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  1. Good day! I've been putting together a nice customized install for my newest JNSQ playthrough. My system has 16GB of RAM, and is technically able to handle everything. However, the issues soon arise. First off, the game will not load without a database reload, as the loading itself stops with a System.Reflection.ReflectionTypeLoadException. After the database reload which only takes a few minutes, the game can continue to the main menu... kind of. The game loads, but all you can see is Kerbin and the three Kerbals, without any Scatterer features or the main menu buttons and title ever popping
  2. KSP freezing after 5 seconds of loading to the main menu i have no mods, i'm on 1.10.1 ksp.txt: http://www.mediafire.com/file/pmmg6ps6d0hz7wu/file i cant find my player.txt though
  3. I just lost another career save due to crashing and corrupted save data, which has been an ongoing problem with this game since I started in June 2019. Everything I have created and accomplished in this game in the year+ that I have been playing is gone, for the second time. I can't keep doing this. This is really heartbreaking
  5. KSP 1.9.1 64x, fresh install, no mods I have 2 different Rotation Servo f-12's that are mirrored with wings at the end, I'm trying to get them to fold out to give lift to my craft. In the VAB when I put them at their max angle they deploy fine, but when I launch the craft and try to deploy the wings only 1 side works. Removing 1 side from symmetry does nothing, even if I invert the angle value still nothing happens. Autostrut is not on(although this never affects anything) Inverting the direction of the servo causing the part that doesn't move to jerk to 1 direction, then it returns to th
  6. https://imgur.com/a/2U1D7RV Ksp version: 1.8.1 Scatterer version: for 1.8.0 could this be the problem?
  7. No clue what's happening. I am trying to get BDArmory and MechJeb2 to install correctly. I have both of their folders inside KSP/GameData. I can provide more information if needed. Help!
  8. So I have actually had this problem for a while now but have never asked it. As an example situation, let's say I'm going to Duna and want to have some detachable boosters on the side of the first stage. If I just attach them to the side of the ship by the side decouplers, they will wobble all over the place because they are attached by a very small point. That's not an issue, right? Just go back into the VAB and attach some struts going from the booster's nose cone to the first stage fuel tank. Easy. But then something strange happens when I am placing the struts - I'll stick the first point
  9. For some reason mechjeb just broke on me. Here’s what happened, I launch KSP and all is well I fly some of my craft that are already in space and mechjeb works fine. Then I head into the VAB and make a rocket, from that point on none of my existing or new mechjebs worked. The tab that you extend down is gone however the thumbnail for the mod still appears in the bottom right corner and does nothing when clicked on. Is anyone else having this problem?
  10. So KSP won't load past the 75-80% mark. Its not freezing, but it will sit for hours just looking pretty. I have: 1. Uninstalled and Reinstalled (cleanly, both with the uninstall feature in steam and on my remove programs option on windows) 2. removed all mods 3. Verified and reacquired all files mulitple times (every time it runs, somehow 420 files need to be reacquired. I validate, fix this issue, run again, and same issues reemerge) 4. Verified my language is english 5. Run the program manually as 64 bit from the .exe file 6. beat my head against the wall 7. c
  11. Hello all! Recently I installed BDAc and when I install two or more different types of machine gun class weapons (i.e. .50 cal and Vulcan) I can fire the first, switch to the second fire it as well but when I switch back to the first it will only fire one round and not work after that. Does anyone have any ideas what might cause this or is there a better thread for this type of issue?
  12. Hello all! Recently I installed BDAc and when I install two or more different types of machine gun class weapons (i.e. .50 cal and Vulcan) I can fire the first, switch to the second fire it as well but when I switch back to the first it will only fire one round and not work after that. Does anyone have any ideas what might cause this or is there a better thread for this type of issue?
  13. The title says it all and I'm not sure why. The backstory: four pretty identical contracts to rescue crew from LKO; built a remote-controlled four-capsule ship that rendezvoused with each wreck and on-boarded the crew; luckily made a quick save before breaking orbit to splashdown; no matter how I bring them down (they all come down safe-and-sound) -- in the water off KSC, on the grounds of KSC, on the grasslands behind KSC -- and no matter how I recover them -- from the ship itself, from the Tracking Station, from the Space Center -- the crew are not flagged as "recovered" and so the cont
  14. Firstly, thanks to Squad and Blitworks for making the enhanced edition, even with all the major issues in the last version, I still dumped many hours in playing because I had so much fun anyways, and now I can do so even more to my hearts content... Thanks! Anyways, I've been doing a science play through to help get me more familiar with the parts and new controls before going into a career mode, but early on I was playing with space planes and when putting on one of the wings, they started bugging out and disappearing briefly, flickering in and out of existence. I tried to move it to a
  15. I'm really unsure on how to explain this one or if anyone has seen a similar issue, so I'll just post this photo which should explain it all: https://ibb.co/izh3qG As you can see, my encounter with Duna is looking a little off, it's been doing this will all encounters for the past couple of days, it just appeared out of the blue, no changes to any mods or anything. Not sure what could be causing this, here's a list of mods I have: DistantObject EnvironmentalVisualEnhancements Kerbal Engineer Kopernicus ModularFlightIntegrator PlanetShine Reen
  16. So here's the thing. I decided to go ahead and mod my install, after seeing some of the wonderful things that exist via Scott Manley. So I went around and picked a few mods that looked interesting to me and installed them. None of them said that they would have any problems with existing games, so I loaded into my career save that I've been playing on, and everything was going great. No problems, just smooth sailing-- or whatever the space equivalent of "sailing" is. But after a while I noticed that my probes, bases, and ships were running low on power. I though, 'that's odd', a
  17. i have tried installing bd armory multiple times, using downloads from multiple sourced. but every time, ksp doesnt work, i have the latest update and ksp works completely fine without it. its weird.
  18. So when i was building a new spacecraft for my game, my computer crashed, resulting in a broken save file. It says "Error Accesing this save" and "Argument cannot be null. " under the first error message. I really don`t wan`t to lose my save file because i already played on it for 60 Hours. Is there anything i can do ? This is my first thread, so i hope this is the right section.
  19. I've recently become obsessed with building faster and more capable rovers, mostly for use on Kerbin. I have always done testing on Kerbin in the day and have never needed to use my lights. Once I got one of them to the Mun I noticed that the lights would only light up other craft and the rover itself. This was also true on Kerbin. Below are some images for greater depth of understanding. As seen in the first and last image, the lights do not shine beams but only illuminate the rover... not that helpful. I have tried on different craft and saves, I even reinstalled the game. Finally, no,
  20. I just experienced an error that is making it almost IMPOSSIBLE to play KSP 1.2.0. When I loaded ksp, and loaded a gamesave, and went into the vab or sph, all the parts disappeared! If I load an existing craft, the menu showing all the crafts remains, and I have to press cancel. if I load another craft, it appears along with the previous one! Here is the log
  21. I reported this months ago. http://bugs.kerbalspaceprogram.com/issues/13314 Squelch from QA acknowledged that there was something wrong but still did not confirm that it was a bug. Quote "Thanks for reporting this. There is certainly something not right here, and there appears to be log entries that haven't been seen before in any tests, or indeed other reports, so this could well be an edge case. Could you please upload a pre-dock save to aid in debugging what happens with the vessel identifiers? " I gave all the data required. If I load the save in Linux or Windows
  22. So i've been using BDArmory and North kerbin dynamics for a while now, but when 1.2.2 came out i installed new mods and suddenly i cant fire the nukes. BDArmory stopped showing up on the side of my screen too.. any fix for this?
  23. Today I turned on my xbox to play and from the start menu when I press A the game hesitates and then the game doesn't freeze but the A button no longer works properly, I have to tap repeatedly to advance to next menu.. After launch clicking the left joystick brought up the cursor, not today. The game glitched as if it were being run by a VERY underpowered processor. Nearly all button commands failed. I have deleted and reinstalled the game twice hoping that would resolve the issue to no avail. Version is as of this post. Any help resolving this would be great as my game is now unpla
  24. I have KSP on my MAC, was running fine until i decided to try and right click on my command module, i then realised that i couldn't select any ship parts. For example, i cant select solar panels to extend them or light to turn them on, the only thing i can select is the crew hatch. Please help! love the game and played it when it was in early access and loved it! Thanks!
  25. OBSOLETE As of version 1.1.3, OPT has not yet been updated, so this no longer works. If (and hopefully when) OPT gets updated, I'll remove this. EDIT OPT has been updated (yay) but the engines are still broken. Please remain patient for V 1.1 redesign. So it's been a while, and that's because I've been working on this beauty, the FS-404 Peregrine. The first thing to notice is it's nose, which I originally thought would keep the design from flying. But that doesn't stop it, just throw some SAS into the mix and it flies like a dream. But honestly, it's more of an interceptor
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