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  1. I have tried using the most recent update to BD armory and it's dependencies, in both the most recent KSP version and the version that it was updated for. I have deleted and redownloaded from each relevant github, taking each folder out of their gamedata folders and putting them in KSP's gamedata folder (I did not put the BD armory gamedata folder into the KSP gamedata folder, just the BD armory folder). I have tried many fixes suggested online, but nothing seems to work. Could I have some help with this please? I can send screenshots if it helps fix the issue.
  2. I installed Bd armory plus from ckan and tried everything to make it work. The only part that shows up is a cockpit. Got the latest version for all its dependencies. I run Ksp 1.12.3. KSP Log: https://www.dropbox.com/s/enot1xe7dyc9z49/KSP log.rar?dl=0 Screenshot: https://www.dropbox.com/s/ht6vugsn5yxnyk8/VAB.png?dl=0 Mod List: https://www.dropbox.com/s/472iamki6riqczi/Mod List.txt?dl=0 btw, also tried the original BD armory and Bd armory continued, the parts list was empty for those.
  3. Does anybody have this mod in their folders? anywhere the mod's downloads were deleted sadly.
  4. North Kerbin Dynamics Renewed Credit FOLLOW INSTRUCTION LISTED IN THE INSTRUCTION FILE Supported version: 1.12.X REQUIRE CONFIGURED BDA+ (INCLUDED IN 0.1.0) The original NKD mod adds an arsenal of new weapon, Bomb, Missile, Gun Turret and more, But sadly, the mod has since not been updated, And I was the one who once wanted to test these nuke, But sadly could not, So After I figured out how to fix all of the bomb and guns, I decided to publish it! DOWNLOAD HERE Discord https://discord.gg/EguWxXw Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Support Harpwner(It make Jeb happy that he will get more nuke to test) Original Topic Changelog All the file are from harpwner and some bomb model were from uprise951 Source https://github.com/dogevspenguin/NKDR north-kerbin-dynamic
  5. This a patch for BD FPS work in the lastest version of KSP. For those who dont know BD FPS is a very old mod that adds weapons to the game like m4, m16a4, etc... Disclaimer:use RCS when equipping a gun. Link:https://drive.google.com/open?id=1O1UFmrBjgbe-aqQyIjWSLGQ7q-fpz0tk
  6. You guys know the BD Armorys Armor Plates i want to duplicate them and give different texture to them. I using armor plates as structural parts for my star destroyers . I did copy armor plates folder and edit needed things in cfg. Except one thing; texture. Cfg file has not texture file name and directory line. But even so it is always using bd armory texture file directory. I want to change directory and texture file name. How to do this? (Please speak simple, my english not eough to understand complicated sentences)
  7. I have been having this problem with BD_Armory, where it will get stuck loading at the BDArmory.1.2.4.0_12302018 /GameData/BDArmormy/Parts/20mmVulcanTurret/bahaGatlingGun
  8. I downloaded bd armory for ksp 1.3 and downloaded an m1 abrams craft form kerbalx and it said it needed bd armory and kerbal foundries which I had both of. But when I tried to load it in the sph it said I was missing the armor plates (keep in mind that the craft said it was made in 1.3) My question is, where do I download the armor plates for bd armory?
  9. I just downloaded bd armory (and yes i have the newest one) and i aldready have a problem. My weapons manager says i have no weapons even tho i obviously have. I have googled it for like 30 min and i can't seem to find an answer.
  10. I want to make a fighter jet for a competition but I can't without BD Armory. does it work?
  11. Laser Mod OVERVIEW This add-on includes the following additional laser guns: - X-wing laser cannon - Tie fighter laser cannon - Orange laser cannon - White laser cannon - Blaster turret (red) - Phaser turret (green) - Vulcan laser turret (yellow) - Heavy laser cannon (green) - Ion cannon (blue) - Phaser Cannon (red) - Blaster Cannon (green) - plus more experimental lasers This parts add-on requires the BD Armory mod to function. Download the BD Armory mod here: https://github.com/PapaJoesSoup/BDArmory/releases .. Download the Star Wars Laser Add-on here: https://kerbal.curseforge.com/projects/star-wars-laser-add-on-to-bd-armory?gameCategorySlug=ksp-mods&projectID=288916 This mod add-on has now been tested in V1.3.1 - Jett
  12. Naval Warfare =-= Hello, and welcome! This is an old, pretty dead thread, but some of us are still alive, so feel free to drop a ship or take a look around. At the moment there's not much in the way of rules – no point system and little competitive flair – so click away and make what you wish. If it floats it's a boat. That being said, submarines are valid options, and if you like planes, you can always pit them against ships. Mods: BDArmory Continued / BDArmory for Runway Project (weaponry). VesselMover (strongly recommended for positioning / deployment). Tweakscale (for the carrier and capital ship aficionados). + Other mods (though for the sake of standardization, staying in the stock + BDA family is probably most convenient).
  13. Hello i am trying to do a ksp air battle and for some reason the AI Pilot wont try to kill me rather just fly around and do its own thing regardless of gaurd mode and being on seprete teams and targeting the other craft How do i fix this?
  14. Hi. This is probably some really obvious thing I glossed over, but I've been installing a lot of mods as of late and every time I put the content of the mod's gamedata folder into my KSP install's gamedata folder. This has worked every other time, but not this one. I put BD armory's "BDArmory" folder into KSP's gamedata (This folder is all that's in the mod's gamedata folder) and the game was unchanged. I tried to take the contents of THAT folder and copy it over to KSP, and it crashed upon startup. Is 1.1 no longer compatible?
  15. Hey guys, I was wondering if I could stop the guard mode in BD Armory to shoot at my missiles/bombs/torpedoes because I am playing something like a WW2 game and it is kinda unrealistic to have your bomb shot down by aa. Pls help
  16. My most recent attempt at an automated kOS cruise missile that targets hard-coded Long-Lat coordinates. https://www.youtube.com/watch?v=Y1TPhWpTUEM
  17. The BD Armory section is there when I'm in a hangar and I can see multiple guns, rockets, bombs, and ammo, but no weapons manager. When I tried to use a gun, it didn't fire, even with ammo boxes. I used CKAN to install the mod.
  18. Hey all, first off, I apologize if I've posted this in the wrong forum. It seemed like the best place to me. I am playing around with BD Armory in career mode with the 5dim pack. I've built a nice little low tech floating weapons platform with a Mk1 Pod, an RT-10 solid booster, Mk16 chute + four Mk2R radials, and landing legs. At this point in the tech tree, I only have the chain gun unlocked, so that's all I can use for the first training mission, which consists of a bunch of unarmed, unmoving targets to the north of the runway. Since I can barely fly planes, I figured I'd just put guns on a slowly falling platform and shoot down at the targets. So I put four chain guns facing downward on the sides of the RT-10, as well as eight boxes of 30mm rounds. My contraption flies up to about 5,000m, then floats back down at around 6m/s (which reduces to more like 4m/s once I use up all the ammo). After it reaches full chute deployment (5k), I arm the weapons and the mouse becomes that nice litte targeting thing. I also see four littler targeting things that try to follow the mouse, which I assume are the aimpoints for the guns. Everything works perfectly! Except that I can't hit a damn thing. I'm visually impaired, but I have enough vision that I can easily put the targeting circle on the selected target (it has a little box around it). I will let myself drift down to 2.5km and open fire for two minutes or so, but nothing goes boom. BTW, the recoil of the guns slows my decent rate quite a bit and, to a much smaller extent, pushes me away from the target. This drift is the only thing I can think of that must be throwing off the aim enough to prevent any hits. I just don't understand how I can pour two minutes worth of 30mm explosive rounds at an unarmored target and not even scratch it. Am I just too far away? I can't seem to find a range number for the chain gun, or for many BD Armory guns actually. It is range? Is it my poor aiming skills? Or is it the recoil on a light vehicle suspended under chutes thowing off the aim? Is this vehicle just a really dumb idea? Thanks!
  19. Hello community! This is a dev thread for my upcoming BD Armory mod 'Random Ordinance Emporium.' This is my first mod that taps into the complexity that is 3d modeling and texturing. I am VERY new to this, so tips, tricks, and suggestions are VERY welcome! Below are some of the ideas I have for the first update coming later this February/March. Current Weapon Ideas. (NU = Next update) GR-12 Swarm Rocket: A tiny, short-range radar-guided missile that gets all its punching power from 'lethal impact velocities.' Meant to be launched 2-3 at a time. (NU) TTG-99 'Crackle' 50cal mounted gun: A compact 50cal surface mounted machine gun. Not very powerful, but great if you want to stay small. (NU) BAMO-05 'Jabberwocky' 30mm: A large, automatic 30mm cannon. Great for making sure things stay dead. Not a rotary cannon. DRO-02 'Thunderdrake' Missile: A large, medium-range radar-guided missile. It has a large warhead, but it travels relatively slow. Great for shooting down bombers.
  20. Can somebody help please, I've installed BD Armory correctly into the GameData folder (move the DBA GameData contents into KSPs GameData). Yet, when I go in game (KSP 1.2.2), all the models and textures are there but the functions don't work. There's no options for the Weapon Manager or weapons in the actions tab in the hanger. I've tried right clicking the models and no menu appears (Not sure if it is in the first place). I've reinstalled many times, tried different forms of installing and watched and read many tutorials for this. Apparently others have a problem similar except not in this depth. I've looked and looked and haven't found a solution. If somebody could help that'll be great. FYI I have other mods installed but the problem persists even with out the other mods.
  21. I've updated to 1.2 and for some reason the physics behind bdarmory have changed, back in 1.1 they seemed to work fine. I'm having issues with KSP/squad parts not absorbing damage properly. I built a tank out of structural panels and changed the file on the structural panels to have a higher damage protection rating. The problem is, bd armory is shooting (even with very weak guns) straight through the structural panels and completely killing the inside of the tank with 1 shot while leaving the outside in slightly damaged condition. This was never an issue in previous versions, the other versions seemed much more realistic.
  22. Ok, so I had this problem on my old computer, and now I have it on this one too! So, I go to use the weapons manager, and it says no weapons manager, even with one on there, BUT the gui is expanded like it is open. So I have to switch from it to another vessel and back, and even then, when it shows the GUI, when I open the weapons, Guard mode, OR modules box, it expands to compensate for the size, BUT the weapons, guard mode, ore modules menu does not show up. SOS!! (P.S. It worked for a while, but after adding an unknown mod, it caused the gui to break on the new computer's install. Removing all the mods installed after it broke did NOT help.)
  23. I installed BDA yesterday and had some issues. A: All of the BDA items could only be found in the manufacturers tab B: The BDA tab is nonexistent (Yes I'm using the weapons manager) C: Bomb explosions are not happening correctly D: I'm not the only one with this problem, my friend JWMan121 also has these issues I would be more than grateful if someone were to help me with these issues. Thank you!
  24. Hey forum people! Information. 1. I use a Mac. 2. I use KSP ver:1.2. 3. I use BD Armory ver:1.2 So i am trying to use a targeting pod (I've tried both) but whenever I activate it, the screen where the view shows up is just a solid purple. I know I am doing it right because in the past KSP and BD Armory versions, it showed up with no hint of purple what so ever. I can't see anything in the targeting pod window, just solid purple. http://kspmalfunction.weebly.com/ this is a screenshot of the targeting pod Sorry I had to use such a crappy template. Only look at the first part because all the rest is template. Please get back to me as soon as possible!
  25. Requires contract configurator: https://github.com/jrossignol/ContractConfigurator/releases/tag/1.26.0 and BD armory: https://github.com/PapaJoesSoup/BDArmory/releases IF THE AIRCRAFT DON'T FLY: Go into advanced difficulty options, disable require signal for control. This can also be found in the cheat menu. May not be necessary, only happens to a few people. KAF is a small contract pack featuring various intercepting and dog-fighting missions, pitting your user made aircraft and air defense systems up against a variety of Russian aircraft. Enemies include: MIG 15, MIG 21, MIG 25P, MIG 25BM (SEAD), SU 25, SU 25T and the SU 27 Each successful mission will net you a small amount of science, reputation and funds. It is recommended that you extend your phys distance to make the most of this mod. Download: http://spacedock.info/mod/1060/Contract Pack: Kerbin Air Force [KAF] I plan to slowly add more missions and aircraft. Please leave any feedback, suggestions or requests in the comments! Many thanks to TheKurgan for testing and fixing this mod
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