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Found 3 results

  1. Not sure if this is a bug or not: I was able to put a cardboard box on Val's back, just like a Portable Container, and load it up, and unload the items, but I couldn't find a way to take the box off her back, other than boarding a ship. Then it just falls to the ground outside. I'm able to drag a Portable Container back into the Inventory of a Storage Container, but the same action doesn't work with a Cardboard box. Is that by design?
  2. I'm currently trying to create a box from the raw vertices, and make this object visible in flight (map view, tracking view, normal view). Here is my code so far: using System; using System.Collections.Generic; using UnityEngine; namespace KSPPlugin { [KSPAddon(KSPAddon.Startup.EveryScene, false)] public class KSPPlugin : MonoBehaviour { private float last_time = 0.0f; private float interval = 5.0f; private GameObject testbox_obj = null; private MeshRenderer testbox_renderer = null; private MeshFilter testbox_filter = null; private const int MA
  3. Made this mods some months ago. Kayak And Air Delivery System:
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