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Found 10 results

  1. With apologies to the great movies starring Anna Kendricks. Ever get frustrated that your propeller aircraft don't seem to gain speed? Annoyed that mapping blade deploy angle to throttle can result in less thrust with more throttle? Wish you could just use the throttle to control the force of your propeller without finicking around? Well now you can! This mod will handle all of the details while you just fly. How to use: Add blades to any rotor. Make sure that they are aligned in the disc plane in their undeployed state and that increasing the deployment angle makes them t
  2. The arrival of Breaking Ground was probably the happiest surprise related to KSP1 since I started playing a few years ago, but one thing that it has soured is the contract system. The contracts were already terrible, loads of them make very little sense and if you are sick and tired of certain types of them you can't just block them - you have to manually keep declining each and every one of them forever and hope the game randomly offers something you want to do. Now that Breaking Ground introduced a number of new types of contracts this has gotten completely out of hand, I've spent up to seve
  3. Notification spam is no longer an issue with KSP 1.8. Therefore, this mod will not be updated. Do not post asking about KSP 1.8, as this mod's functionality is handled by the stock game in that version. Github Repo Tired of the spam of notifications resulting from using the new surface experiments in the new expansion? I was. So I made this mod which decreases the rate of notifications for those experiments to once per Kerbin day, which eases up the spam. To Install Download the latest version of Module Manager and install it. Then, download the latest version a
  4. Download: https://drive.google.com/file/d/1YYHUBYEws321V8jARv2VeULZ-sSHXV9S/view?usp=sharing Mass: 692 tons Part count: 828 DLC Breaking ground
  5. So, I'm wondering, out of the dlc that kerbal space program has, which DLC, if any, is your favorite or the one that you like the most? I personally like Making History because of the Mission Builder since I've recently used it to make some historical recreations of missions and similar things also. The parts are also good, but I would like it if there were more parts in the dlc based on real life ones. What about you?
  6. One of the things I want as a difficulty option is for the robotic parts to not wobble, or maybe have a slider that controls how strong the joints are, and have locking joints eliminate all wobble. I've got 2 craft that suffer particularly from this problem: a GLaDOS replica, a little robotic rover with a little head and a mech with a rather primitive run cycle. GLaDOS and the rover sometimes end up headbutting the terrain if I drive them too fast and the mech can't support itself and ends up doing the splits on the floor. I've never used infernal robotics, but from the stability of
  7. This contract has me confused. I scanned a surface feature within a large crater, yet I have no idea where to go from there.
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