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Found 3 results

  1. Made it for my multipurpose (training, stunts etc.) jet, the K-36 Terner. Comments appreciated:)
  2. Autonomous Lander for the Kerbin subsystem with a 3 Crew capacity and 3300m/s of delta V in vacuum. Can be set up in Career game with a Tech level 6 requirement only (for the Cheetah engine and the Mk1-3 Command Pod). Mods used : Restock, Tweakscale and Nebula Decals. Also variants can be set up to bring this lander to other celestial body: here Moho. A dedicated nuclear craft brought the lander at a 500km orbit. Note : the conical fuel tanks which collide with the main cylindrical one have been emptied to prevent
  3. Some background behind the craft. I put about roughly 120 hours into KSP pre-1.0 before I pretty much burned out. I'm not really a creative type of person so I mostly played along with Scott Manley, looked at ships on KerbalX, and copied a lot of designs to mess around and enjoy the game. But it really only took me so far. After I managed to send manned missions to Mun and Minmus, and an unmanned mission to Duna, I kind of lost interest. I started playing again about a week ago to see how the game was Post-1.0. I did my usual look up crafts, see what was interesting, mess with them, and become
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