCost = 3500 cost = 1000 category = Pods subcategory = 0 title = VAN manufacturer = VAN MAKERSD description = WE MaDE THIS VAMN tags = VANS mass = 2 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 20 maxTemp = 3400 skinMaxTemp = 3400 heatConductivity = 0.1 thermalMassModifier = 1.0 vesselType = Ship CrewCapacity = 3 MODULE { name = ModuleCommand minimumCrew = 1 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 1.5 YawTorque = 1.5 RollTorque = 1.5 RESOURCE { name = ElectricCharge rate = 0.075 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 2.0 } RESOURCE { name = ElectricCharge amount = 100 maxAmount = 100 } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelBase1 wheelTransformName = WheelBase1 wheelType = MOTORIZED // setting this to true will override the radius and center parameters FitWheelColliderToMesh = True TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelBase2 wheelTransformName = WheelBase1 wheelType = MOTORIZED // setting this to true will override the radius and center parameters FitWheelColliderToMesh = True TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelBase3 wheelTransformName = WheelBase1 wheelType = MOTORIZED // setting this to true will override the radius and center parameters FitWheelColliderToMesh = True TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } MODULE { name = ModuleWheelBase wheelColliderTransformName = WheelBase4 wheelTransformName = WheelBase1 wheelType = MOTORIZED // setting this to true will override the radius and center parameters FitWheelColliderToMesh = True TooltipTitle = Rover Wheel TooltipPrimaryField = Motorized } } Unfortunately, in-game it does not work at all. The van is stuck in place and doesn't move, the wheels also do not spin at all. (I attached some thruster to push and try to get it rolling on the wheels). I am only familiar with two current mods and modders who do wheels (There are probably a lot more, but off from the top of my head I cannot think of any). @Angel-125 @RoverDude @Shadowmage ( I think? ) Sorry to tag you guys and drag in - but, the secret knowledge is elusive and I don't think many community members who know this are still around Can I put a powerful bounty here? If somebody helps me learn to do this, I will put out a Lunokhod!
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