Jump to content

Search the Community

Showing results for tags 'buff'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. I have managed to log 153 hours into this game. I am already setting up a mining operation, and besides the odd contract that required me to have engineers on a space station, I have only ever used them for mining efficiency. They do have a few useful skills, such as repacking parachutes, wheels, and landing legs; but I basically use them as filler. They need more utility, so here are a few abilities I wished they had: -The ability to repair the surface mounted solar panels. (Kerbals have a way of trampling them.) -The ability to manipulate the parts on a dead probe, like enabling a battery or toggling a solar panel. -The ability to make adjustments to parts that normally can only made in the editor, such as closing single use panels, or adjusting action groups, or changing the thrust of SRBs before they are fired. These three abilities could possibly fill the three empty levels and greatly increase the utility of engineers, however, It will have to be carefully balanced to prevent them from getting overpowered... Tell me what you think.
×
×
  • Create New...