Search the Community
Showing results for tags 'blackhole'.
-
Kcalbeloh System Kcalbeloh System is a planet pack adding a high quality black hole system, which includes a giant black hole and three star systems orbiting around it, and 25 planets and moons. After more than a year of development, I'm glad to announce that Kcalbeloh System has finally come to the official release. I tried my best to make each celestial bodies unique, high quality and worth exploring. Most celestial bodies have been revamped several times before they appeared as they are today. Also, I tried my best to make this system with as much variety as possible. Through this mod, I hope I am able to share the beauty of the universe with you. I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. The official release doesn't mean the end of the development. I have some plans for future updates to make it better. If you have a cool idea and want to contribute to this project, feel free to let me know. Happy launchings! Trailer System Map Are you sure you want to spoil it? Celestial Body List: Gallery Installation System Requirements OS: Windows Only Memory: 8 GB RAM Graphics: 1-2 GB VRAM Install Manually Install Kcalbeloh System Download (choose one): GitHub 百度网盘 (for Chinese players) Delete the privious version of Kcalbeloh System completely if you have an older version installed. Extract the zip file and put all the three folders in /GameData (000_NiakoUtils, KcalbelohSystem and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a HUGE part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. After Installation (Please read!) In KSP 1.12.x, the stock maneuver planning tool can cause severe lag/stutter in planet mods, so it's strongly recommended to disable it: Press ESC in game and press the 'Settings' button. Then disable the maneuver tool in the setting menu, under KSP Community Fixes section. See below: Installation Checklist After a complete installation, the GameData folder should at least have the following contents: 000_Harmony 000_NiakoUtils EnvironmentalVisualEnhancements KcalbelohSystem Kopernicus KopernicusExpansion KSPCommunityFixes ModularFlightIntegrator Scatterer Singularity ModuleManager.4.2.2.dll Compatibility Kcalbeloh System provides support with: Environmental Visual Enhancements Scatterer Parallax (Needs Parallax Stock Textures) Community Resource Pack SpaceDust Kerbalism PlanetShine Kcalbeloh System is compatible with: Most visual mods (AVP, Spectra, SVE...) Most planet mods (Beyond Home, OPM, GPP...) RealSolarSystem, but requires some minor adjustments. See the next session. Kcalbeloh System is NOT compatible with: Principia How to make it compatible with RealSolarSystem? Download RSSKopernicusSettings.cfg in the download page. Put it to Kerbal Space Program/GameData/RealSolarSystem/ and replace the original file. Install Sigma Dimensions. Note: When installing Kcalbeloh System and RealSolarSystem together, 10x rescale will be forced on Kcalbeloh System. Mod Settings Go to [KSP installation folder]/GameData/KcalbelohSystem/ and open Kcalbeloh System Settings.cfg. Wormholes Wormholes = : whether to have wormholes connecting stock solar system and Kcalbeloh system. True: (default) enable the wormholes. False: disable the wormholes. Home Switch HomeSwitch = : whether to move KSC to Kcalbeloh system. False: (default) keep KSC on Kerbin. Suluco: move KSC and other launch sites and airfields to Suluco. Efil: move KSC and other launch sites and airfields to Efil. Home switch is NOT compatible with system-replacement planet mods (Beyond Home, GPP, RSS, etc). Do NOT load any saved game after changing home switch setting. Distance DistanceFactor =: moving Kcalbeoh System closer or further to stock system. 1: (default) keep the default distance (271.8 Tm). 0.1: 0.1x default distance. 10: 10x default distance. 100: 100x default distance. Rescale Rescale = : rescale the system to 2.5x or 10x size. 1: (default) No rescales applied. It has the same scale with stock system. 2.5: 2.5x scale. If JNSQ is installed, this value will be forced. 10: 10x scale (realistic scale). If RealSolarSystem is installed, this option will be forced. This setting needs Sigma Dimensions installed. When homeswitch is on, rescale is automatically off because it can cause issues when enabling both. RescaleAll = : Whether to apply rescale to all celestial bodies in game. True: (default) Rescale applied to all celestial bodies in game, including Kerbol system, Kcalbeloh system, and all the other planet packs. False: Only apply rescale to Kcalbeloh system. If JNSQ or RSS is installed, this option will be forced. Skybox DisableSkybox = : Whether to disable the skybox bundled with Kcalbeloh System. True: Disable the skybox bundled with Kcalbeloh System. Set it to True if you don't like this skybox. False: (default) Use the skybox bundled with Kcalbeloh System. Recommended Mods Propulsion Near Future Technologies Far Future Technologies or KSP Interstellar Extended Transfer Window Planner Quality of Life Better Time Warp Manufacturing Extraplanetary Launchpads Sandcastle Visual Astronomer's Visual Pack or Spectra TUFX- Post Processing Parallax Discord Server Click HERE to join Kcabeloh System discord server! Here you can: Follow the development of the mod Have access to hotfix or pre-release Share your gameplay experience or screenshots Make suggestions or bug reports Seek help for issues and more! FAQs Does it replace the Kerbol system or add a new system? It adds a new system without any change to the Kerbol system. But it also offers home switch options which allow you to move KSC to habitable planets in Kcalbeloh system. For more information on home switch, click here. Is it based on the movie Interstellar? Yes, but no. Although some ideas of the mod are inspired by Interstellar, the goal of the mod is not to facsimile the Gargantua system from Interstellar, but to create a unique star system. Is it compatible with other planet packs? Yes, it is compatible with most planet packs but it still needs further testing. Let me know if you have any issues. Is it compatible with Real Solar System? Yes, but you need to download a config file. See here. Is it compatible with other visual mods? Yes, it is compatible with most visual mods for stock system, such as Astronomer's Visual Pack, Spectra, and Stock Visual Enhancement. What is a wormhole? How can I use it? A wormhole is a structure linking disparate points in spacetime. In KSP, a wormhole functions like a celestial body with its mass and SOI. To traverse the wormhole, you need to lower your periapsis below 30 km. After you reach the periapsis, you will jump to the other star system. Credits @R-T-B for maintaining Kopernicus. @blackrack for Scatterer, Singularity and EVE. @Vabien for maintaining Kopernicus Expansions. @Pkmniako for creating Niako's Kopernicus Utilities (Smoother Heightmaps). Kopernicus Discord Server: a really good community. I developed most my planet modding skills there. I can't list all of the name but thank you all for your help! @JadeOfMaar for inspiration of the system map, and other helps and suggestions. @DY_ZBX for Kerbalism and SpaceDust compatibility. @themaster401 and @Astronomer for some EVE textures from Astronomer's Visual Pack. @Sigma88 for SigmaReplacementsSkyBox, SigmaLoadingScreens, and SigmaDimensions. @OhioBob for atmosphere calculator. @RJVB09 for light curve calculator. @ballisticfox0 @GGzz12321 for nice screenshots. @Davian Lin and Jel for Russian translation. Reddit user 0_0_1 for some sunflare textures from Kabrams Sun Flare's Pack. (The names are NOT in order of contribution) Change Log License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
- 298 replies
-
- 25
-
-
- planet
- kopernicus
-
(and 2 more)
Tagged with:
-
Astronomical Research Confederation, or ARC, is going to be a mod that adds a galaxy to your game. This galaxy adds 8 different star systems orbiting around a supermassive black hole. Each star system will contain 3-10 planets with most planets having distinct moons. I'm still only working on the skeleton of ARC so, I made this development forum to show you all what I am working on. This is Casiophae It's the supermassive black hole that keeps the galaxy together. Its gravity is 2678564 times stronger than Kerbin's gravity. It also has a radius of 928,393 kilometers. This is Matsunaga, It is a red dwarf star with a radius of 130,800 kilometers and, a gravitational pull 13.5 times stronger than Kerbin's gravitational pull. It will have 6 planets orbiting around it with 4 of those planets having moons. This is Zacarius, It is a class O main-sequence star with a radius of 311,200 kilometers. It has a gravitational pull 32 times stronger than Kerbin's gravitational pull. Zacarius will have 5 planets orbiting around it. This is Phoceda, It's a stellar black hole with a radius of 228 kilometers. It has a gravitational pull 78000 times stronger than Kerbin's gravitational pull. It will have 3 planets orbiting around it. These are the orbits so far. This is only the start of a massive project, I plan to add many different types of star systems within the coming weeks. I will make sure to upload this forum every time I add something to Astronomical Research Confederation.
- 13 replies
-
- 6
-
-
- kopernicus
- galaxy
-
(and 1 more)
Tagged with:
-
I've been told it's impossible to transmit data into the nearest blackhole, at some 3000 light years distance. Laser diffraction, and sheer distance; - I've been told - make this impossible. Would anyone care to theorise how it could be done, using existing technology- satellite, radio telescopes, or ideally via light? This is a live project Thanks in advance Jon
-
I'm back for a short stint to clear stuff up. Hi. We seem to have been told that the escape velocity of a black hole at a certain altitude reaches the speed of light. But if the escape velocity is the speed of light, what stops us from being in orbit around a black hole, dipping our periapsis through the event horizon and recording data, then after exiting the event horizon at a higher altitude escape the black hole where the escape velocity is manageable? Or is the orbital velocity at that altitude faster than the speed of light? Has it been an issue of semantics? If things get heavier the faster we go could we plunge towards a black hole, reach the same mass as one near the speed of light, and become a black hole? Or would we sling the black hole away at high speed? What would happen? I'll post more badly formed questions a bit later once I think of some
- 33 replies
-
- 2
-
-
- blackhole
- eventhorizon
-
(and 2 more)
Tagged with:
-
I am new to the modding community and am trying to make a black hole for my game. I play with RSS and Constellation so my idea was to copy a star file from constellation and edit that. Originally it worked, and I can make new stars pretty easily. The problems I have is in making planets orbit the star. If I change a planet file so it has a new reference body it resets the game to stock. Anyone having this issue. Any help welcomed. End game goal is to make a black hole system in either stock or RSS that will have a realistic looking black hole with a well textured accretion disk. If I take the code to generate a ring and add two rings at 90 degree angles of eachother we can make what looks likes relativity effects on a black hole. If we set the perpendicular ring to always face the player in the same way then the effect should be convincing. What more if we could get clouds from a visual pack onto the accretion disk it would really improve the way the black hole looks. This might be difficult to visualize but essentially the goal is to make something that looks like this: Once we can get a good black hole I would like to move on to adding planets that orbit the black hole and also giving the planets moons. I want to make each planet interesting and worth visiting. Ideally I'll do this in RSS but we could always release a stock version too. Any help on how to mod this would be appreciated and I'd love to work with someone on this.
-
What this mod does is add a black hole to your game! (Warp drive HIGHLY recommended.) Well. That's really it. Note that Kopernicus is REQUIRED: NOTE: For any fixes of the "Millers world." Please send me a message for the download. Aswell as the recompilement for 1.2 Download Link: https://drive.google.com/drive/folders/0B04xgDYdUNb0bWQ2RTZ4UDNTa28?usp=sharing 4GB texture download: https://drive.google.com/drive/folders/0B04xgDYdUNb0RDdhM2dzSWs2aDA?usp=sharing
- 9 replies
-
- 3
-
-
- blackhole
- black hole
-
(and 1 more)
Tagged with: