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  1. Fox Defense Contracts is both in itself a mod and an Expansion of BDArmory Continued. The main goal is to add in much more tank turrets for both the ksp war communities and the creative community. This WIP is soon to have a full official release with a lot of changes coming soon. Mainly QOL and other changes that will bring a bit of freshness to the mod. (I think.) I would love to hear suggestions about what to add in and what to change. Requires: BDAc Project Runway V1.3.0 or later. Download Here: SpaceDock Link (1.2) Github Releases Link (1.2) - In case spacedock fails Installatio
  2. A TEMPORARY FIX FOR 1.6.X CAN BE FOUND HERE ATTENTION: Behaving quite stable now though, this stuff is still under development. Remember to read and follow ALL manuals below, and use it at your own risk. Naval Artillery System(NAS) is basically an expansion of the amazing BahamutoD's BDArmory, providing a set of naval weapon replicas and weapons used to attack naval ships from both side in WWII. It is still WIP, and not so detailed, we would improve that soon. PERHAPS The pack is now under development of a modding team named Kerwis, members of which are all from Chin
  3. A sci-fi addon for BD Armory, it adds a bunch of weapons inspired by Star Wars. Updated to 1.2.2 by using BDArmory Continued. Also features a "Power" system as ammunition, which is quite simplistic. The whole thing is really, but it's nice to have anyway! Basically, use the battery pack called Power System for all your needs. There are currently three unique models, contributed by SpannerMonkey and Wraith977! Download over at Spacedock. You will need BDArmory Continued installed. Feel free to contact me with both bugs and requests/suggestions/ideas. I will probab
  4. Got the idea of RPM and Aset combined with BD Armory to have the targeting system in the IVA moniters so you can control weapons and target vessels from inside the iva and maybe add in GPWS. Here is examples: Im not good at cooding and have never tried but was hoping for if anyone is working/have made it then please let me know
  5. *cough* So i decided to start this discussion to help fellas creating and developing Ground Vehicles to be used competitively in BDArmoury ground combat. Most of the thread i found after browsing the forums mostly help with Planes but i never saw anything related to ground vehicles. So therefore this thread will be the place. Now i'm not an expert in KSP BDArmoury ground combat however, the reason i make this so that far experiences player could share their techniques and way. This will certainly help evolve the BDArmoury ground combat. Now let's start with my techniques on developi
  6. Improved Explosion Effect! The definitive BDArmory Nuclear Weaponry (and other things) Pack! REQUESTS ARE ENCOURAGED! Donations = More Coffee! Welcome to North Kerbin Dynamics, supplier of Nuclear Weaponry and other modern or old weapons that will make you appreciate explosions even more than Michael Bay! This pack REQUIRES BDAc BETA 1.1.0, earlier versions will NOT work with this mod! Download on Curse or Spacedock NKD SPACE DIVISION: Videos: Changelog: Licensed under Attribution-Sha
  7. Aircraft Mission Sharing/ Build Challenge I wanted to put forward the idea of a challenge where people can put forward ideas for and create different mission scenarios set in RealSolarSystem Mod such as a city fortified with tanks or a Bomb target somewhere in WW2 Germany and then let anyone who wants to download the save file then design their own Aircraft to complete the mission. I think this could create some really fun possibilities like building an A-10 like plane to take out a line of tanks or a WW2 Bomber with the range to reach Berlin from London to avoid BF109 interceptors
  8. Hereby I proudly present you my first mod - a Point Defence Cannon as seen on MCRN Tachi space corvette in The Expanse TV series. Point defence cannon is essentially a space CIWS. So far I have only fixed model that is just raised on its mount when activated. But I plan to add the one that will retract into special bay eventually, just like the ones in the series. The nicest feature is the inbuilt tracking-only radar with RPM camera built in. If you have Raster Prop Monitor installed then you'll be able to watch your target on MFD screen as the radar tracks it. Download f
  9. Hello, I'm pretty sure i downloaded the mod correctly, but when I open the GUI for the weapon manager it says "No Weapon Manager Found" I don't why this is happening and i have deleted and reinstalled the mod multiple times to no avail. Please get back to me soon, thanks.
  10. North Kerbin Dynamic B-83,Castle bravo,FOAB,MOAB and lastly Tsar bomba North kerbin dynamic is now ported to 1.9.1 This mod add plenty of bomb including nuclear one,and some conventional bomb is also in this mod.Originally developed by harpwner this mod hasn't been update in a while and some bomb are not working so i decide to update it.Now there are plenty of bomb working including Tsar bomba,Castle bravo,B-83,Moab and all other that i haven't mention(All the gun and turret are still not working).Currently all bomb are in the missile tab i will change that later.Mirv and B-61
  11. I tried downloading bdarmory fps but my kerbal does not equip the guns so is ther a similiar mod to that. mod link for informations about the mod:https://spacedock.info/mod/284/BD%20-%20FPS
  12. By trial, error, and advice from others, I have learned alot about building competitive BDArmory Fighter aircraft. Because of the growing number of people interested in making competitive aircraft, but do not have the knowledge how, I am making this guide on how to make competitive BDArmory Fighter aircraft. Feel free to suggest additions, and to share your advice. This guide will be divided into two parts: physical design tips, and AI tuning/weapons selection tips. According to @Box of Stardust, an experienced designer on the forums, making a good fighter plane is "25% airframe, 3
  13. Hello if anyone can see this. I have used BDArmory in KSP 1.3 and it worked great, loved the mod so much. Seeing the new updates like 1.5 and 1.6 got me excited to combine such a mod. Unfortunately, I have ran in to a problem when loading my KSP game. I downloaded the mod for 1.5 and 1.6 through this website: https://github.com/PapaJoesSoup/BDArmory/releases I download the zip file and extract the mod folder, place the folder in my ksp gamedata folder. When I run the game in 1.5 or 1.6 the loading bar says BDArmory/Parts/20mmVulcan/vulcanTurret/bahaGatlingGun, and stays there forever. The load
  14. Greetings, Pilots The AirCombat Lite series of crafts are designed with minimum mod usage, using only on Airplane Plus for aesthetics and functional parts and BDArmory for armaments Using minimum mods should help for users with less-advanced computers who can't put on 50+ mods or they'll melt their computers, also to ensure widespread use because some people just don't want to use certain mods AirCombat Lite crafts are mainly based on US jet aircrafts, some are replica, some are not Feel free to use these crafts as OPFOR to help you design and fine-tune your aircrafts The Han
  15. I have been having this problem with BD_Armory, where it will get stuck loading at the BDArmory.1.2.4.0_12302018 /GameData/BDArmormy/Parts/20mmVulcanTurret/bahaGatlingGun
  16. In order to train the new KAF pilots, you have been contracted to make an aggressor fighter jet. The competition for the contract is fierce. Can yours stay at the top? This is a BDArmory fighter competition. RULES: 1. The battles are run King Of The Hill style. You fight the 5th place aircraft, and work your way up the leaderboard. 1.1. There are 5 maintained spots on the leaderboard. 1.2. Fights are 3v3 matches, best out of 3. 2. No space-grade parts permitted (oxidizer, monoprop, rockets, non-cockpit reaction wheels, ISRU, etc). 2. Ore is allowed for bal
  17. When the loading screen gets to the text "BDArmory/Parts/20mmVulcan/vulcanTurret/bahaGatlingGun" the pic keep scrolling but the loading bar stops. I've let it run for a while and nothing has changed with the bar. What is wrong and how can i fix it?
  18. I have created a fresh new Topic to maintain BDAc continuity. For any past forum posts please refer to the Old BDAcTopic here: The old BDAc Forum Topic has been locked by the topic owner. Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued Also be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell ... Only solution to this is to not use the World Stabilizer mod PUBLIC SERVICE ANNOUNCEMENT: Importing craft th
  19. Hi, I'm currently playing Kerbal Space Program version 1.3.1. I downloaded North Kerbin Weaponary, Module Manager, BdArmory, and Kerbal engineer. (I also checked if it is the right version for 1.3.1) However, when I make an attempt to launch or drop some bombs and missiles, it says "Weapon Manager Not Found." even though I have on attached on the plane. I tried to fix it by myself for more than a week, and it still doesn't work. Can anyone help me?
  20. I was Making a MiG-1.44 Replica And I used a Custom Bombbay, When I put it into a dogfight I had to Manually Open it, the AI will not fire a missile until it is open because the missile path is obstruced. Also, My F-14 Tomcat, when operated by a AI, Does not change the wing sweep regardless of the situation, it must be done manually. Is there a Way to Make the AI use the Infernal Robotics Joints Like the Cargo Bays for concealed weapons?
  21. So I recently installed BDArmory from this link, along with the required mods and North Kerbin Dynamics. I unpacked 3 folders into my GameData (BDArmory, BDArmory.Core, DamageCurves), and the other mods (North Kerbin Weaponry, PhysicsRangeExtender), as shown here. I start the game, I see the game loaded all the files. I go to the Spaceplane Hangar, look for the parts. I find the North Kerbin Dynamics parts in the utility section, but no BDArmory parts (anywhere). I then look around, find the parts under the Bahamuto manufacturer. I add basic weapons to a simple plane, add the Weapon
  22. when you place a camera boom onto your craft, how do you switch to their respective view? Using BDArmory.
  23. I don't know why but it looks dead
  24. I have been having some problems with my mods. I would appear that one of the mods I have has broken the parachutes (the parachutes are empty objects, when I put them on my ship I get the warning that I don't have any parachutes, they don't show up in staging, so on, they just don't exist from a function standpoint), some other things, and all of BDArmory. I could go through taking out each one and trying it but my computer is a bit slow and it would take hours. I'm hoping I can get a quicker response on the forums. I'm going to list everything in my GameData folder, so if you know of any
  25. I got KSP on steam about a month ago and the main reason I got it is because of the mods, well first I had problems on how to install them and where to put them and then they weren't working correctly but now I am close to having that all fixed but first of all where exactly do you put the contents of the files? I sort all the part in the squad folder but I heard u can just keep it in game data in its folder. second, i can't find the bd armory weapon manager, at first I couldn't find the parts in utility (where they should be) but if I go into the other search with manufacturers and such. I ca
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