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Found 10 results

  1. Tupolev Tu-95 Bear Replica I made with functioning turboprop engines using breaking ground and stock parts. Thankfully it's not as loud as the real thing Press AG1 to start the rotors, AG2 to turn on the fuel cells, and stage to start the jets. Top Speed: 220 m/s at sea level KerbalX Link My other Russian aircraft replicas
  2. I found a new way (at least to me) to keep large things rigid without mods or craft file editing. Meet Brutis This dude is fing massive (slightly larger than the sph) and honestly flies really good. Only problem is if you take it above 250m/s it rips itself apart, have fun with that. It has the ability to save the crew, land and carry cargo what more do you need? It can carry about 750 tons and still take off, 800 if you strap rockets to the side and pray. It also can climb nearly straight up under full power, and carries enough fuel to fly for nearly 6 hours when cruising. If you nee
  3. KM-05 DESIGN NOTES The KM-05, affectionately designated 'Privateer' by carrier-borne squadron members, is designed to fly low and fast through enemy territory and attack ground targets. Capable of water landings, STOL, and boasting an impressive range for a single-seater aircraft, the Privateer is purpose-made for hit-and-run attacks. The craft has extremely high G-force tolerances, and pilots may use these to escape tricky situations. A variety of armaments may be installed on its sturdy single-piece wings. SPECIFICATIONS Length: 15.4m Wingspan: 9.7m Hei
  4. F-117A Nighthawk I've decided to give this rectangular, highly draggy brick a try. Making the Nighthawk really is a problem of making a really unflyable shape flyable. After a ton of fine-tuning I've managed to make it quite manageable and neutrally stable without SAS. It definitely isn't as easy to fly as some of my fighters (Well, it shouldn't be really) and requires some practice to get used to it's input response delay and odd yaw behavior, but it is by no means frustratingly sluggish. It can pull 4-5G turns at 140-150m/s. At low altitude it tops out at approx. 160m/s and can hit 270-28
  5. Hello friends! I'm happy to present you my latest design! The B-29 Superfortress with surprise inside, the XF-85 Goblin! A parasite deployable aircraft from the cargo bay! It took me a long time to get the correct modifications and good configurations of many files, but I finally did it! Of course, there are many things to improve, so suggestions and more are welcome! I also have to say that this would not have been possible without the help of @ TheKurgan, @winged, @JadeOfMaar and other people who helped me with some mods, thank you very much guys! Deddicated to all of you!
  6. We at Kraken Aerospace believe in the defense of our great planet, and will tolerate no attack on it. As it seems the current peace is about to end, as Duna has been moving forces towards Kerbin. Challenge Your challenge: Build an aircraft capable of carrying a minimum of 8 10 MK0 Liquid Fuel tanks, carrying them to the North Pole, and releasing the entire payload successfully without damage to the craft. Rules: Max height is 200,000 Metres, as SSTOs count, but cannot count for circumnavigation challenges. All craft must be able to take off before flying off of the runway
  7. INTRODUCTION After returning to KSP after a lengthy hiatus and watching a few videos on propeller-driven aircraft in KSP I've decided to start off with something ambitious. The Tu-95, or "Bear" (NATO callsign assigned to the Tu-95) is a long range strategic bomber designed by the USSR in the early 50s to provide the Soviet Air Force with a bomber capable of reaching targets overseas without refueling. They achieved this feat through the use of extremely efficient Kuznetsov NK-12 turboprop engines. Being the most powerful propeller-driven aircraft to ever take it to the skies the Tu
  8. Arado 234 and the V1 Buzz Bomb Click to Download! The Arado 234 was a real wartime jet plane utilized by /\/azi Germany's Luftwaffe. They used it for a lot of purposes, wreaking havoc and terror being one of them. Here is an AR 234 equipped with 2 small bombs and 1 large. Also, on top you have a controllable V1 bomb. Admittedly, the V1 needed 2 Juno engines to fly well, so I nested them into eachother, deal with it! It's all stock and a ton of fun to fly. Have fun, bomb all the things!! RATO (Rocket Assist Take Off) pods hang under each wing and are dropped a
  9. So about that cruise missile I released yesterday; After several hours of frustration and even more cups tea (coffee is too bitter for me) (no I'm not British), I finally made a bomber capable of carrying it to, say, a location and dropping it to fly to its target. The best part is, the missile can be removed to put practically anything else you can cram into the bomb bays. It's a little finicky on takeoff but other than that it flies pretty smoothly (in my opinion) Mods are the same as last time, but I'll list them anyway: *Near Future Electrical *Near Future Propu
  10. I got interested in some speed record craft (1379ms with fairing and sacrificial fairing nose) and extended this plane into a bomber, then added some BDArmory cruise missiles for fun. It can super-cruise (half throttle) at nearly Mach 4 and deliver 2 cruise missiles nearly anywhere on Kerbin if fully fuelled. It almost does not do any other speeds than barely in the air and supersonic. Not what I thought I would be building this week. Download
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