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  1. The task is simple, create an electrically powered aircraft catapult capable of launching a craft weighing at least 15 tons. Success Criteria; Electrically powered low part count (below 50 parts) relatively stable capable of launching a craft to 30-40m/s Pictures and download are obligatory
  2. Can any body tell me how to controll a propeller and throttle it in breaking ground
  3. So I essentially specialise in rotary aircraft in KSP now and i've been trying to figure out a way of fine control for tilt-rotor aircraft whilst in it's VTOL mode. I bind the deploy angle of the rotors to the main throttle however this, i believe, seen as it is a constant input, will override any other inputs such as the translate or custom axis groups. I have thus been experimenting with using activation sets to change the input from the main throttle to custom axis 1 (which is mouse 4 - 3) using the 'Override Default' box ticked, however this seems to cause some issues in the sense that it
  4. Hi All, So little of context first for my question. I have Breaking Ground DLC and I have unlocked small scanning arm. I got contract to go on Minmus and scan the Olivine formation with the small scanning arm. No problems, I build rover and man it with two kerbals and send it to mission. After few minutes of roving around I find the Olivine formation and scan it. Now while I was scanning it I notice in the science window a message written in orange letters saying that I should come later again with better instrumentation to recover more science as small scanning arm gives you on
  5. Hello Kerbals! Apparently, sport makes you healthy and strong, increases your life expectancy and all that. Well, seeing as your life will probably end in a dubious construction before you die of old age, it probably won't be much use to you. Sport does seem fun: however, physical exertion is boring. Our R&D team has spent lots of time and a mediocre amount of effort in finding the solution - slap on some giant robot parts! For this challenge, you must build a contraption that gets a Kerbal from one end of the KSC airstrip to the other 0. The start is considered where the contr
  6. https://youtu.be/bt5p_knRMps This video goes over how to create a walking rover that can both turn in place and steer while walking. A basic Kerbin Version is covered in detail, then a more advanced Duna version is briefly covered. This design uses four legs each pointing at diagonal angles. This allows each leg's walking animation to be the same (aside from flipping the directions of some things), meaning you only have to animate one step. Each leg gets its own controller, and then multiple master controllers synchronize those stepping animations to create walking and turning m
  7. Calling all Console Kerbonauts! This Wednesday the 16th, Kerbal Space Program Enhanced Edition Complete launches for Xbox One and PlayStation 4. We want to highlight the most creative Console Kerbonauts from the community in anticipation of the release. Upload your best console capture footage by September 16th using either or both of the History & Parts Pack and Breaking Ground DLC's, and we'll feature our favorites, plus contact you individually. Happy Launches!
  8. I would like to be able to hear the signature chopping sound from the helicopter blades. It would really add to the immersion, it feels kind of weird to have a massive chopper flying around that makes no sound at all. Bonus points if the chopping sound becomes quitter on Duna and disappears in a vacuum. Here's a concrete list of additions I would like: Blades make "chop" sound effect that depends on the speed and atmospheric pressure Electrical engines have a slight electric hum, bigger engines could hum louder I was actually really surprised when I discovered this wasn't in t
  9. What's going on: having KVV and RCS Build Aid active at the same time draws the standard coordinate axes (longitudinal, lateral, vertical) through the COM, in both the screencap previewer and the build scene. You can use the previewer in KVV and watch as you manipulate whatever part you need to manipulate to move the rotors about: the preview and build scene will update the axial lines as the COM moves live as you move the part/s as well. Orthographic view in KVV squashes everything in the previewer into a 2D plane perpendicular to the viewpoint, which greatly assists in getting things lined u
  10. Hola gente! Me surge esta situación de imposibilidad de escaneo con los brazos robóticos del DLC breaking ground. Estoy al lado del monolito del KSC y no es posible hacer el escaneo (el brazo lo instalé torcido) Desconozco si se me está escapando algún requisito básico o tal vez sea por incompatibilidad con algún mod, pero pregunto aquí por si a alguien más se le ha dado la situación. Gracias.
  11. Design a SSTO that uses propellers or rotors instead of jets during atmospheric ascent I like useful challenges, and I hope this one may be considered as such. The goal, besides challenging oneself, is to create a new type of SSTO that can explore atmospheres with props or rotors, thereby saving fuel and enabling the exploration of oxygen-free bodies, like Duna. This would enable a craft to biome-hop for science or transport resources much more effectively than slow rovers and fuel-guzzling rocket planes/landers can in said atmospheres. While these kinds of biome-hopping and transport cr
  12. Every time I try to load KSP since 1.9.1, it gets stuck on "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". I've tried waiting and reinstalling KSP but nothing seems to fix the problem.
  13. Hello, first time posting here I'd like to know if it's possible to change the direction of a motor in flight with the controller. I noticed in the KAL-1000 controller there's an option to "toggle motor direction" but I don't know how to use it. I included an image below: https://imgur.com/a/GigkXF0 I've tested it in flight and it doesn't change the motor direction when I play the rail. Any ideas?
  14. I bought KSP when it was still early in production, so i automatically get all the expansions (Making History, Breaking Ground). I love that . But for some reason unknown to me, I do not seem to be able to open my Kerbal inventories, or deploy the deploy able experiments. Can someone please tell me how to open the Kerbals inventories, and how to deploy the deploy able experiments in the 1.9 version.
  15. Hello everyone! Kerbal Space Program 1.9.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: =================================== v1.9.1 ============================================================ 1.9.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix Drain Value Resource Names Localization in PAWs. +++ Bugfixes * Fixed an NRE when the warning "Warning No Control!" and
  16. Whenever i try to load up kerbal space program it gets to the end then stops. and says, "Loading expansions/Serenity" and it just sits there log file?:https://drive.google.com/file/d/177jjnAjfy-5eb1a_MtEZdUneud7YEAf4/view?usp=sharing I am not very experienced So let me know if you need anything else I will put a picture in soon. Picture: https://drive.google.com/file/d/1ol0oG2UddmC97k8F0daJp-PzDgtf7yHX/view?usp=sharing
  17. Okay, so I set up my deployed science on Eve. After reaching orbit I noticed I had no communication device set up. Okay, sending a rover with a relay and regular antenna to get some distance. Then I noticed that the basic module has a first hop distance of something like 33 Mm. It just directly communicates with a satellite in Eve orbit. Now my question is: Why is the science not transmitted? Weather analyzer and Mystery Goo station have 100% science generated, but still at 0% transmitted data. I have two RTGs with a total of 6 power set up. The modules are powered, but not "enable
  18. So I've landed on Duna and I have a contract telling me to get some science from a Duna Sand Dune. I've found pictures and such on the web, but I'm still unable to find one. Is there a specific biome I have to be in (I'm in the Duna Midlands), or something like that? Here's a link for an image (I don't know how to properly insert images): https://imgur.com/SISCsHN SOLVED: I have found one. It was sorta glitched into a normal rock. It seems to look more like a rock with a dune texture. They stand out cuz they're slightly lighter than the rocks and surface of Duna (t
  19. So I'm building an insectoid walker and for some reason the game refuses to keep the ordering I've assigned to the different tracks: I've lost count how many times I've tried to re-order "L B Hip 1" to appear below "L M Ankle" and "L M Pad" the game simply refuses to keep the ordering I assign them whenever I load the craft. I've tried deleting/re-saving the craft, saving under a different name, opening the file in a stock game... no avail. The weird part is that if I open the .craft file in Notepad++ and go looking for those entries, their rowIndex is consecutive (even if their
  20. I have made a helicopter that works except for one part. Once it gets up if it rolls one way i cant get it to roll back without changing the pich of the intire copter. How would i fix this problem??
  21. I have been making a vehicle transporter, but i need a gantry rail that can attach radiallyto move a docking port. The pistons are good and all, but after a certain distance they become posessed by the noodle syndrome.thanks for your time.
  22. Hello everyone! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bugfixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: KSP EE Patch 1.10 +++Bugfixes * Fixed parts duplicating in the research and development building when unlocked with funds in the VAB/SPH during gameplay * Fixed various old
  23. Breaking Ground, the second expansion for Kerbal Space Program Enhanced Edition is now available for players to enjoy on both Xbox One and PlayStation 4! Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study mysterious surface features on all of the celestial bodies in the Kerbolar system. Set up a base and deploy experiments for long-term study and test your creativity with brand new robotic parts. Kerbal Space Program Enhanced Edition: Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science! Robo
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