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Found 6 results

  1. Kcalbeloh System Please Notice: This mod is still in development and NOT READY FOR REVIEW. Currently I DO NOT like anyone sharing screen shots or posting reviews of this mod on any other places EXCEPT this thread and my channel in Kopernicus discord server. Alpha release is ONLY for bug collection, not for game play. DO NOT load any saved game with this mod installed. Any suggestion and bug report will be genuinely appreciated. More discussions can be seen in my channel in Kopernicus discord server. Vote your favorite planets here: https://docs.google.com/forms/d/e/1FAIpQLSfKlyRAgPPJhdR4KzwZn31AfHW5miXq817C_nlnJrOQCM-sHw/viewform Your opinion will be genuinely appreciated! Celestial bodies added at present Screen shots Installation Install Kcalbeloh System: Current Version: Alpha 1.04. https://spacedock.info/mod/2904/Kcalbeloh System Install Dependencies (Required): Kopernicus: for creating custom celestial bodies. Kopernicus Expansion: for some features such as wormholes, lava glowing, etc. Singularity: for blackhole and wormhole shaders. Make sure you download latest version of Singularity from GitHub. (Version on Spacedock is outdated) Install Visuals (Strongly Recommended): Environmental Visual Enhancements: for clouds, dust stroms and auroras. Scatterer: for realistic atmosphere, oceans and sun flares. (Trust me, you want this) After a complete installation, the GameData folder should at least have the following contents: EnvironmentalVisualEnhancements KcalbelohSystem Kopernicus KopernicusExpansion ModularFlightIntegrator Scatterer Singularity ModuleManager.4.2.1.dll Development Plan Change Log Credits @R-T-B for maintaining Kopernicus. @blackrack for EVE, Scatterer and Singularity. @Vabien for maintaining Kopernicus Expansions. Kopernicus Discord Server: a really good community. I developed most my planet modeling skills there. I can't list all of the name but thank you all for your help! @JadeOfMaar for making the system map, and other helps and suggestions. @themaster401 and @Astronomer for some EVE textures from Astronomer's Visual Pack. @OhioBob for atmosphere calculator. @RJVB09 for light curve calculator. @ballisticfox0 for nice screenshots. Reddit user 0_0_1 for some sunflare textures from Kabrams Sun Flare's Pack. License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
  2. Astronomical Research Confederation, or ARC, is going to be a mod that adds a galaxy to your game. This galaxy adds 8 different star systems orbiting around a supermassive black hole. Each star system will contain 3-10 planets with most planets having distinct moons. I'm still only working on the skeleton of ARC so, I made this development forum to show you all what I am working on. This is Casiophae It's the supermassive black hole that keeps the galaxy together. Its gravity is 2678564 times stronger than Kerbin's gravity. It also has a radius of 928,393 kilometers. This is Matsunaga, It is a red dwarf star with a radius of 130,800 kilometers and, a gravitational pull 13.5 times stronger than Kerbin's gravitational pull. It will have 6 planets orbiting around it with 4 of those planets having moons. This is Zacarius, It is a class O main-sequence star with a radius of 311,200 kilometers. It has a gravitational pull 32 times stronger than Kerbin's gravitational pull. Zacarius will have 5 planets orbiting around it. This is Phoceda, It's a stellar black hole with a radius of 228 kilometers. It has a gravitational pull 78000 times stronger than Kerbin's gravitational pull. It will have 3 planets orbiting around it. These are the orbits so far. This is only the start of a massive project, I plan to add many different types of star systems within the coming weeks. I will make sure to upload this forum every time I add something to Astronomical Research Confederation.
  3. I've been told it's impossible to transmit data into the nearest blackhole, at some 3000 light years distance. Laser diffraction, and sheer distance; - I've been told - make this impossible. Would anyone care to theorise how it could be done, using existing technology- satellite, radio telescopes, or ideally via light? This is a live project Thanks in advance Jon
  4. I'm back for a short stint to clear stuff up. Hi. We seem to have been told that the escape velocity of a black hole at a certain altitude reaches the speed of light. But if the escape velocity is the speed of light, what stops us from being in orbit around a black hole, dipping our periapsis through the event horizon and recording data, then after exiting the event horizon at a higher altitude escape the black hole where the escape velocity is manageable? Or is the orbital velocity at that altitude faster than the speed of light? Has it been an issue of semantics? If things get heavier the faster we go could we plunge towards a black hole, reach the same mass as one near the speed of light, and become a black hole? Or would we sling the black hole away at high speed? What would happen? I'll post more badly formed questions a bit later once I think of some
  5. I am new to the modding community and am trying to make a black hole for my game. I play with RSS and Constellation so my idea was to copy a star file from constellation and edit that. Originally it worked, and I can make new stars pretty easily. The problems I have is in making planets orbit the star. If I change a planet file so it has a new reference body it resets the game to stock. Anyone having this issue. Any help welcomed. End game goal is to make a black hole system in either stock or RSS that will have a realistic looking black hole with a well textured accretion disk. If I take the code to generate a ring and add two rings at 90 degree angles of eachother we can make what looks likes relativity effects on a black hole. If we set the perpendicular ring to always face the player in the same way then the effect should be convincing. What more if we could get clouds from a visual pack onto the accretion disk it would really improve the way the black hole looks. This might be difficult to visualize but essentially the goal is to make something that looks like this: Once we can get a good black hole I would like to move on to adding planets that orbit the black hole and also giving the planets moons. I want to make each planet interesting and worth visiting. Ideally I'll do this in RSS but we could always release a stock version too. Any help on how to mod this would be appreciated and I'd love to work with someone on this.
  6. What this mod does is add a black hole to your game! (Warp drive HIGHLY recommended.) Well. That's really it. Note that Kopernicus is REQUIRED: NOTE: For any fixes of the "Millers world." Please send me a message for the download. Aswell as the recompilement for 1.2 Download Link: https://drive.google.com/drive/folders/0B04xgDYdUNb0bWQ2RTZ4UDNTa28?usp=sharing 4GB texture download: https://drive.google.com/drive/folders/0B04xgDYdUNb0RDdhM2dzSWs2aDA?usp=sharing
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