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Found 3 results

  1. K-256 SeaWolf. I took my inspiration for this project from a model sub that i have sitting on my shelf, i also remembered reading about @pTrevTrevs sub experiments, and how people where saying that shuffling ore is just inconvinient, and that how he said that MK-3 tanks are too damn boyant to allow he's U-boat to dive. And i kinda already promised long ago that i would make a sub for the KNS fleet. So, could i make it one better, could i make something that looks like a U-boat, and something that works using only WASD controls. And so i did. It took me about a whole day to make something that nearly worked. It did dive, but only with the nose pointing straight toward the bottom pf the ocean. I taught that it's not really gonna get better than that, so i gave up on the project for a while. But, because i really wanted it to work, i picked it up yesterday evening and finished the job. And here we have the finished product. To make it dive, all you need to do is: 1. Put your engines on full. 2. Then it's just smooth sailing using nothing but airplane controls. It will take some time for the nose to sink at first (push the nose down hard), but when your underwater, it's very smooth, responsive and easy to use (little taps are enough to make it change attitude). It does have quite a slow turn-rate tough (subs don't have bow engines so...yea). And yes, it really is as simple as flying a plane using this thing. Now let's look at what the thing looks like. Now that you've seen that the thing actually works, Now let's show you what it looks like from the inside. Now let's take a look at some other important facts: Since i didn't want endless headaches, nor any balancing issues, i didn't try to make any torpedoes for this one. Instead, i put two howitzers on the nose, to act as the subs main striking force. One important thing about subs is ofcource the range, and speed. Well it's not that great. Under water, it has a top speed of about 11 m/s, and a range of about 16 minutes at full thrust. So yea, If you wanna actually go somewhere hidden from view, put infinite fuel on and lot's of coffee, since it's gonna take a while. I already tested that you can drive this into the water from the KSC runway. But be careful, it's very prone to falling on it's side when on land. If you want to get that famous shot of the periscope poking out of the water, well, im sorry to say that it's not possible. Basically, if you go arrow straight underwater, you will slowly rise to the surface. Specks: Top speed: -Above water: about 20 m/s. -Under water: about 11 m/s. Range: bout 16 minutes worth of fuel at full thrust. Armament: 2 howitzers and 4 chainguns. Length: 45.9m. Width: 9.0m. Height: 12.8m. Mass: 587.587 tons. Parts: 554. Mods used: KAX (engines removed from the downloadable version) and BD-armory. Download link: https://www.dropbox.com/s/dxmwbj8ng8rh8ec/K-256 SeaWolf.craft?dl=0 And there it is pretty much, a nice little sub for all your silent hunting needs. I hope you enjoy it .
  2. Today i have something a bit special for you. Something that i believe is the first of its kind. It's not just a floating metal plate with a tower and some engines. This time it has a hangar deck and an aircraft elevator. Designing the carrier: The design of the carrier is a bit of a fusion of the IJN Zuiho and the U.S.S Independence CVL-22. Instead of building a custom hull for this one, i took the battleship hull and made the carrier around it. Due to this, it only took me 3-4 hours to build the carrier and another 2-3 hours to test it. It proved to be a sound choice. I was able to keep the part count well under a 1000, while still being able to create a big enough carrier that can actually support aircrafts. And because the carrier isn't as massive as the Killyoustrious, it's very, very solid. So no tweaking was needed. The only thing that needed tweaking, was the electrical system. ( i ran out of electric charge during the night time test). But that's where the problem lies, while it can store aircrafts, they have to be small. Yea, even the Gull is too big to really fit. I would need foldable wings to make it fit, and even then, there is the risk of the propeller hitting the roof and exploding. But, there is one that can fit. Sorry for the darkness, the lights ran out due to electricity running out. That issue was fixed later on with some few batteries and RTG's. The SeaRaider is currently the biggest that can fit in the hangar. It's rudder is currently about a millimeter away from touching the roof. But there is a little more room in terms of width. It's a damn good thing that i made the elevator bigger than what it was in my original plans (actually, there was no plans, i just built it and hoped it would work). So yea, there is a lot to be proud about in this one, but, it's still not perfect. The hangar needs to be taller and wider to really work, and the deck could be longer to make landings a bit more care free. But still, im very happy about how it turned out in the end. My first taughts when starting this project where: It's propably just going to explode into tiny bits as soon as the physics kick in. That's because i had no idea that how well the hangar walls and landing-gears would be able to support the weight of the flight-deck. Anyway, lets get on with the: Specs and picks: Top speed: 30 m/s. Length: 150m. Width: 33m. Height: 26.8m. Mass: 2.487 tons. Parts: 754. This one has a little over 70000 units of fuel loaded. And there you have it, a new type of carrier. I hope you enjoy it . Mods: BD-armory and Infernal Robotics. Download link: https://www.dropbox.com/s/s7yv4n7oe4cuvpd/K_S_S Freedom.craft?dl=0 Links to other posts:
  3. This is the repository where i will be posting all my future navy aircrafts/helicopters. These are the aircrafts that protect our fleets on the open seas. And are the ones that operate from our carriers. Listing in here will work the same way as in the main post: Info about this post: Unfortunetly due to spoilers being a little broken (albums don't work), i won't be using them, so this could get quite long. (don't want to have a wall of 10 or so picks). Doing separate post for each aircrafts (new ones) like i have done for my new ships will propably end up being the way to go. But the problem is, that i usually make a bunch of aircrafts in one go, so making something like 4-5 separate posts at once, seem very very dumb. Also, if i put them on the comments, i can't categorise them, Darn. I'll figure out something. List of aircrafts: Alright, i figured it would be best for me to just put my new planes on the comment section. So, here is the LEGEND that i have been using on my aircrafts for a while now. All the crafts will be put under these categories. I will include all the info under about the crafts under their own categories and a single pick. All the albums will be in a random order and won't be inside any spoilers. Here are all the Categories. New ones may be added in the future and some may end up being unused for this project. KF (Kerbal fighter). (includes Carrier, Land and Sea based aircrafts). KLB (Kerbal light bomber). KMB (Kerbal medium bomber). KHB (Kerbal Heavy bomber). KG (Kerbal Gunship). (C-130 Spooky style plane gunships fall under this name). KAH (Kerbal armed helicopter). KSH (Kerbal ship/sub hunter). (Didn't want to use Kerbal seaplane since it would have been KSP). (Also works for non seaplane ship hunters). KRP (kerbal reconnaissance plane). KTP (Kerbal Transport plane). Albums: They will just be slapped here on a mostly random order. There will be many MANY more aircrafts to come, so stay tune. And there you have it, an ever growing list of naval/carrier aircrafts. I hope you enjoy them . PS. I really do hope they get around into fixing the problem with albums not working inside spoilers, since it's not the best solution to have all the albums like they are right now.
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